Red Post Collection: Why Bel'Veth Slaps, Riot Games on Game Pass, & More

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  • Today's red post collection includes a Q&A on Bel'Veth, Riot Games on Game Pass, new merch and more!

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    Continue reading for more information!

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    Table of Contents


    Why Bel'Veth Slaps

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    Here's a Q&A on Bel'Veth:

    "With all of the excitement leading up to Bel’Veth’s inevitable consumption of Runeterra, we wanted to celebrate her release by addressing some player questions we’ve seen popping up!
    Why was Bel’Veth created as an auto-attack based champion? 
    Bel’veth, at her core, is lying to you. She may LOOK like an elegant sorceress at first glance, but that false visage conceals who she truly is: an overwhelmingly powerful void monster that’s more than ready to rip you apart on the frontlines of battle and devour your essence (with auto-attacks).
    Riot August, Champion Design Lead
    For Bel’Veth, we went into development wanting to create a unique, yet broadly appealing champion. We thought about making her an assassin from the Void, but Kha’Zix already occupied the space pretty well. We also considered making her a mage; however we felt that doing this would make her too niche of a jungler for players. Ultimately, we felt a skirmisher would be the best way to meet both of these development goals.
    Around the same time, some devs were testing out the idea of a champion with infinitely scaling attack speed. This concept was something that really excited the team and we decided it would fit Bel’Veth’s theme well, so we decided to implement it in her kit (at the time, her artwork was in very preliminary stages).

    Ryan “Reav3” Mireles, Lead Gameplay Producer

    Why is her champion icon her “human” face and not her “real” one?

    Champion icons need to be easy to identify in the middle of a game, even at small sizes. Bel’Veth’s “real” face was designed to be hidden within her splash art in order to capture and portray her angler fish-like design concept. When it came time to translate her splash art into an icon, her “real” face ended up being a gameplay clarity issue, so we landed on her “fake” face as her in-game icon.
    Riot August, Champion Design Lead
    Why does Bel’Veth have infinite attack speed scaling and true damage? 
    Much like the Void, Bel’Veth’s infinite attack speed scaling will consume everything in its way… eventually.
    Her ramping true damage on-attack helps us to emphasize the strengths and weaknesses of a scaling skirmisher. Her damage ramps up to very high levels against durable opponents, but she’s less effective in the first moments of a fight and so isn’t as good at burst killing an opponent. The more attack speed she has, the faster this damage scales up, stressing just how important it is that she farm early (and consequently, how important it is for her enemies to prevent her from doing that.)

    Bryan “Riot Axes” Salvatore, Lead Gameplay Designer

    What was creating a manta ray champion like? Do manta rays slap? 
    The starting point for Bel’Veth has always been this manta ray-like form and that posed some really unique animation challenges. She needed to come across as both regal and monstrous. She’d be flying, but she also had to move as though she were swimming. The contrast between her elegant base form and her horrific monster form was also a lot of fun to play with as her key theme. Strangely enough, it also meant we had to sort of ignore our experience and avoid making her false head too animated, since it’s ultimately not her “true” self.
    Riot nickstravaganza, Animation Artist
    Working on Bel’Veth was challenging and interesting for many reasons, especially when it came to figuring out her auto attacks. As soon as we started production we tested many ways a manta ray could attack as a melee character (disclaimer: no manta rays were hurt in this process). After several explorations using her tail, spiky skirt, and wings, we decided to have different sets of attacks for different attack speeds. We chose to make her wings slash while her attack speed is low (that’s right, those aren’t slaps). As her attack speed goes up she starts stabbing the opponent and when it gets REALLY high she gets special, speedier stabs while in her true form!

    Alex "GambitxX13" Ferreira Simoes, Animation Artist

    What do you think of manta rays?
    As Riot’s resident (and possibly only) oceanographer, I think manta rays are dope. People who are not oceanographers often confuse them with stingrays, but Manta rays are nice because they won’t hurt you. I do not believe the same is true of Bel’Veth.
    Manta rays don’t have teeth or tail spines. They flap through the water in a pretty elegant way and suck down small fish and crustaceans. I have seen them in the wild in places like Hawaii and Costa Rica and they are beautiful to behold. I believe the same is true of Bel’Veth.
    Pro tip: You can often prevent stingray stings by shuffling your feet when you walk through sandy marine environments rather than lifting your foot up and stepping down on potential rays.

    Greg “Ghostcrawler” Street, Riot’s (only?) Resident Oceanographer


    Do you find Void Manta Rays as exciting as we do? Want to slap some sense into your opponents for daring to challenge you? Catch Bel’Veth and her army of void fish minions on the Rift June 9th!"



    The Riot Games and Xbox Communities are Coming Together on Game Pass

    allgames-card-v6-final-lesstext-1920.jpgRiot games are now available on Game Pass! Here's an article explaining the perks:

    "Since before Riot Games was even a concept, we’ve been inspired by Xbox’s relentless push to drive gaming forward and build inclusive communities. In Xbox, we see a team like Riot that’s committed to challenging the conventions of how developers and publishers can devote themselves to players.
    Today, Riot Games and Xbox are announcing that all of Riot’s biggest titles are coming to Game Pass. This brings together two of the biggest gaming communities in the world around a shared love of player-focused competitive games. Game Pass is the latest in a long line of innovations from Xbox, and we can’t wait to add our games to its catalog. We’re excited to invite Xbox players to join our 180-million-strong community of aspiring pros, hardstuck silvers, content creators, K/DA fans, and more.
    In a first for Game Pass, the partnership will extend beyond PC to include Riot’s mobile-only and mobile-accessible titles. All Game Pass members will unlock access to:
    • League of Legends (PC): All Champions Unlocked
    • League of Legends: Wild Rift (Mobile): All Champions Unlocked
    • Legends of Runeterra (PC & Mobile): Foundations Set Unlocked
    • Teamfight Tactics (PC & Mobile): Select Little Legends Unlocked
    • VALORANT (PC): All Agents Unlocked
    Players will also receive bonus experience across select titles.
    In the coming months, we’ll share more about the partnership and how Game Pass members can access the content. Most countries will have access to the full scope of the Game Pass content but, in a couple of cases, Game Pass content could be limited by title. For more information stay tuned to riotgames.com and news.xbox.com."

    Game Pass 🤝 Riot Games

    We're leveling up all Game Pass members’ experience with some legendary PC & mobile games | #XboxBethesda @LeagueofLegends & @WildRift – All Champions ✅@PlayVALORANT – All Agents ✅@TFT – Select Little Legends ✅@PlayRuneterra - Foundations Set ✅ pic.twitter.com/vodVBoxuGg

    — Xbox Game Pass (@XboxGamePass) June 12, 2022

    Joe Hixson added:

    Seeing some questions about hie the @riotgames / @XboxGamePass partnership.

    You’ll still be able to unlock Champions/Little Legends/Cards/Agents in the normal ways while playing with an account linked to Game Pass. Everything earned from gameplay will then stay unlocked…

    — Joe Hixson (@JoeHixson) June 12, 2022



    Choosing Our Lane: 2022 So Far

    ,kbhll.pngHere's Nicolowith a lookat 2022 so far for Riot Games:

    "Back in January, I wrote a little (maybe a lot) about how Riot works and what’s ahead for the next five years. In the article, I talked about how choosing our strategy was a little like the choice of whether to queue up again after a win.
    I heard a lot of feedback that you appreciated the transparency and a look behind the curtain, so I’ve been wanting to do something similar. At first, I wasn’t sure what to write about next, but then, a few weeks ago, after two+ years of remote all-Riot meetings, we were finally back together in person for a biweekly gathering we call Campfire.
    The experience of being back together inspired me to reflect on:
    • Why we’re going back to hybrid in-person collaboration;
    • The new offices we’re opening to support that collaboration;
    • Taking the whole company to Barcelona to ease back into face-to-face after two years of screen-to-screen;
    • Welcoming (back) Marc Merrill as President of Games (PoG); and
    • The outcomes of the Queue Dodge program we announced in January."

    Read the full article here!


    Miscellaneous

    • Next mid scope update is Sivir:

    After Taliyah/Swain/Olaf the team has started up work on a few more midscope updates. Sivir is the next champ who'll be receiving one with more to come in the future! @RiotRayYonggi is working on her. pic.twitter.com/jgapbr5Wpl

    — August (@RiotAugust) June 14, 2022
    • 12.12 Balance changelist:

    12.12 current changes, ft. tanky pets. Beyond build adjustments aimed to reward the champions core fantasy (Kat/Shaco feeling they should build high risk/high damage items), still trying to keep buffs more in-line with the Durability Update goals pic.twitter.com/iWojjj5hLs

    — Tim (@TheTruexy) June 14, 2022
    • 12.12 Bel'Veth changelist:

    Bel'Veth nerfs/adjustments for next patch. She's very strong in low MMR. pic.twitter.com/7bqIWPhso5

    — August (@RiotAugust) June 14, 2022

    Why are we nerfing Bel'veth?

    Her winrate in skilled/elite play, despite starting at 37%, is starting to reach 50%. Her average MMR winrate is 55%. All are still climbing by the day. That's pretty strong for a champion who's only been out 1 week. pic.twitter.com/VInT7kW3YQ

    — August (@RiotAugust) June 14, 2022
    • New merch available:

    Commemorate the 2021 Worlds Champions EDward Gaming by preordering the new EDG Figures Set now at https://t.co/JjerDNkT71 pic.twitter.com/O0u1VcOrV6

    — Jeff(rey) (@RiotZephyreal) June 10, 2022


    TFT Corner

    • Little Legends showcase:

    See Choncc the Wise, Poggles, Burno, Egg Sprite, & Dragon Dancer Ossia in their element in the Dragonlands Little Legend Showcase. pic.twitter.com/vdxi3k7ga3

    — Teamfight Tactics (@TFT) June 14, 2022
    • Chibi Champions showcase:

    Yasuo and Dragonmancer Yasuo like long walks through the Convergence, sharpening their swords, and playing their flutes. Check out these multi-talented swordsmen in the Chibi Champion Showcase. pic.twitter.com/fjrhDFZw7k

    — Teamfight Tactics (@TFT) June 14, 2022


    Other Games

    Wild Rift

    • New skin now available:

    The future isn’t always bright… 🌑 Turn to the dark with Forsaken Jayce, powering up on June 14 UTC. pic.twitter.com/bLU602eXCs

    — League of Legends: Wild Rift (@wildrift) June 12, 2022


    Legends of Runeterra

    • Patch 3.9.0 Notes

    In addition to the new cosmetics coming in this patch, we have a handful of bug fixes & quality of life improvements.

    Check out Patch 3.9.0 here ⬇️https://t.co/TlqhwkB7o5

    — Legends of Runeterra (@PlayRuneterra) June 14, 2022
    • Pride content:

    Celebrate Pride with a free bundle containing a new Guardian, Card Back, Emote, and Icon!

    Read more about it below ⬇️https://t.co/tuVmwyjQFf pic.twitter.com/rpnS9k2dUZ

    — Legends of Runeterra (@PlayRuneterra) June 14, 2022


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