Beiträge von Blitzcrank-Bot

    [WIP!] [STATUS: PBE is currently offline.]

    The PBE has been updated! As we start the 11.10 PBE cycle, today's patch includes new Arcana skins for Camille, Lucian, Tahm Kench, and Xerath, as well as new chromas, icons, and more!

    fdsaasdf.jpgContinue reading for more information!


    (Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)


    Table of Contents

    • Champion Skins
      • Arcana Camille
      • Arcana Lucian
      • Arcana Tahm Kench
      • Arcana Xerath
    • Chromas
    • Summoner Icons
    • Emotes
    • Miscellaneous
    • Balance Changes
    • Context & Notes


    Champion Skins

    Four new skins are now on the PBE for testing:


    Arcana Camille

    x RP

    [While the splash art is not yet on the PBE, here's a peek from social media!]

    moonstonesxo-20210427-114016-1387069090087333895-Ez_b_FuUcAY8otx.jpg


    Arcana Lucian

    x RP

    236031.jpg

    LucianLoadScreen_31.PIE_C_11_10.jpg

    moonstonesxo-20210427-113838-1387068682057048067-Ez_bnUFVcAEXQiR.jpg


    Arcana Tahm Kench

    x RP

    223011.jpg

    TahmKenchLoadScreen_11.PIE_C_11_10.jpg

    moonstonesxo-20210427-113950-1387068981857587202-Ez_b4zGUUAIMmPe.jpg


    Arcana Xerath

    x RP

    101012.jpg

    XerathLoadScreen_12.PIE_C_11_10.jpg

    moonstonesxo-20210427-113917-1387068842703159302-Ez_bwqUVgAEZPoH.jpg



    Chromas

    New sets of chromas are now on the PBE:


    [Soon!]



    Summoner Icons

    New summoner icons are now on the PBE:

    4954.jpg4955.jpg4956.jpg4957.jpg4958.jpg4959.jpg4960.jpg4961.jpg4962.jpg4963.jpg4964.jpg4965.jpg4966.jpg4967.jpg4968.jpg4969.jpg

    4970.jpg



    Emotes

    Several new emotes are now on the PBE:

    EM_EVENTS_PRIDE_2021_FURYHORN_Inventory.ACCESSORIES_11_10.pngEM_EVENTS_PRIDE_2021_LEONADIANA_Inventory.ACCESSORIES_11_10.png

    EM_RANKED_PROTECTOR_CHALLENGER_Inventory.ACCESSORIES_11_10.pngEM_RANKED_PROTECTOR_DIAMOND_Inventory.ACCESSORIES_11_10.pngEM_RANKED_PROTECTOR_GOLD_Inventory.ACCESSORIES_11_10.pngEM_RANKED_PROTECTOR_GRANDMASTER_Inventory.ACCESSORIES_11_10.pngEM_RANKED_PROTECTOR_MASTER_Inventory.ACCESSORIES_11_10.pngEM_RANKED_PROTECTOR_PLATINUM_Inventory.ACCESSORIES_11_10.png




    Miscellaneous

    • Riot Tom_Anim noted some animation tech changes coming for a few champions on the PBE! Check out the twitter thread for details:

    The newest PBE patch includes an update to a handful of champions applying a tech made for Aurelion Sol on trailing parts (tails/cloth/hair).
    It’s cleaner than the previous turn tech I have done since it’s done in game with vectors. pic.twitter.com/lBIRJznfcp

    — Tom (@Tom_Anim) April 27, 2021




    Balance Changes

    * NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.


    Champions!
    [!]

    • !



    Items!
    [!]

    • !


    Runes!


    TFT Traits

    !



    TFT Champions


    Tier 1

    !


    Tier 2

    !


    Tier 3

    !


    Tier 4

    !


    Tier 5!



    Context & Notes

    WIP!

    1)



    [BACK TO TOP] Quelle: http://www.surrenderat20.net/2…a-skins-chromas-more.html

    [Recent News: LoR: Guardians of the Ancient Expac Trailer | Card Reveal Gallery / Universe Story: To Herd a Cat]


    Patch 11.9 is scheduled for Wednesday, April 28th and the official patch notes and TFT patch notes have been posted!

    dfbhfdag.jpgContinue reading for a full look the patch notes & previews, including Conqueror Jax + Prestige, and the DWG team skins, and a rundown on TFT Set 5: Reckoning!


    Table of Contents

    • Patch 11.9 Notes
    • Teamfight Tactics Patch 11.9 Notes


    Patch 11.9 Notes

    Patch_11_9_Notes_Banner.jpg


    Check out the Patch 11.9 Notes:

    "Flowers are blooming, birds are chirping, and it’s our favorite time of the year— Midseason!

    This one's a bit of a doozy, so let's give you a rundown. First, we’ve got a shakeup to the tank system with the nerf of Turbo Chemtank and buffs to a few underpowered fighter items (Death’s Dance and Wit’s End). Then, in preparation for MSI, we’re shuffling up the meta for Pro play by bringing a diversified crew onto the stage. This means dominant names like Gragas take a step back to let old friends like Shen and Lulu try some time in the spotlight.

    Past these, we overshot on a few champions last patch who quickly grew to be main offenders on the Rift. Folks like Diana and Morgana, whose newfound power helped them settle too comfortably in the jungle, are getting taken down a peg while preserving strength in the role. The same goes for a certain red reaper and a magenta meatball in their respective lanes.

    What else? Taric’s interaction with certain champs gets updated so that he no longer applies benefits to allies that aren’t on the map. Viego gets a lot of bugs out of his system. The second leg of Ranked begins, and you make it to the tier of your dreams.

    And that’s it! We’ll see ya in the next one.

    TFT: Reckoning has arrived, and we reckon you'll want to check the TFT patch notes before the Black Mist corrupts us all!

    Tricia "mom cat" Tan

    Hanna "shio shoujo" Woo


    Patch Highlights

    4_27_21_Patch_11_9_Highlights.jpg

    DWG Jhin, DWG Nidalee, DWG Kennen, DWG Leona, DWG Twisted Fate, Conqueror Jax, and Conqueror Jax Prestige Edition will be available on April 29th, 2021.


    Champions

    diana.jpg

    Diana

    Base armor and health growths reduced. Passive bonus attack speed reduced early.

    Our buffs to Diana's passive in 11.8 helped her rise up the ranks in mid and jungle. Players are enjoying the spice she brings to the jungle, so we're gently pulling back on her clear speeds and in lane durability.

    Base Stats

    • ARMOR GROWTH :: 3.6 >>> 3.1
    • HEALTH GROWTH :: 7.5 >>> 6.5

    Passive - Moonsilver Blade

    • BONUS ATTACK SPEED :: 20-40% (based on level) >>> 15-40% (based on level)

    mundo.jpg

    Dr. Mundo

    Base armor and AD growths decreased.

    Our 11.8 buffs to top Mundo brought him back into the spotlight and then some. Once he hits late game, he reaches an oppressive state where it feels impossible to get through his purple hide. We’re following up by taking out some of his tankiness and threat potential to let his opponents take bigger chunks out of his meaty exterior.

    Base Stats

    • ARMOR GROWTH :: 3.5 >>> 3
    • AD GROWTH :: 3.5 >>> 3

    garen.jpg

    Garen

    W bonus resistances decreased; units kill cap increased.

    With efficient stacking on his W without requiring much in return, Garen’s been able to have his beef and eat it too. We’re pushing down his spike in his tankiness so that his power curves more smoothly after picking up a Mythic item.


    W - Courage

    • BONUS RESISTANCES :: 0.25 armor resist and magic resist per stack >>> 0.2 armor resist and magic resist per stack
    • BONUS RESISTANCES UNITS KILL CAP :: 120 >>> 150

    gragas.jpg

    Gragas

    E base damage decreased later.

    Gragas is currently a triple threat in Pro levels of play, guzzling casks in jungle, support, and top lane. Nudging down one of his more vital spells in lane.

    E - Body Slam

    • BASE DAMAGE :: 80/130/180/230/280 >>> 80/125/170/215/260

    hecarim.jpg

    Hecarim

    Base armor decreased; armor growth increased. Q damage amp per stack decreased and now scales with bonus AD. W now heals from damage dealt and scales with AD. E damage decreased.

    Hecarim is still at a wild gallop in the meta, more often meeting the ban hammer than his foes. Then once he’s able to make it into a game, he’s typically confined to a full-tank build. In order to fix this two-part problem, we’re trotting down some of his upfront burst and early durability. We’re also giving more incentive for damage-oriented builds for a powerful pony rather than the same old beefy bronco.

    Base Stats

    • ARMOR :: 36 >>> 32
    • ARMOR GROWTH :: 4 >>> 4.25

    Q - Rampage

    • DAMAGE AMPLIFICATION PER STACK :: 5% >>> 2% (+1% per 33 bonus AD)

    W - Spirit of Dread

    • [REM] HEALING FROM DAMAGE TAKEN :: Hecarim no longer heals 30% of damage taken by enemies within the area
    • [NEW] NO MORE HORSIN' AROUND :: Hecarim now heals for 30% (+1% per 40 bonus AD) of the damage he deals to a target. This is halved to 15% (+1% per 80 bonus AD) for damage dealt by allies.

    E - Devastating Charge

    • MINIMUM BASE DAMAGE :: 35/65/95/125/155 >>> 30/50/70/90/110
    • MAXIMUM BASE DAMAGE :: 70/130/190/250/310 >>> 60/100/140/180/220

    heimer.jpg

    Heimerdinger

    W initial rocket damage decreased later.

    Heimerdinger is overperforming in top, mid, and bot lane at high levels of play. Giving him a ding down.


    W - Hextech Micro-Rockets

    • INITIAL ROCKET DAMAGE :: 50/80/110/140/170 >>> 50/75/100/125/150
    • MAXIMUM ROCKET DAMAGE :: 90/144/198/252/306 >>> 90/135/180/225/270

    jinx.jpg

    Jinx

    Q crit strike bugfix.

    Jinx was doing way more splash damage than she was supposed to with Fishbones. It’s fixed now, but it’s a big enough drop in damage that we’re noting it here.


    Q - Switcheroo!

    • FISHBONES SPLASH DAMAGE CRIT STRIKE BUGFIX :: 200% >>> 175% (Damage to the primary target was unchanged and has been correctly 175%)

    kayn.jpg

    Kayn

    Q Darkin damage modifier increased.

    Shadow Assassin Kayn has been overshadowing his Darkin counterpart, so we’re bringing that part of Kayn… out of the dark.

    Q - Reaping Slash

    • DARKIN DAMAGE MODIFIER :: 55% of total AD >>> 65% of total AD

    kindred.jpg

    Kindred

    Q cooldown decreased; base damage increased later.

    Kindred is continuing to struggle in the jungle, so we’re giving her a stronger mid-game power spike.


    Q - Dance of Arrows

    • COOLDOWN :: 9 seconds >>> 8 seconds
    • BASE DAMAGE :: 60/80/100/120/140 >>> 60/85/110/135/160

    kogmaw.jpg

    Kog'Maw

    Q resistances reduction increased. E cost decreased.

    Kog'Maw has been in a cocoon more than he’s been in the bot lane, so we’re giving him more ooze to get back in the groove. In addition, we're helping him burn through more enemies that dare stand in his way... or in his spit.

    Q - Caustic Spittle

    • RESISTANCES REDUCTION :: 20/22/24/26/28% >>> 25/27/29/31/33%

    E - Void Ooze

    • COST :: 80/90/100/110/120 mana >>> 60/70/80/90/100 mana

    lulu.jpg

    Lulu

    W cooldown decreased; ally cast bonus attack speed increased early.

    We're buffing Whimsy to give Lulu a pinch more power earlier in the game.


    W - Whimsy

    • COOLDOWN :: 16/15/14/13/12 seconds >>> 15/14/13/12/11 seconds
    • ALLY CAST BONUS ATTACK SPEED :: 20/23.75/27.5/31.25/35% >>> 25/27.5/30/32.5/35%

    morgana.jpg

    Morgana

    W damage against non-epic monsters decreased.

    Although we still think she’s a great new addition to the jungle, our 11.8 buff to Morgana was stronger than intended, so we're partially walking it back.


    W - Tormented Shadow

    • DAMAGE AGAINST MONSTERS :: 200% >>> 185%

    rumble.jpg

    Rumble

    Passive Overheated bonus on-hit damage decreased.

    Rumble is heating up in the mid lane, specifically against squishier melee targets, so we’re hitting an all-too-reliable source of his damage so his enemies have a chance to cool down.

    Passive - Junkyard Titan

    • OVERHEATED BONUS ON-HIT DAMAGE :: 10-50 (+30% AP) >>> 5-40 (+25% AP)

    sett.jpg

    Sett

    W damage ratio increased. R damage ratio increased.

    Our damage-binding adjustments to Sett in 10.18 reduced the effectiveness of his full-tank builds, which made him less of a menace in mid, jungle, and support. With a reduced threat of him flexing across different positions, we can now let him flex more damage.

    W - Haymaker

    • DAMAGE RATIO :: 10% per 100 bonus AD >>> 20% per 100 bonus AD

    R - The Show Stopper

    • AD DAMAGE RATIO :: 100% bonus AD >>> 120% bonus AD

    shen.jpg

    Shen

    R shield decreased; now scales with bonus health.

    With only base values and a token AP ratio, Shen’s ult feels more like a bubble than a shield, making it too unreliable for protecting squishy allies when they get caught out late game. We’re adding another ratio to make his scaling considerably better and to help him feel more empowered to protect his friends late game.

    R - Stand United

    • MINIMUM SHIELD :: 175/350/525 (+135% AP) >>> 140/320/500 (+17.5% bonus health) (+135% AP)
    • MAXIMUM SHIELD :: 280/560/840 (+216% AP) >>> 224/512/800 (+28% bonus health) (+216% AP)

    taric.jpg

    Taric

    Q cost decreased later. Updated tether interaction with Master Yi.

    Taking some of the mana burden off of our knight in shining crystal.


    General

    • TETHER INTERACTION :: Casting R - Cosmic Radiance, E - Dazzle, and W - Bastion on Taric's linked ally that is not present on the map will no longer channel, show their VFX, or grant benefits, respectively, on them when they reappear (through abilities like Elise's E - Rappel, Master Yi's Q - Alpha Strike, etc.)

    Q - Starlight's Touch

    • COST :: 70/80/90/100/110 mana >>> 70/75/80/85/90 mana

    trundle.png

    Trundle

    E slow increased early.

    The 8.18 nerf to Trundle’s pillar’s slow put the brakes on his ganking and ability to find picks, and our follow-up in 10.2 just didn’t cut it. With more slow from the get go, we’re making it easier for Trundle to be the zoning troll on a roll.

    E - Pillar of Ice

    • SLOW :: 20/30/40/50/60% >>> 32/39/46/53/60%

    vlad.jpg

    Vladimir

    Q cooldown increased later.

    Our last buff brought Vlad back into the role of a scaling powerhouse—maybe a little too much so. We’re partially pulling back on his 11.8 adjustment to find a sweeter middle ground.

    Q - Transfusion

    • COOLDOWN :: 9/7.75/6.5/5.25/4 seconds >>> 9/7.9/6.8/5.7/4.6 seconds

    xerath.jpg

    Xerath

    Q damage increased. W base and enhanced base damage increased later.

    Our resident laser-sniper has been in a confusing state, having more of a blast as a support than as a mid laner. By re-tuning his scaling to favor level and gold scaling, this should help energize mid Xerath.

    Q - Arcanopulse

    • DAMAGE :: 80/120/160/200/240 (+75% AP) >>> 70/110/150/190/230 (+85% AP)

    W - Eye of Destruction

    • BASE DAMAGE :: 60/90/120/150/180 >>> 60/95/130/165/200
    • ENHANCED BASE DAMAGE :: 100.02/150.03/200.04/250.05/300.06 (enemies in the center of the blast) >>> 100/158.4/216.7/275/333.3 (enemies in the center of the blast)

    Items

    Dead Man's Plate

    Dead Man’s Plate is dominating as a second item choice for a wide range of champions, including tanks, fighters, and juggernauts. We're reducing its raw defensive stats to highlight its unique mobility passive.

    • HEALTH :: 400 >>> 300

    Death's Dance

    Death’s Dance has been a step behind its peers, so we’re bumping up its raw efficiency to bring it back in full swing.

    • ATTACK DAMAGE :: 50 >>> 55
    • ARMOR :: 40 >>> 45

    Moonstone Renewer

    Our adjustments to Moonstone in 11.8 left the item weaker than other options for supports, so we’re returning some power back to its base healing, which should feel even more satisfying when combined with its heal and shield power.

    • STARLIT GRACE HEAL :: 60 >>> 70
    • Starcaster (Ornn Upgrade) STARLIT GRACE HEAL :: 60 >>> 70

    Prowler's Claw

    We’re adjusting the way Prowler’s Claw’s active targeting works to make it more user-friendly and forgiving, as it’s been more challenging to use in some kits than intended. We’re not increasing the item’s actual range, but now if you misclick slightly while trying to cast it in the middle of your combo, Prowler’s will hit the target you probably meant to click on instead of doing nothing.

    • [UPD] SANDSWIPE TARGETING :: Targets enemy exactly at the cursor >>> Looks for a target in the following order: Nearest champion within 50 units of the cursor, nearest non-champion within 50 units of the cursor, nearest champion within 200 units of cursor, nearest non-champion within 200 units of cursor

    Sunfire Aegis

    In the olden times, there was a sunnier era, or dare we say, a Sunfirey era. That was until the Chemtanks crushed all who would dare oppose them. We’re bringing back the fire by helping Aegis melt down its enemies once more.

    • IMMOLATE BONUS DAMAGE TO MONSTERS :: 100% >>> 150%
    • Forgefire Crest (Ornn Upgrade) IMMOLATE BONUS DAMAGE TO MONSTERS :: 100% >>> 150%

    Turbo Chemtank

    With Turbo in tow, junglers are able to consistently engage and gank as they gallop in from across the map, so we’re putting it on a tighter leash.

    • BONUS MOVEMENT SPEED :: 60% >>> 40%
    • Turbocharged Hexperiment (Ornn Upgrade) BONUS MOVEMENT SPEED :: 60% >>> 40%

    Wit's End

    For such a niche item, Wit's End lacks oomph, even when picked up in the right scenario. Adjusting the build path and adding more damage should make it feel more powerful all around and appeal to more champions.

    • BUILD PATH :: Hearthbound Axe + Negatron Cloak + Dagger + 800 gold >>> Hearthbound Axe + Negatron Cloak + Long Sword + 750 gold
    • ATTACK DAMAGE :: 30 >>> 40

    In-Game Shop Updates

    • Improved the dropdown for item sets. Now they're *set* up for success.
    • Elixirs now display a cooldown in the Quickbuy panels so you can tell when the most powerful potions will be available for you to purchase.
    • After purchasing a Mythic Item, additional Mythics will stop pestering you in the builds menu. SHOO!
    • Ornn items are displayed in the shop if you have the great horned one on your team.

    Summoner's Rift Ranked Split 2 Start

    We're rolling into the second split of Ranked on Sunday, May 2 at 11:59 PM local time for your region! Emerge victorious from this Split with exclusive rewards including a Gwen summoner icon, Gwen emotes, and a Series 1 Eternals Capsule.

    4_27_21_Gwen_Image_1.jpg4_27_21_Gwen_Image_2.jpg

    Shurima & MSI Clash

    Clash continues! We've got more dates for you and your team to keep an eye on:

    • Shurima Clash: The second weekend of Shurima-themed Clash will be May 1 and 2. Team formation for the second weekend will open on April 26.
    • MSI Clash: The first weekend of the MSI-themed Clash will be May 8 and 9. Team formation for the first weekend open on May 3. The second weekend will be during patch 11.11.

    Bugfixes/QoL Changes

    • Fixed bugs where Viego would not properly copy Kindred and Shyvana's stacking passives
    • Fixed bug where, on possessing Kled, Viego would sometimes become mounted Kled with unmounted Kled's abilities
    • Fixed a bug where, after possessing Kindred, Viego would occasionally keep the Wolf's VFX for the rest of the game
    • Fixed various bugs regarding omnivamp and the champion's stat panel. Omnivamp in the stat panel will now properly match up to the actual values a champion has.
    • Fixed bug where Jayce's W - Hyper Charge would not update his attack speed correctly
    • Fixed a bug where Wukong would not knock-up enemies who entered his R - Cyclone radius while untargetable even after their untargetability ends
    • KogMaw's Passive - Icathian Surprise nVO has been restored and is playing once again on all skins
    • Seraph's Embrace and Archangel's Staff are no longer blocked from being purchased if you own other items in the Lifeline group
    • Riftmaker and Trinity Force now grant Kai'Sa the appropriate amount of stats for her Evolutions
    • Fixed an issue where Rammus' Q - Powerball would grant more move speed than intended when Predator is equipped
    • Shurelya's Battlesong and Shurelya's Requiem's Inspire passive no longer counts allied champions twice for its "Allies Motivated" counter in its tooltip

    Upcoming Skins & Chromas

    The following skins will be released in this patch:

    The following chromas will be released this patch:


    Champion Skins

    Seven skins will be available this patch:


    Conqueror Jax

    [Legacy]

    24020.jpg

    jaxturn.png


    Conqueror Jax Prestige Edition

    24021.jpg

    jax1turn.png


    DWG Jhin

    1350 RP [Legacy]

    76027.jpg

    jhinturn.png

    jhinrecall.png


    DWG Kennen

    [1350 RP / Legacy]

    76027.jpg

    kennenturn.png

    kennenrecall.png

    DWG Leona

    [1350 RP / Legacy]

    76027.jpg

    leonaturn.png

    leonarecall.png


    DWG Nidalee

    [1350 RP / Legacy]

    76027.jpg

    nidaleeturn.png

    nidcat.png

    nidrecall.png


    DWG Twisted Fate

    [1350 RP / Legacy]

    4023.jpg

    tfturn.png

    tfrecall.png


    Chromas

    New chromas will be available this cycle:


    DWG Chromas

    "This chroma was released as a bundle exclusive during MSI 2021."

    4024.png76028.png85024.png89032.png202024.png


    Summoner Icons

    New summoner icons will be available this cycle:


    DWG [Champion] Signature Icon

    "Honoring [Player's] winning [Champion] in the 2020 World Championship"

    4929.jpg 4930.jpg 4931.jpg4932.jpg 4933.jpg

    Conqueror Jax Icon

    This icon was released as a bundle exclusive in 2021

    4934.jpg


    Conqueror Jax Prestige Edition Icon

    This icon was acquired by obtaining the Prestige Conqueror Jax skin with Prestige Points

    4935.jpg


    MSI Team Summoner Icons

    New MSI icons will be available this patch:


    [Team] MSI 2021 Icon

    4936.jpg 4938.jpg 4946.jpg 4947.jpg 4951.jpg 4952.jpg 4953.jpg 4951.jpg 4939.jpg 4940.jpg 4941.jpg 4942.jpg4943.jpg 4944.jpg 4945.jpg 4946.jpg 4947.jpg 4948.jpg 4949.jpg 4950.jpg


    Emotes

    New emotes will be available this patch:


    We're Number One!

    EM_MS2021_JAX_Inventory.ACCESSORIES_11_9.png

    God King Faceoff

    EM_BATTLEPASS_GODKINGS_Inventory.ACCESSORIES_11_9.png


    Perseverance, Tenacity, Devotion

    EM_BATTLEPASS_SPATULATIER1_Inventory.ACCESSORIES_11_9.png EM_BATTLEPASS_SPATULATIER2_Inventory.ACCESSORIES_11_9.png EM_BATTLEPASS_SPATULATIER3_Inventory.ACCESSORIES_11_9.png


    Evil Grin, Please Ruin Me

    EM_BATTLEPASS_TEEMO_Inventory.ACCESSORIES_11_9.png EM_BATTLEPASS_VIEGO_Inventory.ACCESSORIES_11_9.png


    MSI Emotes

    New MSI emotes will be available this patch:


    [Team] MSI 2021

    EM_MSI2021_BYG_01_Inventory.ACCESSORIES_11_9.png EM_MSI2021_C9_01_Inventory.ACCESSORIES_11_9.png EM_MSI2021_CC_01_Inventory.ACCESSORIES_11_9.pngEM_MSI2021_DFM_01_Inventory.ACCESSORIES_11_9.png EM_MSI2021_DK_01_Inventory.ACCESSORIES_11_9.png EM_MSI2021_EDG_01_Inventory.ACCESSORIES_11_9.pngEM_MSI2021_FB_01_Inventory.ACCESSORIES_11_9.png EM_MSI2021_FPX_01_Inventory.ACCESSORIES_11_9.png EM_MSI2021_INF_01_Inventory.ACCESSORIES_11_9.pngEM_MSI2021_IW_01_Inventory.ACCESSORIES_11_9.png EM_MSI2021_MAD_01_Inventory.ACCESSORIES_11_9.png EM_MSI2021_MCX_01_Inventory.ACCESSORIES_11_9.pngEM_MSI2021_PAIN_01_Inventory.ACCESSORIES_11_9.png EM_MSI2021_PGG_01_Inventory.ACCESSORIES_11_9.png EM_MSI2021_PSG_01_Inventory.ACCESSORIES_11_9.pngEM_MSI2021_RNG_01_Inventory.ACCESSORIES_11_9.pngEM_MSI2021_UOL_01_Inventory.ACCESSORIES_11_9.png EM_MSI2021_VRX_01_Inventory.ACCESSORIES_11_9.png


    Kog'Maw VFX Update

    kogmaw.jpgAs noted by Beardilocks, a VFX update for Kog'Maw will be headed to live in patch 11.9! Check out the updates in the video below:



    Miscellaneous

    • As noted by Riot Beardilocks, VFX changes for Full Machine Viktor will be headed to live:

    BEHOLD! Full Machine #Viktor gets a recolor as a 975. A little late from his VFX update, but I'm having fun on my week off adding value.
    It's a kind of chem-tech Viktor, like he went down to Zaun.
    Probably will reduce the brightness a little. pic.twitter.com/Pm4soKMQFJ

    — Riot Beardilocks (@Beardilocks) April 14, 2021
    • VFX Changes for Lord Mordekaiser will be headed to live:

    Anyway here's Lord Morde. Working on this broke me and destroyed my passion for doing these recolors on my week off. He's the most recent full VGU champ whose 975 wasn't recolored, which is why I chose him next. Refer to my flowchart before you ask about your champ. pic.twitter.com/1JWq2Q1HGY

    — Riot Beardilocks (@Beardilocks) April 15, 2021


    Teamfight Tactics Patch 11.9 Notes

    Banner.jpg

    Check out the Patch 11.9 notes:

    "Welcome to Reckoning!

    Teamfight Tactics: Reckoning is here, along with new champions and traits, the Shadow mechanic, new Armory shops, and Hyper Roll, TFT’s first Lab. Reckoning brings players more dynamic moments to highlight their decision-making like never before. With traits that bring unprecedented flexibility, and new items and units that deepen positional play, we can’t wait to find out what combinations you uncover during the new ranked season.


    Reckoning doesn’t just give you tons of new ways to prove your skill: you also have new ways to flaunt your style. Gather your party with the three new Magical Misfits, who’ve banded together to fight against — or for the Black Mist. If fighting the Black Mist with a party of Magical Misfits isn’t enough for you, there’s a whole other party going on at the Splash Party Arena!

    There’s a lot to cover, so gather your party and let’s get into Reckoning!

    Rodger “MinionsRpeople2” Caudill


    Reckoning

    Cheatsheet

    TFT_Reckoning_CheatSheet_Final%2B%25281%2529.jpg

    Details

    The cheat sheet above should give you a good idea of the champions and traits in the new set. But if you want to dive deep into all the stats and new items, we recommend heading to one of the sites listed below.

    Reckoning Pass and Pass+ Exclusives

    4_13_21_TFTSet5ReckoningPassArticle_ReckoningPass_v1.jpg

    Here are some highlights from the brand new 1295RP Pass+ during TFT: Reckoning! You can read more about the Pass and more here! As with past Passes, you’ll get rewards for gathering XP, but to unlock all the exclusives listed below, you’ll want to upgrade to the Pass+. The Pass formally enables Wednesday, 11 AM PST, along with all the other store content.

    • Emotes: God King Faceoff, Evil Grin, Please Ruin Me, and more
    • Booms to celebrate your victories: Infernal Flock, Rune Surge, and Prismatic Smite
    • Star Shards to star-up your favorite Little Legends
    • LL Eggs: Magical Misfit Eggs, and more
    • Arenas: Sanctum of Order, Realm of Harmony, and Court of Chaos
    • Chaos Pengu and Chaos Sprite

    4_13_21_TFTSet5ReckoningPassArticle_EvilPengu_0001_t2_v1.jpg

    Chaos Pengu: When Pengu made contact with the corrupting forces of the Black Mist, Chaos Pengu burst from the Feather Knight we know and love. And—while Chaos Pengu’s hair, dance moves, and rap theme are superior—it’s important to note that Chaos Pengu is just that, superior.

    4_13_21_TFTSet5ReckoningPassArticle_evilsprite_0000_TFTAvatar_angwee_v1.jpg

    Chaos Sprite: Chaos Sprite has never understood River Sprite. But we’re sure they’d be friends if flames weren't so easily extinguished by water.

    Little Legends

    The Magical Misfits are here!

    4_13_21_TFTSet5ReckoningPassArticle_dowsie_0002_Dowsie-t3_v1.jpg

    Dowsie: Looking to add a mystical mer-mage to your party? Look no further than... wait, where’d that Dowsie go? Oh, right—Dowsie can adapt to nearly all surroundings, so you’ll have to lure them out. And if you are luring one out, stay calm and remember they’re only bashful— until angered, then they might bash-you-full of spells.

    4_13_21_TFTSet5ReckoningPassArticle_fenroar_0002_Fenroar-base-t3_v1.jpg

    Fenroar: So, you want the ghost wolf, Fenroar, to join your party. Fenroar are fiercely loyal warriors. But don’t let the sword intimidate you. They become eternally bound to their Puproar as well as their friends, which they make quite easily after a round or two of fetch the orbs.

    4_13_21_TFTSet5ReckoningPassArticle_nimblefoot_0002_Nimblefoot-t3_v1.jpg

    Nimblefoot: A cunning master of speed, traps, and thievery, Nimblefoot quickly turns any journey into a mischievous misadventure. Their enchanted red pouch can hold anything and everything, from gold to orbs to… wait, is that cheese?

    Sun’s out, Choncc’s out!

    4_13_21_TFTSet5ReckoningPassArticle_0002_Choncc_PoolParty_Swimmer1_Tier3_v1.jpg

    Splash Town Choncc: Splash Town Choncc’s dream is winning the Splash Party surfing competition. And with how much napping they do, they’re likely to keep on dreaming.

    0005_Choncc_PoolParty_Swimmer2_Tier3_v1.jpg

    Lifeguard Choncc: Splash Town locals and tourists alike can feel safer knowing Lifeguard Choncc is on the lookout. On the lookout for the best waves, and Chonccest vibes of course.

    0008_Choncc_PoolParty_Swimmer3_Tier3_v1.jpg

    Sunkissed Choncc: Lifeguard Choncc may be the best swimmer, surfer, and boogie boarder, but Sun Kissed Choncc is the best at some really important stuff too. Stuff like, humming, belly bongos, playing the ukulele, and Hula dancing!


    Arenas

    Reckoning has two interactive Arenas available in Bundles and on their own. Whether you enjoy the sun and seagulls, or caves and bats, we’ve got you covered.

    Ranked

    • When Reckoning goes live in your region with patch 11.9, you’ll be able to start climbing the ladder in this set's first Ranked stage. As a reminder, Grandmaster and Challenger are unlocked right out of the gates! Best of luck!
    • Everyone will start Reckoning in Iron II.
    • You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top-4 placements in your first 5 ranked games of the new stage. You’ll also gain extra LP for finishing top-4, so best of luck!
    • Fates Ranked rewards will be given out on patch 11.10.
    • Players who reached Gold or higher at any point in the Fates set will receive the Victorious Protector to me-wow their opponents.
    • Players who managed to reach Gold or higher in both halves of the set will receive the Fates-themed Triumphant Protector as well! Nicely done.
    • Competitive play in Hyper Roll is going to work a bit differently. Everyone will start in Gray tier and progress throughout a Color system climaxing in Hyper Tier. For information on Hyper Roll Rating click it here.

    Hyper Roll

    It’s here, TFT’s first official Lab, Hyper Roll, where you can roll faster and harder than a three-star Dango. Here’s a brief overview of the new Lab which you can read more about here.

    TFT_HyperRoll_How_It_Works_Asset_v1.jpg

    Reckoning Set Mechanic(s)

    Shadow Items are the new set mechanic. You can read about them in detail in our Gameplay Overview Article here.

    Shadow Items


    • Shadow Components can appear in every carousel after the first one, as well as in the Armory
    • You only need one Shadow component to create a completed Shadow Item. The other component can be a normal one. Two shadow components also create a completed Shadow Item.
    • When used correctly, Shadow Items are more powerful than base items, but if used carelessly, they can cause your team more harm than good.

    The Armory

    The Armory is not exclusive to Reckoning, but it is making its debut here. It’s core to Hyper Roll and it will likely stick around for TFT’s future.

    • The Armory is a pop-up shop where you select an item from a couple of options as you would a champion. These items are free, but you can only take one per Armory. You can, and often should, pick up Shadow components here.

    Systems

    For this set, we’ve spent a lot of time improving some of the lesser-noticed systems in TFT. And here they are for you to notice!

    Unit Movement

    Champions now evaluate their movements before commiting when chasing enemy units. #WORTH

    • Old: If a unit’s target moves out of their Attack Range, it will move 1 hex to attempt to get back in range, and then re-evaluate its target if still not in range
    • New to Reckoning: If a unit’s target moves out of their Attack Range, it will evaluate if moving 1 hex would put it back into range. If not, it will immediately re-evaluate its target.
    • Assassins now consistently jump first before other champions move at the start of combat.

    Mana Generation

    In previous sets, if you put a lot of tanky items on a character, they become more efficient at generating mana. Now, stacking defensive items won’t allow you to generate crazy amounts of mana, but it’ll still be good.

    • Old: 6% of damage taken pre-mitigation is gained as mana
    • New: 1% pre-mitigation and 7% post-mitigation damage taken is gained as mana

    Ability and Item Conventions Update

    Some ability terms and interactions are being updated for consistency.

    • Attack Range is now calculated in Hexes
    • Spell Power is renamed to Ability Power
    • Basic attacks are renamed to just “attacks”
    • All physical damage, from abilities or attacks, can now critically strike and be dodged
    • All Active Abilities (abilities that are not Passive, like Vayne’s Silver Bolts) can now be blocked by Trap Claw
    • Item icons have been updated

    Shop Card Glow

    I don’t think I can play without this anymore.

    • If you own a copy of a champion, cards of the same champion will glow in your shops.

    Shop Odds

    During Fates, hitting a 3 star 4-cost was made easier with the Chosen system. With it’s removal, we’re rebalancing some of the Shop odds changes we had to make in order to balance the Chosen system.

    • Level 7: 22/35/30/12/1% =>19/35/30/15/1%
    • Level 8: 15/25/35/20/5% => 15/20/35/25/5%

    Round Timers

    We’ve cut a few seconds out of moments where you’re not doing much to allow for more play time and less ‘dead’ time. This is especially important because we are adding time on a few stages with the new Armory system.

    • Opening Carousel: Time To Gate Opening: 13 sec => 11 sec
    • Opening Carousel: Pick Time: 10 sec => 8 sec
    • Stage 1-2 Planning Phase: 12 sec => 6 sec
    • Stage 1-3 Planning Phase: 20 sec => 15 sec
    • PVE Rounds Arrival Time: 6 sec => 4 sec
    • All Carousels Pick Time: 8 sec => 6 sec
    • All Carousels Additional time for final picks: 5 sec => 3 sec

    Carousel Odds

    Less randomness, slightly more Spatulas, still a bit of variance.

    • Stage 2 & 4 Carousel: One of all: 80% => 76%
    • Stage 2 & 4 Carousel: One of all + 1 Spat: 15% => 22%
    • Stage 2 & 4 Carousel: 3 Spats + Random Items: 5% => 2%
    • Stage 3 Carousel: One of all: 30% => 50%
    • Stage 3 Carousel: 9 Random Components: 50% => 33%
    • Stage 3 Carousel: One of all + 1 Spat: 15%
    • Stage 3 Carousel: 3 Spats + Random Items: 5% => 2%

    Tiebreaker Update

    We added a new tiebreaker, which kicks in if players are still tied after the first two tiebreakers (negative health and health prior to elimination). The new tiebreaker is “won a round more recently.”

    • The Player who won a round more recently in a situation where multiple players are eliminated with the same health and health prior to elimination will finish ahead of the other.

    Updated Items

    Item Raw Stat Deflations

    Most base stats for Component Items and the Completed Items they produce have been reduced. This will slow down the power ramp that Champions experience when getting their items.

    • Spell Power => Ability Power
    • BF Sword Attack Damage: 15 => 10
    • Recurve Bow Attack Speed: 15% => 10%
    • Needlessly Large Rod Ability Power: 15 => 10
    • Chain Vest Armor: 25 => 20
    • Negatron Cloak Magic Resist: 25 => 20
    • Giant’s Belt Health: 200 => 150
    • Sparring Gloves Crit Chance: 10% => 5%
    • Some Completed items built from Sparring Gloves lost 5% Dodge instead
    • Infinity Edge did not lose 5% Crit because we want it to still grant 100% Crit Chance

    Updated Classic Items

    Returning items have been updated to accommodate the changes in Reckoning. These items have deflated raw stats based on their components (see above). A few of these items have been reworked, while many have just been adjusted.

    • The following items are now Unique (don’t stack them, it won’t work well): Trap Claw, Sunfire Cape, Guardian Angel, Frozen Heart
    • Bloodthirster NEW EFFECT: The first time the wearer would fall below 40% Health, they gain a shield equal to 30% maximum Health for 5 seconds. It still gives Lifesteal as well.
    • Dragon’s Claw REWORKED: Grants 200 bonus Magic Resist (including components)
    • Frozen Heart Attack Speed Slow: 50% => 35%
    • Frozen Heart Radius: 1 => 2 Hexes
    • Gargoyle Stoneplate Armor and Magic Resist per Enemy: 20 => 18
    • Hand of Justice Now grants +40 Attack Damage and Ability Power instead of +40% increased damage
    • Luden’s Echo => Archangel’s Staff
    • Archangel’s Staff (Luden’s Echo REPLACEMENT): Each time the wearer casts their spell, they gain Ability Power equal to 35% of their maximum Mana
    • Quicksilver Crowd Control Immunity shield duration: 10 => 12
    • Rapid Firecannon Bonus Attack Range: +200% => +1 Hex
    • Rapid Firecannon Attack Speed: 20% => 40%, a heavy compensation for losing some attack range.
    • Redemption REWORKED: The wearer radiates an aura to allies within 1 Hex, healing them for 25% of their missing Health every 5 seconds. Allies affected by the aura take 40% reduced damage from area-of-effect attacks.
    • Morellonomicon Healing Reduction: 75% => 50%
    • Runaan’s Hurricane Bolt Damage: 80% => 75% of Attack Damage
    • Spear of Shojin now grants Mana On Attack instead of On Hit, thereby removing its synergy with Hurricane.
    • Spear of Shojin Mana per on Attack: 5 => 8
    • Statikk Shiv can no longer crit
    • Statikk Shiv Magic Resist Shred: On Crit => On Hit
    • Statikk Shiv Magic Resist Shred: 60% => 70%
    • Statikk Shiv Magic Resist Shred: 6 => 5 seconds
    • Statikk Shiv Proc Damage is now 70
    • Titan’s Resolve stacks now increase Attack Damage and Ability Power by 2 instead of increasing damage by 2%
    • Zeke’s Herald Attack Speed: 30% => 25%
    • Zephyr now pierces CC immunity effects (ie: Quicksilver, Verdant)
    • Zz’Rot taunt now happens immediately. Taunt is an instant effect that no longer compels enemies that are taunted to chase the target for 1 second. Instead, enemies can retarget once if no longer in range.
    • Zz’Rot Health and Attack Damage now scale based on the current Stage (capping at Stage 5) rather than the Star Level of the wearer
    • Summoned Units (Abomination’s Monstrosity), will not spawn a voidspawn in 11.9, but will in future patches at a reduced capacity. This is a temporary fix to a balance issue that recently came up on PBE. This applies to both Zz’Rot and its Shadow counterpart.

    Shadow Items

    As a reminder, completed Shadow Items are made with a Shadow component and either a regular or a shadow component. They’re powerful, but have trade-offs, which, well, you’ll see. Here’s a list of what each Shadow Item does.

     [See patch notes for full chart]

    Spatula Items

    And because there’s an entirely new roster of traits, here’s a graphic of Spatula Items. Each Completed Spatula Item is now named after the trait it grants the equipped champion. The Item’s icon is also the Trait’s Icon. Here’s a cool graphic from our artist who did the cheat sheet at the top too — thanks artist!

    LoLUKN-20210427-140001-1387104261624930304-Ez-bi0rWQAIzoTp.jpg

    Closing

    We made it! Lots of code, sweat, and tears have been poured into this Set and we truly hope you enjoy it to the fullest. Because this is the early days in Reckoning, we’ll be balancing things frequently, so to stay up to date with all the changes by circling back to the Patch Notes, or our socials. Have a great time with TFT: Reckoning, and we’ll be seeing you on the Convergence! "


    TFT: Reckoning PBE Testing

    4_12_21_TFTSet5GameplayArticle_Banner.jpg

    TFT Set 5 will be going live with Patch 11.9! Check out these links for details on the new set!

    Here's a look at the final changelist that will be going live with Patch 11.9:

    • Final Changes (1 / 2)
    "Wrapping up Reckoning PBE, a thread with lots of info. Getting this out tonight so we can focus on all the cool stuff starting tomorrow! Thank you everyone for all the testing the past two weeks. Because of you we fixed a ton of bugs and made a ton of balance/polish changes. The set is going to live in a much better state because of you! We really appreciate every single PBE game that was played.
    That being said, we also know we're not done and will be improving Reckoning with each patch. There are still more bugs to fix and may be more balance issues to be discovered, so as you play live, keep that feedback coming! So here are the final changes we're pushing out for all you PBE players that will go live with Reckoning on Day 1. Lots of good stuff with a few things that need some explaining:
    "Final Changes

    Traits

    -Dawnbringer

    ---Heal: 30/60/100/160% >>> 30/60/90/130%

    -Ranger

    ---AS: 60/140% >>> 70/180%

    -Spellweaver

    ---SP: 20/50 >>> 20/60

    ---SP per Stack: 2/5 >>> 2/6

    Champions

    1 Cost

    -Kalista

    ---Spell AD: 180/200/220% >>> 180/200/240%

    ---Spell Base Damage: 350/600/950 >>> 350/600/1000

    -Vayne

    ---AD: 20 >>> 25

    2 Cost

    -Nautilus

    ---Spell Damage: 100/200/500 >>> 150/250/700

    -Sett

    ---Spell AD: 140/150/180% >>> 160/180/220%

    -Syndra

    ---Spell Damage: 250/350/600 >>> 300/400/600

    -Thresh

    ---Spell Damage: 100/200/700 >>> 200/400/1000

    -Varus

    ---Spell Damage: 25/50/100 >>> 40/60/100

    3 Cost

    -Katarina

    ---Spell Damage: 150/200/400 >>> 200/250/400

    ---Spell Secondary Damage: 75/100/200 >>> 100/125/200

    -Lulu

    ---Spell AS: 60/75/100% >>> 70/80/100%

    ---Spell Polymorph Duration: 2/2.5/3 >>> 2.5/3/3.5 seconds

    -Lux

    ---Spell Damage: 300/450/800 >>> 400/600/1000

    -Nunu

    ---Health: 800 >>> 900

    -Pantheon

    ---Spell width has been increased to now hit targets that are adjacent to his primary target

    -Zyra

    ---Mana: 40/80 >>> 60/120

    ---Spell Stun Duration: 2/2.5/3.5 >>> 2/2.5/3 seconds

    4 Cost

    -Aphelios

    ---Spell AD: 180/200/240% >>> 160/180/220%

    ---Spell Base Damage: 150/250/400 >>> 150/200/400

    -Diana

    ---Mana: 50/100 >>> 80/160

    -Draven

    ---Armor and MR: 25 >>> 30

    -Ivern

    ---Mana: 80/160 >>> 100/180

    -Karma

    ---Armor and MR: 30 >>> 25

    ---Spellcast Mana Lock: 1 >>> 1.25 seconds

    ---Spell Damage: 200/240/800 >>> 180/240/700

    -Vel’Koz

    ---Armor and MR: 20 >>> 25

    5 Cost

    -Heimerdinger

    ---Spell Damage: 350/500/7777 >>> 400/600/7777

    -Teemo

    ---Spell Damage: 120/150/666 >>> 140/175/666

    -Viego

    ---Armor and MR: 35 >>> 40

    Items

    -Giant Slayer

    ---Bonus Damage Over 1750 Health: 70% >>> 80%

    -Shadow Giant Slayer

    ---Bonus Damage: 45% >>> 50%

    -Quicksilver

    ---Spell Shield Duration: 10 >>> 12 seconds

    -Statikk Shiv

    ---Lightning Damage: 65 >>> 70

    -Shadow Statikk Shiv

    ---Lightning Damage: 65 >>> 70

    -Shadow Titan’s Resolve

    ---Cooldown Between Procs: 4 >>> 3 seconds

    -Zz’Rot Portal

    ---Summoned Units, such as Abomination’s Monstrosity, will not spawn a Voidspawn

    ---The Voidspawn’s Health and AD have been reduced across all Stages

    ---The Voidspawn’s Armor and MR no longer scale with Stage

    ---Armor/MR: 20

    ---Voidspawn Stage Scaling:

    -----Scaling Cap: Stage 6 >>> Stage 5 (Still Stage 8 in Hyper Roll)

    -----Capped Health: 3000 >>> 2250

    -----Capped AD: 200 >>> 140

    -Shadow Zz’Rot Portal

    ---Summoned Units, such as Abomination’s Monstrosity, will not spawn an Unstable Voidspawn

    ---Explosion Damage: 600 >>> 500

    Bug Fixes

    -Fixed a bug where if a player bought Teemo at 7hp and died later to normal causes, they would still take the -66 Teemo damage and hear the VO play as if they had been killed by purchasing Teemo.

    -Fixed a bug where a Draconic egg would not give you gold if there were no more Draconic units left in the pool

    -Fixed a bug where you could swap an overflowed Draconic egg with a unit

    -Shadow Force of Nature will no longer appear in the Carousel

    -Fixed an issue where units would occasionally not pick a new target when an enemy they were targeting entered Guardian Angel’s revive

    -Thieves gloves correctly kicks items off of other benched units when combined on the bench

    Re: ZZ'rot/Abom, we've decided to error on overnerfing here. There isn't any text that explains this which isn't ideal, but we'll get that in for 11.10. But for now, ZZ'rot got nerfed a little extra hard, and won't work with Abom. It's worth it to remove this for now.


    There's a few other things we have our eye on, but nothing cross into the realm of unacceptable so we'll see what rises to the top. PBE data is always a bit dicey, so we'll see what happens. Other than that, enjoy Reckoning. Thanks again, and we can't wait for everyone to see what all is coming starting tomorrow leading up to the live game on your server Wednesday morning local time. Thanks and have fun!"

    Set 5 TFT: Reckoning and the previously announced TFT lab mode Hyper Roll, will be headed to live:

    hyperroll.png

    opening.jpg

    tftpass.jpg


    As mentioned in the Hyper Roll explainer, Hyper Roll is the first of the TFT Labs experimental game modes and is planned to launch alongside Reckoning! This is intended to be a shorter version of TFT (~15 min) with things such as a lower health pool, no gold interest (reroll away!), and more rule changes.

    hyperrollrules.jpg

    [Rules prompt in Hyper Roll lobby]


    Here's a look at the new carousel for Set 5:

    carousel.jpg



    New Assets:


    Little Legends


    Chaos Sprite

    "Chaos Sprite has never understood River Sprite. But we're sure they'd be friends if flames weren't so easily extinguished by water."

    Loot_TFTAvatar_Set5LaunchBattlePass_Chaos_Tier1.LittleLegends_11_9.png


    Splash Town Choncc

    "Splash Town Choncc's dream is winning the Splash Party surfing competition. And with how much napping they do, they're likely to keep on dreaming."

    Loot_Choncc_PoolParty_Swimmer1_Tier1.LittleLegends_11_9.png Loot_Choncc_PoolParty_Swimmer1_Tier2.LittleLegends_11_9.png Loot_Choncc_PoolParty_Swimmer1_Tier3.LittleLegends_11_9.png


    Lifeguard Choncc

    "Splash Town locals and tourists alike can feel safer knowing Lifeguard Choncc is on the lookout. On the lookout for the best waves, and Chonccest vibes of course."

    Loot_Choncc_PoolParty_Swimmer2_Tier1.LittleLegends_11_9.png Loot_Choncc_PoolParty_Swimmer2_Tier2.LittleLegends_11_9.png Loot_Choncc_PoolParty_Swimmer2_Tier3.LittleLegends_11_9.png


    Sunkissed Choncc

    Lifeguard Choncc may be the best swimmer, surfer, and boogie boarder, but Sun Kissed Choncc is better at some really important stuff too. Stuff like, humming, belly bongos, playing the ukulele, and Hula dancing!

    Loot_Choncc_PoolParty_Swimmer3_Tier1.LittleLegends_11_9.png Loot_Choncc_PoolParty_Swimmer3_Tier2.LittleLegends_11_9.png Loot_Choncc_PoolParty_Swimmer3_Tier3.LittleLegends_11_9.png


    Chaos Featherknight

    "When Pengu made contact with the corrupting forces of the Black Mist, Chaos Pengu burst from the Feather Knight we know and love. And-- while Chaos Pengu's hair, dance moves, and rap theme are superior-- it's important to note that Chaos Pengu is just that, superior."

    Loot_PenguKnight_Set5LaunchBattlePass_Chaos_Tier3.LittleLegends_11_9.png Loot_PenguKnight_Set5LaunchBattlePass_Chaos_Tier2.LittleLegends_11_9.png Loot_PenguKnight_Set5LaunchBattlePass_Chaos_Tier1.LittleLegends_11_9.png


    Dowsie

    "Looking to add a mystical mer-mage to your party? Look no further than... wait, where'd that Dowsie go? Oh, right-- Dowsie can adapt to nearly any surroundings, so you'll have to lure them out. And if you are luring one out, stay calm and remember they're only bashful-- until angered, then they might bash-you-full of spells."

    Loot_Dowsie_Base_Classic_Tier1.LittleLegends_11_9.png Loot_Dowsie_Base_Classic_Tier2.LittleLegends_11_9.png Loot_Dowsie_Base_Classic_Tier3.LittleLegends_11_9.png


    Koi Dowsie

    Loot_Dowsie_Base_Variant1_Tier1.LittleLegends_11_9.png Loot_Dowsie_Base_Variant1_Tier2.LittleLegends_11_9.png Loot_Dowsie_Base_Variant1_Tier3.LittleLegends_11_9.png


    Jelly Dowsie

    Loot_Dowsie_Base_Variant2_Tier1.LittleLegends_11_9.png Loot_Dowsie_Base_Variant2_Tier2.LittleLegends_11_9.png Loot_Dowsie_Base_Variant2_Tier3.LittleLegends_11_9.png


    Waffle Dowsie

    Loot_Dowsie_Base_Variant3_Tier1.LittleLegends_11_9.png Loot_Dowsie_Base_Variant3_Tier2.LittleLegends_11_9.png Loot_Dowsie_Base_Variant3_Tier3.LittleLegends_11_9.png


    Iridescent Dowsie

    Loot_Dowsie_Base_Variant4_Tier1.LittleLegends_11_9.png Loot_Dowsie_Base_Variant4_Tier2.LittleLegends_11_9.png Loot_Dowsie_Base_Variant4_Tier3.LittleLegends_11_9.png


    Nightbringer Dowsie

    Loot_Dowsie_Base_Variant5_Tier1.LittleLegends_11_9.png Loot_Dowsie_Base_Variant5_Tier2.LittleLegends_11_9.png Loot_Dowsie_Base_Variant5_Tier3.LittleLegends_11_9.png


    Fenroar

    "So, you want the ghost wolf, Fenroar, to join your party. Fenroar are fiercely loyal warriors. But don't let the sword intimidate you. They become eternally bound to their Puproar as well as their friends, which they make quite easily after a round or two of fetch the orbs."

    Loot_Fenroar_Base_Classic_Tier1.LittleLegends_11_9.png Loot_Fenroar_Base_Classic_Tier2.LittleLegends_11_9.png Loot_Fenroar_Base_Classic_Tier3.LittleLegends_11_9.png


    Shurima Fenroar

    Loot_Fenroar_Base_Variant1_Tier1.LittleLegends_11_9.png Loot_Fenroar_Base_Variant1_Tier2.LittleLegends_11_9.png Loot_Fenroar_Base_Variant1_Tier3.LittleLegends_11_9.png


    Golden Fenroar

    Loot_Fenroar_Base_Variant2_Tier1.LittleLegends_11_9.png Loot_Fenroar_Base_Variant2_Tier2.LittleLegends_11_9.png Loot_Fenroar_Base_Variant2_Tier3.LittleLegends_11_9.png


    Skyborn Fenroar

    Loot_Fenroar_Base_Variant3_Tier1.LittleLegends_11_9.png Loot_Fenroar_Base_Variant3_Tier2.LittleLegends_11_9.png Loot_Fenroar_Base_Variant3_Tier3.LittleLegends_11_9.png


    Nightbringer Fenroar

    Loot_Fenroar_Base_Variant4_Tier1.LittleLegends_11_9.png Loot_Fenroar_Base_Variant4_Tier2.LittleLegends_11_9.png Loot_Fenroar_Base_Variant4_Tier3.LittleLegends_11_9.png


    Kanmei Fenroar

    Loot_Fenroar_Base_Variant5_Tier1.LittleLegends_11_9.png Loot_Fenroar_Base_Variant5_Tier2.LittleLegends_11_9.png Loot_Fenroar_Base_Variant5_Tier3.LittleLegends_11_9.png


    Nimblefoot

    "A cunning master of speed, traps, and thievery, Nimblefoot quickly turns any journey into a mischievous misadventure. Their enchanted red pouch can hold anything and everything, from gold to orbs to... wait, is that cheese? "

    Loot_Nimblefoot_Base_Classic_Tier1.LittleLegends_11_9.png Loot_Nimblefoot_Base_Classic_Tier2.LittleLegends_11_9.png Loot_Nimblefoot_Base_Classic_Tier3.LittleLegends_11_9.png


    Nightbringer Nimblefoot

    Loot_Nimblefoot_Base_Variant1_Tier1.LittleLegends_11_9.png Loot_Nimblefoot_Base_Variant1_Tier2.LittleLegends_11_9.png Loot_Nimblefoot_Base_Variant1_Tier3.LittleLegends_11_9.png


    Redeemed Nimblefoot

    Loot_Nimblefoot_Base_Variant2_Tier1.LittleLegends_11_9.png Loot_Nimblefoot_Base_Variant2_Tier2.LittleLegends_11_9.png Loot_Nimblefoot_Base_Variant2_Tier3.LittleLegends_11_9.png


    Kinkou Nimblefoot

    Loot_Nimblefoot_Base_Variant3_Tier1.LittleLegends_11_9.png Loot_Nimblefoot_Base_Variant3_Tier2.LittleLegends_11_9.png Loot_Nimblefoot_Base_Variant3_Tier3.LittleLegends_11_9.png


    Verdant Nimblefoot

    Loot_Nimblefoot_Base_Variant4_Tier1.LittleLegends_11_9.png Loot_Nimblefoot_Base_Variant4_Tier2.LittleLegends_11_9.png Loot_Nimblefoot_Base_Variant4_Tier3.LittleLegends_11_9.png


    Forgotten Nimblefoot

    Loot_Nimblefoot_Base_Variant5_Tier1.LittleLegends_11_9.png Loot_Nimblefoot_Base_Variant5_Tier2.LittleLegends_11_9.png Loot_Nimblefoot_Base_Variant5_Tier3.LittleLegends_11_9.png


    Arenas


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    Realm of Harmony

    Square_Battlefield_Lg_Reckoning_RealmOfHarmony.png


    Sanctum of Order

    Square_Battlefield_Lg_Reckoning_OrderOfSanctum.png


    Count Spatula Arena

    Square_Battlefield_Lg_Reckoning_CountSpatula.png


    Splash Party Arena

    Square_Battlefield_Lg_Reckoning_SplashParty.png


    Booms


    Infernal Flock

    boom_infernal_flock_1_large.png boom_infernal_flock_2_large.png boom_infernal_flock_3_large.png

    Prismatic Smite

    boom_prismatic_smite_1_large.png boom_prismatic_smite_2_large.png boom_prismatic_smite_3_large.png

    Rune Surge

    boom_rune_surge_1_large.png boom_rune_surge_2_large.png boom_rune_surge_3_large.png

    Wings of Fury

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    [Back to Top]



    Quelle: http://www.surrenderat20.net/2…/patch-119-tft-notes.html

    [Recent News: LoR Guardians of the Ancient Expansion Trailer / Mort TFT Reckoning Wrapup Tweets & Changelist / Ruin Rising | TFT Reckoning Launch Cinematic / Reckoning Set Introduction | Gameplay]


    A new PBE preview is up on Riot social media, showing off new Arcana skins for Camille, Lucian, Tahm Kench, and Xerath!

    ASDFDFSA.jpg

    Continue reading for a first look at each new skin!


    PBE Preview: Arcana


    Source:


    Gallery:

    [Soon!]



    The LoL UKIN Twitter showed off splash arts for a few of the new skins:


    Arcana Lucian

    LoLUKN-20210427-110100-1387059209192185863-Ez-qg1hWUAMEtYB.jpg

    Arcana Tahm Kench

    LoLUKN-20210427-110100-1387059209192185863-Ez-qg1vXoAgNmHq.jpg

    Arcana Xerath

    LoLUKN-20210427-110100-1387059209192185863-Ez-qg1vXEAEOdnA.jpg


    [Back to Top] Quelle: http://www.surrenderat20.net/2…preview-arcana-skins.html

    [Recent News: LoR Guardians of the Ancient Expansion Trailer / Mort TFT Reckoning Wrapup Tweets & Changelist]


    Good news everyone! Server maintenance for our next patch, Patch 11.9, has been scheduled!


    On April 28th at 3:00 am PT for NA, 5:00 UK time for EUW, and 3:00 CET for EUNE, servers will go down for maintenance and the 11.9 patch will be applied! The official patch schedule can also be found here!

    Here's NA announcement from the server status page:

    "Starting at 04/28/2021 01:30 PDT Ranked Queues will be disabled in preparation for patch 11.9. At 04/28/2021 03:00 PDT the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours."

    Be sure to check your particular servers status page for your region's specific 11.9 maintenance times:

    [NA, EUW, EUNE, BR, TR, LAS, LAN, RU, OCE, JP, KR]


    Until the official patch notes are available, check the [11.9 PBE content] for a tentative look at what is coming in the patch, including Conqueror Jax + Prestige, as well as the DWG Team skins!

    asdffds.jpg Quelle: http://www.surrenderat20.net/2…9-server-maintenance.html

    The free to play champion rotation for this week features Anivia, Gnar, Gwen, Hecarim, Heimerdinger, Kai'Sa, Kassadin, Kennen, Kog'Maw, Lillia, Qiyana, Rakan, Sion, Sona, and Udyr.
    rotation_20210427.jpgContinue reading for these champions' regular store prices.

    Anivia

    null BE or null RP

    Gnar

    null BE or null RP

    Gwen

    null BE or null RP

    Hecarim

    null BE or null RP

    Heimerdinger

    null BE or null RP

    Kai'Sa

    null BE or null RP

    Kassadin

    null BE or null RP

    Kennen

    null BE or null RP

    Kog'Maw

    null BE or null RP

    Lillia

    null BE or null RP

    Qiyana

    null BE or null RP

    Rakan

    null BE or null RP

    Sion

    null BE or null RP

    Sona

    null BE or null RP

    Udyr

    null BE or null RP

    Quelle: http://www.surrenderat20.net/2…ion-week-of-april_27.html

    [Recent News: LoR Guardians of the Ancient Expansion Trailer]


    The sales for the week of April 26th are now in the shop! Each week an assortment of skins and champions will be on sale for up to 60% off! Check out this week's sales, featuring 15 skins and 5 Champions!

    jdghsfghj.jpgContinue reading for a look at the items on sale!


    Table of Contents


    Champions

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    Five champions are on sale this week for up to 60% off their RP Price!


    Skins

    salesd234.pngFifteen skins are on sale this week for up to 60% off their RP price!


    Battle Queen Katarina / 1350 RP (-25%)

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    Cosmic Flight Anivia / 975 RP (-27%)

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    Definitely Not Udyr / 390 RP (-27%)

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    Dragonslayer Olaf / 810 RP (-40%)

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    Dragonslayer Trundle / 810 RP (-40%)

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    Elderwood Ivern / 975 RP (-27%)

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    ivernturn.png


    Elderwood Xayah / 975 RP (-27%)

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    xayahturn.png


    High Noon Irelia / 944 RP (-30%)

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    Marauder Warwick / 412 RP (-45%)

    image%2B%25287%2529.jpg

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    Mecha Kingdoms Sett / 810 RP (40%)

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    Odyssey Karma / 975 RP (27%)

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    Pool Party Draven / 390 RP (-60%)

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    draventurn.jpg


    Sir Kled / 438 RP (-55%)

    image%2B%25283%2529.jpg

    kled1turn.jpg


    Steel Legion Lux / 438 RP (55%)

    image%2B%252812%2529.jpg

    luxturn.jpg


    Worldbreaker Hecarim / 337 RP (55%)

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    Sale & Skin Related News

    Check out any news about sales and discounts here!

    Nobody here but us yordles!


    [Back to Top] Quelle: http://www.surrenderat20.net/2…e-week-of-april-26th.html

    "Mundo say his own name a lot, or else he forget! Has happened before." - The latest Champion Roadmap from Reav3 is now up, with tons of teasers for upcoming champions, as well as a look at Dr. Mundo and some concepts for the Udyr champion update!

    dasfgdsaf.jpg

    Continue reading for a closer look!


    From the article - "Champion Roadmap: April 2021"

    4_26_2021_ChampRoadmapApril2021Article_02_Freljord.jpg

    "Hey all,
    It’s been a while since the last roadmap where we officially kicked off the return of the Ruined King. While we don’t have a ton of new information to share at this moment, we do have a lot of updates on things we announced at the beginning of the year.
    In January, we said that the next three champs after Viego would all tie into his return story. Gwen is the first of these champions, but her future remains a mystery. She definitely has a role to play in this twisted tale, but what exactly that is remains unknown… for now.
    But enough about Viego and Gwen and the encroaching doom—let’s go on a wacky detour into Dr. Mundo’s VGU. Then we’ll get into the next two new champs, including an update on the gloomy mage’s release timing. Finally, we’ll take a pit stop at Udyr’s VGU, which you all chose at the beginning of the year.
    Enter the Mundoverse

    It’s been a bit since the last Mundo dev blog, but I can finally say we’re getting pretty close to re-releasing the Madman of Zaun. Thanks for everyone's patience (man this champion has a lot of skins).

    4_26_2021_ChampRoadmapApril2021Article_03_Mundo_Tease.JPG

    First off, we wanted to share some of Mundo’s new voice lines. New Mundo's VO comes across as a shade or two smarter than current Mundo—it was basically impossible for that not to be the case since live Mundo's lines don't even acknowledge the fact that he's a "doctor," let alone his reasoning (questionable as it might be) for the methods he chooses. As we’ve mentioned before, though, we want to preserve Mundo’s dark yet extremely comical (...and dumb) personality, and his VO is an important part of that.

    [1 / 22]

    Another thing we thought would be cool to share before his official launch is the final Rageborn Mundo splash art. In the last dev blog, we showed the final concept art for that skin, and since then we’ve finished it.

    4_26_2021_ChampRoadmapApril2021Article_04_Rageborn_Mundo_Splash.jpg

    Finally, we’re currently putting the last bit of polish on his Legendary skin, Corporate Mundo. We want to make sure that skin hits the quality bar and expectations for modern Legendary skins. The team is having a blast working on it, as you can see by this fun animation Drew “Sandwichtown” Morgan put together to inspire the team.
    … okay, we’ll also share a bit of Corporate Mundo’s new VO:

    [1 / 2]

    Now that we have gone through that maddening detour, let’s get back to those dark and edgy champions coming next in the return of the Ruined King saga.
    From Street Rat to Sentinel
    During the Season 2021 roadmap, I talked briefly about a charming new Sentinel of Light that will swing onto the Rift this summer. Now that there’s a lot more to grapple with, let’s talk in more detail.

    4_26_2021_ChampRoadmapApril2021Article_06_Mid_Marksman_Teaser.jpg

    Our goal with this champ was to create a marksman that would primarily be played mid lane. While champions like Lucian, Corki, and Tristana have seen play mid, none of them feel like they were made specifically for that position, with the traits you often see from champions in that lane—like intentionally-designed roaming patterns and a dueling focus. We felt a marksman designed for mid would both add a unique champion to the roster and could also be pretty appealing to a lot of mid lane assassin and skirmisher players.
    Things are looking pretty bleak for Senna and Lucian right now, but maybe some new Sentinels can revive their hope.

    4_26_2021_ChampRoadmapApril2021Article_07_Shurima_Streets.jpg

    Life Can Be So Vexing
    Yes, yes it can be, so can video game development sigh.
    Last we chatted, the new mid lane mage was scheduled to release ahead of the marksman. Since then, we’ve decided our gloomy new yordle needed a bit more time in development as we needed to create some new tech to visually sell her source of power. Also, as her gameplay kit developed, she’s moved away from being an artillery mage and is now closer to a classic mage. She still gets annoyed as hell with hyperactive champions dashing all around her, that hasn’t changed one bit. It’s enough to make her get serious and start clobbering all lifeforms full of irritating happiness dashing around her like pesky flies.
    Even with the delay, this champ still has a big part to play in Viego’s story, so expect to see her cast a shadow across Runeterra a few months before she finally decides to get out of bed and begrudgingly deal with all the colors on Summoner’s Rift.

    4_26_2021_ChampRoadmapApril2021Article_08_Yordle_Tease.jpg

    The Many Forms of Udyr
    As many of you know, Udyr won the player choice VGU poll earlier this year. Since then we’ve started giving the old spirit walker a huge makeover. We’re still super early in development, so we don’t have quite enough content to fill an entire blog, but we should have one coming in a few months.
    In the meantime, we wanted to share some rough sketches Justin “RiotEarp” Albers has been working on to see what’s resonating with all of you.

    4_26_2021_ChampRoadmapApril2021Article_09_Udyr_Exploration.jpg

    See You on the Other Side
    That’s all for today—we should have a lot more to share after we start ramping down Viego's saga. And after going through such a grim story, what else is there to do but take the next leg of the year head on. Get ready for a new marksman (bot lane this time) that will give you an electrifying glimpse into one of Runeterra's most tenacious regions, one that never knows when to quit."

    4_26_2021_ChampRoadmapApril2021Article_10_ADC_Teaser.gif


    [Back to Top] Quelle: http://www.surrenderat20.net/2…n-roadmap-april-2021.html

    Today's red post collection includes a update from the behavioral systems team for April 2021 including changed to Dodge and AFK penalties, the results on the sale of Elderwood Ornn for charity, a TFT: Reckoning cheatsheet, an upcoming merch collab with UNIQLO, and more!

    wertertw.jpg

    Continue reading for more information!

    Recent%2BNews.jpg


    Table of Contents


    Behavioral Systems: April 2021 Update

    behavioralsystems_garen.jpg


    Here's the latest dev blog from the behavioral systems team - "Dodge and AFK penalties"

    "Hey all. This is our first major update in 2021, and we apologize for the long delay. 2021 started quietly for the team while we focused on the backend systems that we are now applying to real problems we’d like to solve. We delayed this update a few times to make sure it'd feel worth reading, but the result was an unacceptably long period of radio silence.
    To avoid making the same mistake twice, we want to let you know that updates will be more spread out this year. Specifically, we're altering our blog cadence to quarterly. That means you can expect our next update in mid-July.
    Now onto the first update of the year.
    GOALS 
    As it's been a while since we last chatted, let's talk goals. Broadly speaking, Behavioral Systems has a few evergreen goals...
    • Reduce the frequency of disruptive behavior
    • Mitigate harm caused by disruptive behavior
    ...as well as shorter-term goals specific to individual problems we want to solve. Right now, those are:
    • Specifically, reduce the frequency of repeat disruptive behavior
    • Use the newly-launched reporting confidence system to increase confidence (hence the name) of automated detection and penalties for disruptive behavior
    In addition to the above behavioral goals, we’re partnering with Competitive in tackling problems endemic to matchmaking and competitive integrity:
    • Continue improving queue matchmaking quality without compromising queue time and availability
    • Reduce Champion Select dodges across all MMRs
    As a reminder, we're tackling these problems via iterative, solution-driven experiments aimed at measurable results. We want to get our ideas in front of you for testing to find which ones have potential for meaningful, immediate change.
    RECENT RESULTS: REPORTING CONFIDENCE (INTENTIONAL FEEDING) 
    In late 2020 and early into 2021 we talked about plans for a reporting confidence solution that took into account quality of reports (players who are great at consistently recognizing disruptive behavior vs. others who spam the report button every match). Over time, this helps our systems refine their understanding of disruptive behavior that may be less blatant, as well as penalize players who are continually skirting our existing detection lines.
    We’ve rolled reporting credibility out for Intentional Feeding and have been seeing some promising results. We’ve started to confidently detect behaviors like jungle griefing, under-the-radar intent to lose or feeding behaviors, intentional lane taxing and griefing, and other behaviors that our automated systems are less likely to identify:


    Since the system is still new, we're being very cautious with actioning on these behaviors until we're sure the system won't evolve in an unforeseen way and penalize innocent players en masse. It might feel like there are still people getting through the cracks right now, and for the time being, that’s ok. This is just the start of training our models to adapt to high-quality player reports., We're excited to continue monitoring results and in the future move forward with similar features for other prevalent disruptive behaviors.
    ALMOST HERE: QUEUE DODGING PENALTY ESCALATION 
    We mentioned above that we're partnering with Compet to address growing issues with dodging and match quality. The first approach outlined below is to immediately address the escalation of these behaviors via stronger penalties. The second is a longer-term effort to address the underlying reasons for dodging in the first place.
    First, a single dodge doubles the overall time-to-game for 9 other players and creates a jarring experience as players are forced in and out of queue. At higher levels of play, we even see some players say it's better to dodge a champ select with picks they don't like than it is to play the match out. Dodging should never be so optimal that players treat it like a tool in their toolkit. It should be a last resort 'break in case of emergency' switch.
    One takeaway from last time we discussed dodge penalties is that you want us to avoid overly punishing players who had an unintentional disconnect, an emergency, or someone intentionally trying to ruin the game—in other words, the forgivable dodge cases. We're addressing that by adding a penalty tier but leaving the current tiers unchanged:
    Existing Tiers (unchanged)
    • 1st dodge in 24 hours: 6 min lockout (15 for ARAM) and -3 LP in ranked
    • 2nd dodge in 24 hours: 30 min lockout and -10 LP in ranked
    New Tier
    • 3rd dodge in 24 hours: 12 hour lockout and -10 LP in ranked
    We expect the above changes to limit current abuse of the system while we work with our other Riot teams to really dig into areas like:
    • Autofill/Off-role disparity concerns
    • Perceived between-team mismatches (a separate problem space from actual mismatches)
    • Hostage situations in Champ Select
    • One-trick limitations at higher MMRs
    Though there are no magic bullets for these in the short-term, similar to last year, we think we can make iterative improvements across the year to drive meaningful impact on these underlying problems.
    ALMOST HERE: AFK PENALTY ESCALATION
    In addition to dodges, we’ve been assessing penalties for players repeatedly AFKing or leaving games. Again, we don’t want to overly punish players who have rare disconnects out of their control, but through monitoring, we've learned that repeat AFKs/leaves are relatively rare and tied pretty directly to game-ruining behavior. So, we're opting to increase the lockout severity of our existing higher penalty tiers, rather than add new ones. When players AFK or leave games they increase their penalty tier and when they play games without AFK they will slowly decrease it back towards 0.

    Today's Tiers:
    • 1st AFK: 5 min lockout and auto-loss
    • 2nd AFK: 10 min lockout and auto-loss
    • 3rd AFK: 15 min lockout and auto-loss
    Revised Tiers:
    • 1st AFK: 5 min lockout and auto-loss
    • 2nd AFK: 30 min lockout and auto-loss
    • 3rd AFK: 14 day lockout and auto-loss
    Separately, there is an escalating LP penalty assessed for going AFK or leaving ranked games. This goes up by one tier when you AFK/Leave and goes down by one tier when you do not. This doesn’t apply to promotion series or when because of server issues the game is declared to have not counted.
    • Tier 1: -2 LP
    • Tier 2: -3 LP
    • Tier 3: -5 LP
    • Tier 4: - 6 LP
    • Tier 5: -8 LP
    This has been live for a few months and we are actively monitoring and looking for opportunities to improve the system.
    THE SECOND HALF OF 2021 AND BEYOND

    After this round of updates, here are the next areas we'll be looking at:
    • In-game reporting options to allow players immediate response to bad behavior that further improve detection systems with time data indicating when the disruptions occurred in the course of the game
    • Further refinement of penalties for extreme offenders of all kinds, including an extension on the use of bans.
    • Continued improvement on AFK, Intentional Feeding, and Verbal Abuse detection using our reporting confidence system."

    CestDommage noted:

    "One thing that was not mentioned in the article but is worth calling out: We are planning to separate queue lockouts between LoL and TFT. This means that a player with a penalty from SR games will still be able to enjoy the convergence.

    @Mortdog smiles upon you this day."

    Coderbryant added:

    "Some additional clarification -- updating the blog to reflect soon -- that should say punishment tiers, not just pure games afk'd. If they hit a certain tier, they're going to get a significant punishment applied (e.g. 2 week lockout)."


    Elderwood Ornn Charity Skin Results

    Elderwood-ornn-Article_Banner_04222021.jpg Here's an update from Kushnood on the sale of Elderwood Ornn for charity - "You raised more than $7 million for the Riot Games Social Impact Fund with Elderwood Ornn."

    "From the end of last year to early January, you all rallied around the ancient shaper of the Elderwood and keeper of divine knowledge by purchasing Elderwood Ornn, the 2020 Charity Skin. In total, the global League community raised more than $7 million for the Riot Games Social Impact Fund.
    All of us at Riot are incredibly humbled to have beaten Dawnbringer Karma’s $6 million—and we’re sure Ornn mains are, too.
    Thank you all so much for continuing to support highly impactful organizations around the world. We hope you’ll join us again in this year’s charity fundraiser, so we can continue to build a better world together."

    Miscellaneous

    • [1] "This story’s not over. ✂"

    EzWgcx7VUAYgXZE.jpg

    • Interested in the ties between our latest champion, Gwen, Viego, Isolde, and other Shadow Isles champions and characters? Check out this rundown from the Universe - "The Roots of Ruin":

    roots-of-ruin-big-en.jpg

    • TFT Set 5: Reckoning hits live with patch 11.9! Need to start studying up on strategy? Check out this cheatsheet from the TFT twitter:
    "Ready or not, ruination is coming. Get prepared with all of the classes, origins, and champions coming in Teamfight Tactics: Reckoning."

    TFT_Reckoning_CheatSheet_Final.jpg

    • The latest LoL Prime Gaming Loot is now available! Grab a mystery skin shard every 10~ days through January 2022!

    prime.png

    • A new merch collab between League of Legends and UNIQLO will be available soon online and in stores!

    "When adventure calls.

    Presenting the #LeagueofLegendsUT Collection. Available soon online and in select retail stores worldwide."

    EzW3H5ZUYAo-ZOM.jpg

    EzW3MH7UUAM2qFd.jpgEzW3Qv1VkAU_cBe.jpg

    "The Mid-Season Invitational is just around the corner, and we are excited for teams all over the globe to come together to compete in Reykjavik, Iceland starting May 6, 2021. While it was our hope that the top team from each of our 12 regions would be able to join us, due to national travel restrictions related to COVID-19, the team from Vietnam (VCS) will unfortunately not be able to participate."
      • Updated MSI Groups:

    EzWJYquVgAEM1V0.jpg


    Other Games

    Wild Rift

    • Rammus powerballs onto the Wild Rift this week!
    [1] "Ascended being? Lost pet? Nobody knows. Say hello to Rammus, Runeterra’s okayest armordillo."

    EzV9bB3VIAUCAQV.jpg

    [2] Molten Rammus and Sweeper Rammus are rolling in hot 🔥⚽"

    EzYhiEfVEAUuiEG.jpg

    EzYhoNNVcAId1HI.jpgEzYhpdiVkAYQAS5.jpg

    "OK. Alright. Rammus, the Armordillo—now rolling into Wild Rift."


    Legends of Runeterra

    "We're excited to announce the pinnacle of competitive play in Legends of Runeterra: The Legends of Runeterra World Championship. 🏆
    256 players will battle it out for the title of World Champion, with a $200k prize pool at stake.
    📝More details: https://riot.com/3xc3vYP"


    EzbGpnlX0AIiQzA.jpg

    • Legends of Runeterra chosen as Mobile Game of the Year at the DICE awards!
    "We’re honored to be chosen as Mobile Game of the Year at the #DICEAwards. Thank you to our players. This wouldn’t be possible without you!"

    EzmGNCfUYAU65fR.jpg


    [Back To Top] Quelle: http://www.surrenderat20.net/2…n-behavioral-systems.html

    [Recent News: LoL Prime Gaming Loot / TFT: Reckoning Cheatsheet / The Roots of Ruin On Universe / Behavioral Systems: April 2021 / Elderwood Ornn Charity Skin Results]


    The PBE has been updated! As we come to the end of the 11.9 PBE cycle, today's update include more testing for TFT: Reckoning, and more tentative balance changes!

    asdfdasfsdf.jpgContinue reading for more information!


    (Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)


    Table of Contents


    Continued TFT: Reckoning Testing

    4_12_21_TFTSet5GameplayArticle_Banner.jpg

    TFT Set 5, Reckoning, continues to test on the PBE this cycle! Here's the latest changelist (1) from Riot Mort:

    "April 22nd Deploy

    Champions

    4 Cost

    -Vel’Koz

    ---Spell Damage: 1000/1300/4000 >>>> 1000/1250/4000

    5 Cost

    -Heimerdinger

    ---Spell Damage: 300/450/7777 >>> 350/500/7777

    -Kindred

    ---Spell Minimum Health Threshold: 100/200/2500 >> 100/100/2500"

    Balance Changes

    * NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.


    ChampionsShen
    [Changelist - Shen has other changes in testing on the PBE!]

    • Stand United (R) max shield increased from 192/496/800 to 224/512/800


    Context & Notes

    1) Here's Riot Scruffy with the 11.9 Patch Preview:

    "11.9 Patch Preview with the tentative changes:
    While doing the Hecarim nerfs we wanted to shift his power so that tank build has notably less damage (but still tanky) making room for a viable damage build."

    MarkYetter-20210420-154423-1384593809833553921-EzcQmveVgAElBaT.png


    2) Check out updates from the r/LeaguePBE feedback threads for skins and chromas this cycle:


    Conqueror Jax

    "Post PBE cycle update:
    Thanks for all constructive feedback and comments! We decided to make following changes to Conqueror Jax based on you input:
    • Weapon shape has been altered to make it more blunt. This should help to make his silhouette more distinct when compared to Xin Zhao
    • Grandmaster Might's 3rd attack SFX now has more 'OOMPH' and should be more satisfactory
    We also heard your comments about colors not being aligned with previous Conqueror Skins. However we had to limit the changes to mentioned above as too many other teams are using assets that reference used design. That being said, we will also make considerations for future naming of skins which color scheme is significantly different in comparison to established skinlines."

    Conqueror Jax Prestige Edition

    "Post PBE cycle update:
    Thanks for all constructive feedback and comments!
    • We've fixed the position of triangular element on the sleeve, so it will follow the natural hand position more closely
    • Grandmaster Might's 3rd attack SFX now has more 'OOMPH' and should be more satisfactory
    Similarly to Conqueror Jax, we had to limit the changes as other teams were using this design for reference in their work.
    Thanks for all constructive comments!"

    DWG Twisted Fate

    "LATEST FINAL FEEDBACK RESPONSE 21ST APR 2021
    Updated skintone to closer match the splash and recent cinematics
    (This change will likely not make it into the next immediate patch but the one following)"

    DWG Chromas

    "Post-PBE cycle note:
    - We decided to not make notable changes"

    Check out [THIS PAGE] for a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

    THIN%2BPBE%2BCYCLE.jpg

    asdffds.jpg


    [BACK TO TOP] Quelle: http://www.surrenderat20.net/2…tinued-tft-reckoning.html

    [Recent News: LoL Prime Gaming Loot / TFT: Reckoning Cheatsheet / The Roots of Ruin On Universe]


    The PBE has been updated! As we continue the 11.9 PBE cycle, today's patch includes the splash art for Conqueror Jax Prestige Edition, and more tentative balance changes!

    afgsafsdg.jpgContinue reading for more information!


    (Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)


    Table of Contents


    Splash Art

    The splash art for Conqueror Jax Prestige Edition is now on the PBE!

    24021.jpg

    JaxLoadScreen_21.PIE_C_11_9.jpgJaxLoadscreen_21_LE.PIE_C_11_9.jpg


    Continued TFT: Reckoning Testing

    4_12_21_TFTSet5GameplayArticle_Banner.jpg

    TFT Set 5, Reckoning, continues to test on the PBE this cycle! Here's the latest changelist (1 / 2) from Riot Mort:

    "April 21st Deploy

    Items

    -Statikk + Shadow Shiv

    ---Bugfix: MR Shred is now actually 70% instead of 60%

    -Zz’Rot Portal

    ---The Construct’s stats have been adjusted to have a smoother growth curve (slightly reduced Health in Stages 3 to 5 and slightly increased AD in Stage 4)

    ---The Construct’s stats now cap at Stage 6 in Normals and Stage 8 in Hyper Roll

    ---The Construct starts at 1500 Health and 100 AD and caps at 3000 Health and 200 AD

    -Shadow Zz’Rot Portal

    ---Construct AD: 100 >>> 20

    ---Explosion Damage: 500 >>> 600

    -Shadow Jeweled Gauntlet

    ---Critical Strike Chance: 25% >>> 20%

    Traits

    -Caretaker

    ---Mana Refund: 50 >>> 80

    -Coven

    ---Bonus Mana: 20% >>> 15%

    -Dawnbringer

    ---Heal: 30/60/100/180% >>> 30/60/100/160%

    -Forgotten

    ---AD and AP: 35/80/140 >>> 30/80/140

    -Legionnaire

    ---AS: 25/60/120/200% >>> 25/60/150/250%

    -Nightbringer

    ---Shield: 30/60/90/160% >>> 30/60/90/140%

    Champions

    1 Cost

    -Vayne

    ---AD: 40 >>> 20

    3 Cost

    -Riven

    ---Spell AD Bonus: 70/80/100% >>> 80/90/100%

    -Yasuo

    ---Spell Damage: 200/300/600 >>> 300/400/600

    -Zyra

    ---Spell Damage: 300/400/650 >>> 250/350/600

    4 Cost

    -Aphelios

    ---Spell no longer triggers On Attack effects like Hurricane for each target (now only triggers once per spellcast)

    ---Spell AD: 160/170/240% >>> 180/200/240%

    -Mordekaiser

    ---Armor: 50 >>> 60

    ---MR: 50 >>> 60

    5 Cost

    -Kindred

    ---Spell Minimum Health Threshold: 200/300/2500 >> 100/200/2500

    -Teemo

    ---Spell Damage: 100/140/666 >>> 120/150/666

    Bug Fixes

    -The Monstrosity’s charge-in spell should now apply damage properly when he’s 4*

    -Nocturne should now hit his target with his passive when he’s holding RFC

    -Heimerdinger should now properly cast on his turret when he’s a Hellion coming through the portal

    -Fixed an issue where Viego would leave his target visually suspended mid-air even if he was interrupted or killed during the channel

    -Fixed Warwick occasionally AFKing for a long time (always happened if his ability was blocked by Trap Claw)

    -Fixed Trundle Subjugating an enemy that had negative Armor from Sett granting the enemy Armor and causing Trundle to lose some (Trundle can’t steal negative stats)

    -Dragonslayer trait should still proc even if the Dragonslayer who made the takedown dies before it occurs.

    -Stacking multiple Hand of Vengeances will no longer turn their buffs off for the rest of combat after the first takedown

    -Deathblade, Shadow Deathblade, and Hand of Vengeance now properly proc off of PVE enemies"

    Balance Changes

    * NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.


    ChampionsDr. Mundo
    [Changelist]

    • AD per level lowered from 3.5 to 3
    • Armor per level lowered from 3.5 to 3


    Gragas

    [Changelist]

    • Body Slam (E) damage increased from 80/120/160/200/240 to 80/125/170/215/260


    Heimerdinger

    [Changelist - Heimerdinger has other changes in testing on the PBE!]

    • Hextech Micro-Rockets (W) additional rocket damage lowered from 10/16/22/28/34 to 10/15/20/25/30


    Kog'Maw

    [Changelist]

    • Caustic Spittle (Q) resistance reduction increased from 20/22/24/26/28% to 25/27/29/31/33%
    • Void Ooze (E) cost lowered from 80/90/100/110/120 to 60/70/80/90/100


    Lulu

    [Changelist]

    • Whimsy (W)
      • cooldown lowered from 16/15/14/13/12 to 15/14/13/12/11
      • Attack speed increased from 20/23.75/27.5/31.25/35 to 25/27.5/30/32.5/35


    Rumble

    [Changelist - Rumble has other changes in testing on the PBE!]

    • Junkyard Titan (Passive) AP ratio lowered from 30% to 25%


    Sett

    [Changelist - Sett has other changes in testing on the PBE!]

    • The Show Stopper (R) bonus AD ratio increased from 100% to 120%


    Shen

    [Changelist - Shen has other changes in testing on the PBE!]

    • Stand United (R) minimum shield health increased from 120/310/500 to 140/320/500


    Xerath

    [Changelist]

    • Arcanopulse (Q) AP ratio lowered from 90% to 85%
    • Eye of Destruction (W) AP ratio lowered from 65% to 60%



    ItemsDead Man's Plate
    [Changelist]

    • Health lowered from 400 to 300


    Context & Notes

    WIP!


    1) Here's Riot Scruffy with the 11.9 Patch Preview:

    "11.9 Patch Preview with the tentative changes:
    While doing the Hecarim nerfs we wanted to shift his power so that tank build has notably less damage (but still tanky) making room for a viable damage build."

    MarkYetter-20210420-154423-1384593809833553921-EzcQmveVgAElBaT.png


    2) Check out updates from the r/LeaguePBE feedback threads for skins this cycle:


    DWG Leona

    "EDITED FOR FEEDBACK RESPONSE 20TH APR 2021
    Hey Folks
    • Leona's E is now bigger and brighter.
    • Leona's hair skew - The scope of the work required to fix this is too high. We are unable to find a good solution that won't affect our other skins schedule.
    • Splash feedback - the Splash team did a likeness pass on Leona to check she was within the realm of likeness for her other skins. We felt that we didn't stray too far from the mark on this one so we won't be making any changes here. If you do have any feedback in future though like this don't be afraid to be more be specific, ie "the chin is too wide" or "the cheekbones protrude too much". This kind of specific feedback is very useful.
    Thanks for the feedback. GLHF on the rift and hope to hear from y'all next time!
    Riot Dead Thief/NefV"

    DWG Twisted Fate

    "EDITED FOR FEEDBACK RESPONSE 20TH APR 2021
    Hey Folks
    The team reviewed the feedback, but we won't be making any adjustment to the DWG Twisted Fate skin. To address the top points:
    • The accentuated colour on the ground when TF picks a card - we cannot brighten this further. We feel that the colour highlight on the card itself is enough visual representation of which card you pick, any more may be a distraction.
    • The face/hat work is out of scope for what we consider changing on PBE and would require a significant amount of work that would cut into our team resources (and production of other skins) too heavily.
    • Again the work on the cloak requires a modelling change which we are unable to justify the cost of cutting from another area of work given the small amount of feedback on this. We also consider that the small amount of feedback means some players are also satisfied with the current direction.
    As usual, thank you for taking your time to reply to us and letting us review your feedback. GLHF!
    Riot Dead Thief/NefV"

    Check out [THIS PAGE] for a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

    THIN%2BPBE%2BCYCLE.jpg

    dfgfgd.jpg


    [BACK TO TOP] Quelle: http://www.surrenderat20.net/2…nqueror-jax-prestige.html

    [Recent News: LoL Prime Gaming Loot / TFT: Reckoning Cheatsheet]

    [WIP!] [STATUS: PBE is currently offline.]

    The PBE has been updated! As we continue the 11.9 PBE cycle, today's patch includes splash arts, continued TFT: Reckoning testing, and more tentative balance changes!

    dasfdasf.jpgContinue reading for more information!


    (Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)


    Table of Contents


    Splash Art

    While we've seen most of them on social media already, the splash arts for the DWG and Conqueror Jax are now on the PBE! (Conqueror Jax Prestige Edition splash still MIA!)



    DWG Jhin, Kennen, Leona & Nidalee

    76027.jpg

    JhinLoadscreen_23_LE.PIE_C_11_9.jpgKennenLoadscreen_23_LE.PIE_C_11_9.jpgLeonaLoadscreen_22_LE.PIE_C_11_9.jpgNidaleeLoadscreen_27_LE.PIE_C_11_9.jpg

    JhinLoadScreen_23.PIE_C_11_9.jpgKennenLoadScreen_23.PIE_C_11_9.jpgLeonaLoadScreen_22.PIE_C_11_9.jpgNidaleeLoadScreen_27.PIE_C_11_9.jpg


    DWG Twisted Fate

    4023.jpg

    TwistedFateLoadScreen_23.PIE_C_11_9.jpgTwistedFateLoadscreen_23_LE.PIE_C_11_9.jpg

    Conqueror Jax

    24020.jpg

    JaxLoadScreen_20.PIE_C_11_9.jpgJaxLoadscreen_20_LE.PIE_C_11_9.jpg


    Continued TFT: Reckoning Testing

    4_12_21_TFTSet5GameplayArticle_Banner.jpg

    TFT Set 5, Reckoning, continues to test on the PBE this cycle! Here's the latest changelist (1 / 2 / 3 / 4) from Riot Mort:

    "Here's today's PBE patch. It's...large. Team working hard to make sure Reckoning launches in the best state possible!

    Tomorrow is our last patch before branch cut, but don't expect anything major. Then another weekend (Thurs-Mon) of data, then 1 final batch. Almost there!!

    April 20th Deploy

    Hyper Roll

    -Removed 2 gold per win payout

    -Added a 2 gold per loss payout

    Context: We’re seeing a bit too much snowballing and too much impact on game outcomes from early-round losses, so we want to provide a small consolation payout for losing rounds. It’s still very dangerous to lose in stage 5 or later, but it will feel a little less punishing to lose in stages 3 and 4.


    Systems

    -Shop Roll Odds

    ---Level 7: 22/35/30/12/1% >>> 19/35/30/15/1%

    ---Level 8: 15/25/35/20/5% >>> 15/20/35/25/5%

    -Loot Changes

    ---Spatulas can now become shadow on the carousel in stages 2,3, and 4 at a rate of 45%, as intended.

    ---Fixed an issue causing Gold loot boxes to appear at a slightly lower rate from NPC rounds


    Items

    -Bloodthirster

    ---Shield: 40% >>> 30% maximum Health

    -Gargoyle Stoneplate

    ---Armor and MR per Enemy: 20 >>> 18

    -Redemption

    ---Heal: 30% >>> 25% of missing Health

    -Zeke’s Herald

    ---Attack Speed: 30% >>> 25%

    -Zz’Rot Portal

    ---For both Normal and Hyper Roll:

    ---The Construct’s AD Stage scaling has been reduced significantly

    ---The Construct’s Health Stage scaling has been reduced slightly

    Shadow Items

    -Shadow Blue Buff

    ---Mana Gain: 10 >>> 15

    ---Below Threshold Mana Gain: 40 >>> 50

    -Shadow Deathblade

    ---Self Max Health Penalty: 25% >>> 20%

    -Shadow Gargoyle Stoneplate

    ---Healing per Enemy: 60 >>> 45

    -Shadow Guardian Angel

    ---Revive Health: 100% >>> 80% maximum Health

    -Shadow Hextech Gunblade

    ---Percent of Damage Heal: 50% >>> 60%

    -Shadow Infinity Edge

    ---Self Damage On Crit: 4% >>> 3% maximum Health

    -Shadow Last Whisper

    ---Shred Duration: 2 >>> 5 seconds

    ---Self Armor/MR Penalty: 50% >>> 25%

    -Shadow Quicksilver

    ---Self Max Health Penalty: 25% >>> 20%

    -Shadow Rabadon’s Deathcap

    ---Self Max Health Penalty: 25% >>> 20%

    -Shadow Redemption

    ---Heal: 15% >>> 20% of missing Health

    -Shadow Spear of Shojin

    ---Self Damage Penalty: 25% >>> 20%

    -Shadow Statikk Shiv

    ---Self Attack Damage Penalty: 50% >>> 33%

    -Shadow Zeke’s Herald

    ---Ally Attack Speed Penalty: 30% >>> 25%

    -Shadow Zz’Rot Portal

    ---Explosion Damage: 777 >>> 500


    Traits

    -Abomination

    ---No longer has a 2 Trait breakpoint

    -Brawler

    ---HP: 400/800 >>> 400/1000

    -Coven

    ---AP: 50 >>> 60

    ---Mana Bonus: 25% >>> 20%

    -Dawnbringer

    ---Heal: 30/60/100/150% >>> 30/60/100/180%

    -Dragonslayer

    ---Dragonslayer AP: 30/60 >>> 30/70

    ---Team AP: 20/40 >>> 20/50

    -Ironclad

    ---Armor: 40/100 >>> 40/90

    -Legionnaire

    ---AS: 25/60/100/160% >>> 25/60/120/200%

    -Nightbringer

    ---Shield: 30/60/90/120% >>> 30/60/90/160%

    -Verdant

    ---CC Immunity Duration: 5/8 >>> 4/6 seconds

    Champions

    1 Cost

    -Gragas

    ---Mana: 40/80 >>> 40/70

    -Kled

    ---Spell AS: 50/60/70% >>> 70/80/100%

    -Kalista

    ---Bugfix: Ability can now critically strike

    ---Spell AD: 200/225/250% >>> 180/200/220%

    ---Spell Base Damage: 400/700/1100 >>> 350/600/950

    -Lissandra

    ---Spell Primary Damage: 250/350/450 >>> 300/400/500

    ---Spell Secondary Damage: 125/175/225 >>> 150/200/250

    -Vayne

    ---Spell Damage 90/120/180 >>> 90/120/160

    -Warwick

    ---Spell Damage: 200/300/450 >>> 200/300/400

    -Udyr

    ---Spell Shield: 200/300/450 >>> 250/350/550

    ---Spell AD: 110/120/140% >>> 110/120/160%

    -Ziggs

    ---Spell Damage: 200/300/450 >>> 250/350/450

    2 Cost

    -Brand

    ---Spell Damage: 700/900/1300 >>> 700/900/1400

    ---Spell MR Shred: 40/50/60% >>> 40/50/70%

    -Hecarim

    ---Spell Damage: 375/500/1000 >>> 450/600/1200

    ---Spell Healing: 375/500/1000 >>> 300/400/800

    -Sett

    ---Bugfix: Ability can now critically strike

    ---Spell AD: 130/140/160 >>> 140/150/180%

    ---Spell Armor Shred: 15/20/30 >>> 20/25/40

    -Sejuani

    ---Spell Armor & MR: 60/120/200 >>> 60/120/300

    ---Spell Damage: 300/450/900 >>> 300/450/750

    -Syndra

    ---Mana: 40/80 >>> 50/90

    -LeBlanc

    ---Spell Damage: 150/200/400 >>> 200/300/600

    -Thresh

    ---Spell Damage: 100/200/400 >>> 100/200/700

    ---Spell Pull Duration: 2/3/6 >>> 2/3/4 seconds

    -Trundle

    ---Spell Stat Steal: 25/30/40% >>> 30/35/45%

    -Viktor

    ---Spell Damage: 400/550/800 >>> 300/500/750

    ---Spell Shield: 150/250/350 >>> 150/225/375

    3 Cost

    -Nocturne

    ---Spell Heal: 80/90/100% >>> 90/95/100%

    ---Isolated Attack Speed Bonus: 20/30/60% >>> 30/35/40%

    -Lee Sin

    ---Spell Damage: 200/275/500 >>> 200/300/650

    -Lulu

    ---Mana: 60/120 >>> 50/100

    ---Spell AS: 50/60/80% >>> 60/75/100%

    -Morgana

    ---Armor: 30 >>> 35

    ---MR: 30 >>> 35

    ---Spell Damage: 200/300/550 >>> 250/300/550

    -Nunu

    ---Spell Damage: 500/750/1500 >>> 500/750/1800

    -Riven

    ---Spell AD Bonus: 70/80/90% >>> 70/80/100%

    ---Spell Damage: 100/200/350 >>> 100/200/500

    -Pantheon

    ---Spell AD: 340/350/400% >>> 350/400/500%

    -Ashe

    ---Spell Stun Duration: 1.5/1.5/2.5 >>> 1.5/2/2.5 seconds

    -Zyra

    ---Spell Damage: 250/350/550 >>> 300/400/650

    4 Cost

    -Diana

    ---Spell Stun Duration: 1.5/2/4 >>> 2/2.5/4 seconds

    ---Spell Damage: 200/300/1500 >>> 250/350/1500

    -Ivern

    ---Fixed a bug where Daisy would fail to cast her initial Shockwave upon spawning

    -Karma

    ---Spell Damage: 180/220/900 >>> 200/240/800

    -Vel’Koz

    ---Spell Damage: 1200/1600/4000 >>> 1000/1300/4000

    5 Cost

    -Darius

    ---Bugfix: Ability can now critically strike

    ---Spell AD: 180/220/2000% >>> 160/200/2000%

    -Heimer

    ---Mana: 0/110 >>> 0/120

    ---Spell Damage: 200/300/7777 >>> 300/450/7777

    -Kayle

    ---1st Ascension Spell AD: 70/80/1000% >>> 90/100/1000%

    ---4th Ascension Spell Damage: 250/400/10000 >>> 200/300/10000

    -Kindred

    ---Mana: 50/150 >>> 100/200

    ---Spell Minimum Health Threshold: 300/500/2500 >>> 200/300/2500


    Bug Fixes

    -Fixed a bug where Shadow Locket did not work on Champions with no mana

    -Fixed a bug where position based Items (Zephyr, Locket, etc.) were not working correctly when equipped on Assassins

    -Morgana’s chain is now fully blocked by Trap Claw rather than only the initial damage being blocked

    -Fixed more cases where Kayle could fail to gain Ascension levels (Revenant revive, Zephyr)

    -Thresh no longer attempts to continue to pull dead targets if the initial impact of his chain kills the target

    -Fixed a bug where Shadow Zz’Rot Portal’s Construct was scaling with Stage number

    -Fixed an issue that would cause Warwick’s leap to rarely send him to row 1 column 1 (aka Warwick looking like he was leaping toward the Little Legend)"


    Miscellaneous



    Balance Changes

    * NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.


    Champions!
    [!]

    • !



    Items!
    [!]

    • !


    Context & Notes

    WIP!

    1) Check out updates from the r/LeaguePBE feedback threads for skins this cycle:


    DWG Nidalee

    "Edited to add PBE feedback notes.
    • Toned down the hair jiggling on some animations. Polished it on main gameplay animations and a bunch of emotes (run, idle1, spell1, crit, joke, laugh and taunt).
    • Q Javelin: The damage increases the longer it lives on the map, so at the start it isn't that bright, but the ramp up glow has been bumped up!
    • Q Javelin hit sound made louder & thunkier!
    • W trap - made slight changes to make it sound less like a trap.
    • Bug Fix: E heal: trap sound removed on cast."

     DWG Jhin

    "Edited to add PBE feedback notes.
    • Basic attack cast flash (First 3 not crit shots) have been toned down a bit.
    • Added passive move speed VFX.
    • Q - Made canister a little wider, same length.
    • W - Smoothed trail VFX.
    • Added glowing eyes on his mask!
    • Jhin's back clipping through the cape has been minimized.
    • Adjusted the weighting of the shoulder pad so it doesn't clip through his face as much.
    • The 4th auto attack and ult attack are not being changed. It's using a completely unique projectile. All Jhin skins use color to differentiate between the 4th shot, and the 4th basic attack projectile has unique assets.
    • Compared Jhin's model to base, and the proportions are similar, we will not be bulking up the model. Base Jhin | DWG Jhin


    2) Here's Riot Scruffy with the 11.9 Patch Preview:

    "11.9 Patch Preview
    This is the MSI patch so we're hoping to add a bit of diversity to the pro meta. Also we have a few solo Q outliers (and overbuffs from last patch) that we wanted to tone down."

    EzXXY-iVEAUTI4E.png


    Check out [THIS PAGE] for a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

    THIN%2BPBE%2BCYCLE.jpg

    dfgfgd.jpg


    [BACK TO TOP] Quelle: http://www.surrenderat20.net/2…sh-art-continued-tft.html

    The free to play champion rotation for this week features Annie, Evelynn, Ivern, Jhin, Lux, Malphite, Miss Fortune, Nautilus, Pyke, Rumble, Sett, Skarner, Tryndamere, Veigar, and Xerath.
    rotation_20210420.jpgContinue reading for these champions' regular store prices.

    Annie

    null BE or null RP

    Evelynn

    null BE or null RP

    Ivern

    null BE or null RP

    Jhin

    null BE or null RP

    Lux

    null BE or null RP

    Malphite

    null BE or null RP

    Miss Fortune

    null BE or null RP

    Nautilus

    null BE or null RP

    Pyke

    null BE or null RP

    Rumble

    null BE or null RP

    Sett

    null BE or null RP

    Skarner

    null BE or null RP

    Tryndamere

    null BE or null RP

    Veigar

    null BE or null RP

    Xerath

    null BE or null RP

    Quelle: http://www.surrenderat20.net/2…ion-week-of-april_20.html

    [Recent News: LoL Prime Gaming Loot / TFT: Reckoning Cheatsheet]


    The PBE has been updated! As we continue the 11.9 PBE cycle, today's patch includes continued TFT: Reckoning testing and more tentative balance changes!

    asdfsda.jpgContinue reading for more information!


    (Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)


    Table of Contents


    Continued TFT: Reckoning Testing

    4_12_21_TFTSet5GameplayArticle_Banner.jpg

    TFT Set 5, Reckoning, continues to test on the PBE this cycle! Here's the latest changelist (1 / 2) from Riot Mort:

    "Today's PBE Patch. Worth nothing these were all done on Friday so a small patch should be expected. Now we have a full weekend of data, so tomorrow's patch is likely to be a much larger one before our branch cut. So if you feel like stuff is missing, that's why!

    April 19th Deploy

    Items

    -ZZ’Rot Portal

    ---Health and Attack Damage now scale based on the current Stage rather than the Star Level of the wearer

    ---This scaling is adjusted accordingly in Hyper Roll

    -Shadow Sunfire Cape

    ---Proc cadence: 2 >>> 1.5 seconds

    -Statikk Shiv

    ---Lightning Damage: 55 >>> 65

    -Shadow Statikk Shiv

    ---Lightning Damage: 55 >>> 65

    Champions

    1 Cost

    -Aatrox

    ---Spell AD: 220/230/260% >>> 220/240/280%

    ---Spell Healing: 30% max Health >>> 200/300/450

    -Gragas

    ---Mana: 0/50 >>> 40/80

    3 Cost

    -Katarina

    ---Increased thrown dagger speed by ~11%

    ---Spin time after teleporting: 0.75s >>> 0.5s

    -Yasuo

    ---Spell Damage: 300/400/600 >>> 200/300/600

    5 Cost

    -Kayle

    ---Ascension Timer: 5/4/1 >>> 5/5/1 seconds

    Hyper Roll

    -Draconic eggs now hatch EVEN FASTER

    -If an egg would take 3 or fewer rounds to hatch in Standard, it takes 1 round in Hyper Roll; if it would take 4 or more rounds in Standard, it will take 2 rounds in Hyper Roll

    -Added 6 gold to starting player gold (so players will have 10 gold the first time they see a shop)

    Bug Fixes:

    -Fixed Lulu and Rell attempting to target the Abomination grave

    -Fixed Daisy corrupted by Viego only having 100 Health

    -Viego can now properly attempt to corrupt CC immune enemies (the damage is applied, only the stun is blocked)

    -Fixed an issue where Viego would continue to channel on targets that were in stasis from Guardian Angel

    -If you buy Teemo and it kills you, you will now be flagged as Eliminated and your hp will be set to -66. This should fix issues of players getting to fight one more round after they kill themselves or placing higher than intended.

    -Fixed a bug where Shadow Bloodthirster’s self damage was hitting start-of-combat shields

    -Monstrosity can no longer receive two mutually exclusive items

    -Fixed an issue where Riven would not receive her Attack Damage bonus from her spell if the initial AoE didn’t hit her target

    -Fixed an issue where a Kayle corrupted by Viego or spawned from the Hellion portal with the Hellion Emblem wouldn’t gain Ascension progress

    -Fixed Kayle not gaining an Ascension level if she Ascended while reviving from Guardian Angel

    -Fixed Ashe arrow sometimes passing through targets if she was dead

    -Fixed Garen’s visuals not matching the radius (showed a smaller area than the ability would actually hit)

    -Units corrupted by Viego now attribute their damage etc. to Viego in the Combat Recap charts

    -Zz’Rot no longer taunts untargetable things (like units on the bench)

    -Fixed Nunu’s attack animation sometimes “freezing”

    -Wolf now properly only plays the Rapid Firecannon laser if he has increased range (from Lamb having an RFC equipped)"


    Miscellaneous

    • MSI Clash trophies added:

    Trophy_MSI2021_4_Inventory.pngTrophy_MSI2021_8_Inventory.pngTrophy_MSI2021_16_Inventory.png


    Balance Changes

    * NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.


    Champions

    Hecarim

    • Base armor lowered from 36 to 32
    • Armor per level increased from 4 to 4.25
    • Rampage (Q)
      • damage amp changed from [5%] to [2% + 3% bonus AD]

    hecaq.png

    • Spirit of Dread (W)
      • heal changed from [30% damage from any source] to [30%+2.5% bonus AD damage taken from Hecarim, and 15% +1.25% bonus AD from allies]

    hecaw.png

    • Devastating Charge (E)
      • minimum damage lowered from 35/65/95/125/155 to 30/50/70/90/110
      • maximum damage lowered from 70/130/190/250/310 to 60/100/140/180/220

    hecae.png


    Context & Notes

    1) Riot KateyKhaos noted they would be going over skins feedback this week:

    [#PBE] Pods will be discussing PBE feedback today and making any changes within the next couple of days. You can expect post updates on r/LeaguePBE later this week.

    Check out [THIS PAGE] for a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

    THIN%2BPBE%2BCYCLE.jpg

    dfgfgd.jpg


    [BACK TO TOP] Quelle: http://www.surrenderat20.net/2…tinued-tft-reckoning.html

    The sales for the week of April 19th are now in the shop! Each week an assortment of skins and champions will be on sale for up to 60% off! Check out this week's sales, featuring 15 skins and 5 Champions!

    jhggsdh.jpgContinue reading for a look at the items on sale!


    Table of Contents

    • Champions
    • Skins
      • Arcanist Kog'Maw
      • Corsair Quinn
      • Cosmic Hunter Varus
      • Freljord Rammus
      • Gladiator Draven
      • High Noon Hecarim
      • Hyena Warwick
      • K/DA All Out Seraphine
      • Meowrick
      • Officer Vi
      • PsyOps Ezreal
      • Resistance Singed
      • Scarlet Hammer Poppy
      • Spooky Gangplank
      • White Mage Veigar
    • Sale & Skin Related News


    Champions

    jndfsajs.png


    Five champions are on sale this week for up to 60% off their RP Price!


    Skins

    sdafksd.pngFifteen skins are on sale this week for up to 60% off their RP price!


    Arcanist Kog'Maw / 877 RP (-35%)

    96019.jpg

    kogturn.png

    Corsair Quinn / 300 RP (-60%)

    image%2B%252815%2529.jpg

    quinnturn.jpg


    Cosmic Hunter Varus / 975 RP (-27%)

    110017.jpg

    varusturn.png


    Freljord Rammus / 208 RP (-60%)

    image%2B%252820%2529.jpg

    rammusturn.jpg


    Gladiator Draven / 390 RP (-60%)

    image%2B%25289%2529.jpg

    draventurn.jpg


    High Noon Hecarim / 877 RP (-35%)

    120008.jpg

    hecarimturn.png


    Hyena Warwick / 536 RP (-45%)

    image%2B%252821%2529.jpg

    ww7turn.jpg


    K/DA ALL OUT Seraphine / 2450 RP (-24%)

    SeraphineUltimate_Splash.jpg

    sera1turn.png

    sera2turn.png

    sera3turn.png


    Meowrick / 675 RP (-50%)

    107015.jpg

    yorickturn.png


    Officer Vi / 390 RP (60%)

    image%2B%252823%2529.jpg

    viturn.jpg


    PsyOps Ezreal / 944 RP (30%)

    81022.jpg

    ezturn.png


    Resistance Singed / 975 RP (-27%)

    27010.jpg

    singedturn.png


    Scarlet Hammer Poppy / 390 RP (-60%)

    image%2B%252826%2529.jpg

    poppyturn.jpg


    Spooky Gangplank / 208 RP (60%)

    image%2B%25287%2529.jpg

    gpturn.jpg


    White Mage Veigar / 175 RP (55%)

    Veigar_1.jpg

    veigarturn.png


    Sale & Skin Related News

    Check out any news about sales and discounts here!

    Nobody here but us yordles!


    [Back     to Top] Quelle: http://www.surrenderat20.net/2…e-week-of-april-19th.html

    Today's red post collection includes Riot Jag with a new Quick Gameplay Thoughts article, Scruffy announcing he's joining Riot's future MMO as Game Director, and a few other odds & ends as we head into the weekend!

    arfgeafgs.jpg

    Continue reading for more information!

    Recent%2BNews.jpg

    gwnn.jpg

    asdfasdf.jpg


    Table of Contents


    Quick Gameplay Thoughts: April 16th

    Kaisa_0.jpg

    Here's Riot Jag with Quick Gameplay Thoughts for April 16th - How we choose lane champs for jungle changes:

    Hey folks! Riot Jag, Design Manager for the Summoner's Rift Team here guest-writing this week's Quick Gameplay Thoughts.

    Patch 11.8, which shipped this week, included changes to help Darius, Diana, Mordekaiser, Zed, and Morgana jungle more viably. These are all champions who primarily see play in lanes, and we've seen questions around why we chose these champs versus others. We want to share a bit about our thought process here.
    Why give laners jungle changes?

    Right now, the jungle is very intimidating to a lot of our players, especially in lower MMRs. We are currently considering systemic changes to help this, but in the meantime we saw an opportunity to ease in players to the jungle with champions they’re already familiar with playing. By doing this, an unfamiliar jungle player can just focus on learning the specifics of the role, without also having to learn a new champion at the same time.

    Additionally, we always look to increase diversity to the experience of the game, and having a new set of junglers helps a lot in that regard. That being said, we’re not trying to shift these champions’ primary role—just add to the possibilities available.
    How we choose specific champs

    We target champions that we feel have a good chance of being able to off-role as junglers without boosting the power of their lane roles. Additionally, we try to stay away from champions that have a lot of pro viability already, as adding flex potential tends to make them very high priority in the pick/ban phase. Finally, we want to make sure we pick champions that retain their weaknesses and counterplay even when coming out of the jungle.
    Why not bring back champions who were previously nerfed out of jungling instead?

    If we nerfed a champion out of the jungle it was probably on purpose. Maybe they were overly dominant in pro (Sylas), or maybe they had an unhealthy pattern when in the jungle (Camille). Unless things have drastically changed (eg. updates to the kits/items/runes that were problematic), these picks are not likely to come back.
    What about primary junglers who are struggling?

    We try to keep total buffs and nerfs to the game relatively even to prevent patch-by-patch power creep, which means even if we weren't doing jungle changes for lane champs, we still wouldn't just straight up buff a ton of main junglers. Jungle accessibility changes actually don't factor as directly into buff/nerf calculations for jungle overall since the champs aren't currently seeing play there: Adding more champs to the role doesn't necessarily make it stronger or weaker relative to lanes.
    That said, in cases where we are forced to choose between buffing exceptionally weak main junglers and making more lane champs jungle-viable—available dev time on the team, for example—we'll still prioritize buffing those main-role junglers. (No, 48% is not 'exceptionally' weak.) As recent examples, we buffed Zac, Rammus, Amumu, and Kindred in the past month.

    We're looking forward to seeing the results of our 11.8 changes. If they turn out well, we’ll look to add even more champions to the jungle. In the meantime, expect more systemic jungle changes in 11.10, aimed at raising the jungle floor, and not the ceiling.

    Yetter jungle wins,

    Jag"


    Miscellaneous

    • Riot Scruffy , who is currently the Gameplay Design Director on League of Legends, tweeted out that he will joining Riot's Games future unnamed MMO as the Game Director!

    Personal News:

    I'll be joining the MMO team as the Game Director!

    Excited to go on this next epic adventure with you all. pic.twitter.com/lANaSdQVdU

    — Mark Yetter (@MarkYetter) April 16, 2021
    • Along with that, Meddler also tweeted Riot is looking to hire a Gameplay Lead Designer for League of Legends!

    Anyway here's Lord Morde. Working on this broke me and destroyed my passion for doing these recolors on my week off. He's the most recent full VGU champ whose 975 wasn't recolored, which is why I chose him next. Refer to my flowchart before you ask about your champ. pic.twitter.com/1JWq2Q1HGY

    — Riot Beardilocks (@Beardilocks) April 15, 2021
    • As you may have seen in the PBE coverage, Riot Mort has been sharing frequent TFT: Reckoning changelists as the new set continues PBE testing! Be sure to keep an eye on in his twitter (@Mortdog) and the TFT discord for the latest lists!

    Day 3 of PBE and we have a big patch. This is a doozy with a lot of good changes though as we head into the weekend. This weekend is the best for us giving us lots of data with no changes, so play lots of games!

    Enjoy Reckoning and keep giving us feedback! pic.twitter.com/aoY2fJYTO3

    — Riot Mort (@Mortdog) April 16, 2021

    [BACK TO TOP!] Quelle: http://www.surrenderat20.net/2…ction-quick-gameplay.html

    [Recent News: Quick Gameplay Thoughts: 4/16]


    The PBE has been updated! As we continue the 11.9 PBE cycle, today's patch includes continued TFT: Reckoning testing and icon tweaks!

    asdfasdggh.jpg Continue reading for more information!


    (Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)


    Table of Contents


    Continued TFT: Reckoning Testing

    4_12_21_TFTSet5GameplayArticle_Banner.jpg

    TFT Set 5, Reckoning, continues to test on the PBE this cycle! Here's the latest changelist (1 / 2 / 3) from Riot Mort:

    "April 16th Deploy

    HYPER ROLL

    -The Armory offers that preceded the PvE rounds in stages 5, 6, and 7 have been moved to the following round (so you’ll get these offers after seeing your items from those PvE rounds, instead of before).

    -The chance to see a Shadow item in the Armory offers in stages 5, 6, and 7 has been increased.


    Systems

    -Combat Movement

    ---Assassins now consistently jump first before other champions move at the start of combat

    Items

    -Dragon’s Claw

    ---REWORKED: Grants 200 bonus Magic Resist (including components).

    -Shadow Bramble Vest

    ---REWORKED: Grants 200 bonus Armor (including components).

    -Shadow Locket of the Iron Solari

    ---REWORKED: When combat begins, the holder and all allies with 2 hexes in the same row gain 60 bonus Armor and Magic Resist, but gain 5 less Mana per attack.

    -Shadow Giant Slayer

    ---Damage Decrease Under Threshold: 20% >>> 15%

    -Shadow Runaan’s Hurricane

    ---Bolt Damage: 60% >>> 50% of Attack Damage

    -Shadow Gargoyle’s Stoneplate

    ---Healing Per Enemy: 70 >>> 60 Health

    -Shadow Guinsoo’s Rageblade

    ---Attack Speed Per Stack: 8 >>> 9

    ---Self Damage: 3% >>> 2.5% maximum Health

    -Shadow Infinity Edge

    ---Bonus Crit Damage: 25% >>> 30%

    ---Self Damage: 5% >>> 4% maximum Health

    -Shadow Jeweled Gauntlet

    ---Bonus Crit Damage: 65% >>> 40%

    ---Bonus Crit Rate: 0% >>> 25%

    -Shadow Warmog’s Armor

    ---Bonus Health: 1500 >>> 1800

    -Runaan’s Hurricane

    ---Bolt Damage: 80% >>> 75% of Attack Damage

    -Zz’Rot and Shadow Zz’Rot

    ---Taunt now happens immediately at the start of combat rather than after a 1 second delay

    ---Taunt is now an instant effect rather than having a 1 second duration (units are no longer compelled to attack or chase the enemy that taunted them for 1 second, rather they have their target switched instantly, but can retarget once they move if they’re still out of range)

    Traits

    -Abomination

    ---Base Health: 800/1200/1600/2000 >>> 800/1000/1300/1600

    ---Star Level Health: 80/120/160/200 >>> 80/100/130/160

    ---Base Damage: 80/120/160/200 >>> 80/100/130/160

    ---Star Level Damage: 8/12/16/20 >>> 8/10/13/16

    -Cavalier

    ---Damage Reduction: 15/20/25% >>> 15/25/35%

    -Dawnbringer

    ---Heal: 30/60/100/200% >>> 30/60/100/150%

    -Forgotten

    ---AD and AP: 35/70/110 >>> 35/80/140

    -Legionnaire

    ---Attack Speed: 25/50/80/120% >>> 25/60/100/160%

    -Ranger

    ---Attack Speed: 60/120% >>> 60/140%

    -Redeemed

    ---Armor and Magic Resist: 25/40/65 >>> 30/50/70

    ---Ability Power: 30/50/80 >>> 30/50/70

    -Spellweaver

    ---AP: 20/40 >>> 20/50

    ---AP per stack: 2/4 >>> 2/5

    -Knight

    ---Damage Blocked: 15/40/60 >>> 15/40/75

    Champions

    1 Cost

    -Aatrox

    ---Spell AD: 200/210/225% >>> 220/230/260%

    -Udyr

    ---Spell AD: 100/110/120% >>> 110/120/140%

    -Vayne

    ---Spell Damage: 85/110/160 >>> 90/120/160

    2 Cost

    -Viktor

    ---Ability now shields the 3 allies nearest to the target

    ---Mana: 20/40 >>> 30/70

    ---Damage: 250/350/600 >>> 400/550/800

    ---Shield: 250/350/600 >>> 150/200/350

    -Soraka

    ---Spell Damage: 150/250/500 >>> 150/225/350

    -Sett

    ---AD: 60 >>> 70

    ---Spell Armor Shred: 15/20/25 >>> 15/20/30

    -Kennen

    ---Spell Damage: 150/200/400 >>> 150/200/300

    -Varus

    ---Spell AD: 120/130/160% >>> 150/160/180%

    -Thresh

    ---Health: 750 >>> 800

    ---Spell Damage: 100/200/300 >>> 100/200/400

    ---Spell Pull Duration: 2/3/4 >>> 2/3/6 seconds

    3 Cost

    -Ashe

    ---AS: 0.7 >>> 0.75

    -Lee Sin

    ---Spell Damage: 225/350/700 >>> 200/275/500

    -Nidalee

    ---Mana: 0/50 >>> 0/75

    ---Spell Damage: 125/200/400 >>> 100/150/300

    -Lux

    ---Spell Damage: 200/350/800 >>> 300/450/800

    -Pantheon

    ---Health: 750 >>> 800

    ---AD: 70 >>> 75

    ---Spell now additionally reduces the incoming healing of targets hit by 50% for 8 seconds

    -Katarina

    ---Spell Primary Damage: 110/150/300 >>> 150/200/400

    ---Spell Secondary Damage: 70/100/200 >>> 75/100/200

    ---Spell now additionally reduces the incoming healing of targets hit by 50% for 8 seconds

    -Zyra

    ---Spell Stun Duration: 1.5/2/3 >> 2/2.5/3.5 seconds

    4 Cost

    -Vel’Koz

    ---Spell Damage: 900/1200/4000 >>> 1200/1600/4000

    5 Cost

    -Heimerdinger

    ---Mana: 0/80 >>> 0/110

    ---Spell Damage: 150/200/7777 >>> 200/300/7777

    Bug Fixes

    -Buying and selling Teemo very quickly no longer prevents you from taking damage

    -Abomination grave now gets removed properly if you sell Abominations from the board

    -The Abomination grave no longer gets Zephyred

    -Kennen no longer dashes to untargetable enemies with his second dash

    -Fixes issues regarding units chasing their target if it moved out of range for farther than intended

    -Fixed Trundle doing 1/100th of the intended damage by the health steal"


    Miscellaneous

    • MSI team icons tweaked (mostly changing logos, matching names up):

    4939.jpg 4940.jpg 4941.jpg 4942.jpg4943.jpg 4944.jpg 4945.jpg 4946.jpg4947.jpg 4948.jpg 4949.jpg 4950.jpg4951.jpg


    Balance Changes

    * NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.


    None!


    Context & Notes

    1) Riot Beardilocks showed off some upcoming VFX changes for Lord Mordekaiser:

    Anyway here's Lord Morde. Working on this broke me and destroyed my passion for doing these recolors on my week off. He's the most recent full VGU champ whose 975 wasn't recolored, which is why I chose him next. Refer to my flowchart before you ask about your champ. pic.twitter.com/1JWq2Q1HGY

    — Riot Beardilocks (@Beardilocks) April 15, 2021

    2) Make sure to check out the latest quick gameplay thoughts for April 16th, this week written by Riot Jag!


    Check out [THIS PAGE] for a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

    THIN%2BPBE%2BCYCLE.jpg

    dfgfgd.jpg


    [BACK TO TOP] Quelle: http://www.surrenderat20.net/2…tinued-tft-reckoning.html

    The PBE has been updated! As we continue the 11.9 PBE cycle, today's patch includes MSI team icons and emotes, continued TFT: Reckoning testing, and more tentative balance changes!

    asdfgsadfg.jpg Continue reading for more information!


    (Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)


    Table of Contents


    MSI Team Summoner Icons

    New esports summoner icons are now on the PBE:


    [Team] MSI 2021 Icon

    4936.jpg 4937.jpg 4938.jpg4939.jpg 4940.jpg 4941.jpg4942.jpg 4943.jpg 4944.jpg4945.jpg 4946.jpg 4947.jpg4948.jpg 4949.jpg 4950.jpg4951.jpg 4952.jpg 4953.jpg


    MSI Emotes

    New esports emotes are now on the PBE:


    [Team] MSI 2021

    EM_MSI2021_BYG_01_Inventory.ACCESSORIES_11_9.png EM_MSI2021_C9_01_Inventory.ACCESSORIES_11_9.png EM_MSI2021_CC_01_Inventory.ACCESSORIES_11_9.pngEM_MSI2021_DFM_01_Inventory.ACCESSORIES_11_9.png EM_MSI2021_DK_01_Inventory.ACCESSORIES_11_9.png EM_MSI2021_EDG_01_Inventory.ACCESSORIES_11_9.pngEM_MSI2021_FB_01_Inventory.ACCESSORIES_11_9.png EM_MSI2021_FPX_01_Inventory.ACCESSORIES_11_9.png EM_MSI2021_INF_01_Inventory.ACCESSORIES_11_9.pngEM_MSI2021_IW_01_Inventory.ACCESSORIES_11_9.png EM_MSI2021_MAD_01_Inventory.ACCESSORIES_11_9.png EM_MSI2021_MCX_01_Inventory.ACCESSORIES_11_9.pngEM_MSI2021_PAIN_01_Inventory.ACCESSORIES_11_9.png EM_MSI2021_PGG_01_Inventory.ACCESSORIES_11_9.png EM_MSI2021_PSG_01_Inventory.ACCESSORIES_11_9.pngEM_MSI2021_RNG_01_Inventory.ACCESSORIES_11_9.pngEM_MSI2021_UOL_01_Inventory.ACCESSORIES_11_9.png EM_MSI2021_VRX_01_Inventory.ACCESSORIES_11_9.png


    Continued TFT: Reckoning Testing

    4_12_21_TFTSet5GameplayArticle_Banner.jpg

    TFT Set 5, Reckoning, continues to test on the PBE this cycle! Here's the latest changelist (1 / 2) from Riot Mort:

    "April 15th Deploy

    Systems

    -Mana from incoming damage: 2% of pre-mitigation and 6% of post-mitigation damage >>> 1% of pre-mitigation and 7% of post-mitigation damage

    -Bugfix: Units will no longer improperly re-evaluate their target after casting if their current target is still in their attack range

    Items

    -Redemption

    ---AoE Damage Reduction: 40% >>> 30%

    -Titan’s Resolve (Shadow)

    ---Damage: 40% >>> 25% of damage taken

    Traits

    -Hellion

    ---AS: 10/50/110% >>> 5/50/125%

    -Renewer

    ---Heal / Mana: 5/8% >>> 3/6%

    Champions

    1 Cost

    -Aatrox

    ---Spell Healing: 25/30/40% >>> 30%

    -Lissandra

    ---Spell Primary Damage: 350/450/600 >>> 250/350/450

    ---Spell Secondary Damage: 175/225/300 >>> 125/175/225

    ---Spell AD Reduction: 40% >>> 40/40/60%

    ---Spell AD Reduction Duration: 4 >>> 8 seconds

    -Vladimir

    ---Spell Damage: 250/350/500 >>> 250/350/450

    ---Spell Healing: 200/280/400 >>> 200/250/350

    -Ziggs

    ---Spell Damage: 200/300/500 >>> 200/300/450

    2 Cost

    -LeBlanc

    ---Bugfix: Ability damage scales with Ability Power

    -Viktor

    ---Mana: 30/50 >>> 20/40

    ---Spell Shield Duration: 3 >>> 5 seconds

    3 Cost

    -Lulu

    ---Spell AS: 40/50/75% >>> 50/60/80%

    -Morgana

    ---Mana: 0/60 >>> 60/120

    ---Spell Stun Duration: 2/3/4 >>> 2.5/3/4 seconds

    -Nidalee

    ---Initial Leap Targeting: Lowest Armor >>> Lowest Health

    ---Cougar Leap now has a 3 second cooldown

    ---Spell Damage: 150/250/450 >>> 125/200/400

    ---Spell Bonus Dodge: 45% >>> 30/40/50%

    -Riven

    ---Spell Bonus AD: 80/90/100% >>> 70/80/90%

    4 Cost

    -Aphelios

    ---Spell AD: 170/180/300% >>> 160/170/220%

    ---Spell Base Damage: 200/300/600 >>> 150/200/400

    ---Ability Power now correctly scales the base damage instead of the Attack Damage ratio

    -Karma

    ---Spell Damage: 200/250/1000 >>> 180/220/900

    -Vel’Koz

    ---Spell Damage: 800/1100/4000 >>> 900/1200/4000

    5 Cost

    -Heimerdinger

    ---Spell Damage: 175/250/7777 >>> 150/200/7777

    -Viego

    ---Spell Damage: 150/250/1000 >>> 200/300/1500

    ---Mana: 0/50 >>> 0/40

    ---Viego will no longer cast on a dead unit if his Auto-Attack kills his target and generates enough mana to cause him to cast.

    ---Viego will no longer occasionally scoot one extra hex after casting.

    ---Viego now has a maximum cast range of his Auto-Attack range +1 hex.

    ---Fixed many wacky shenanigans that would ensue from him corrupting Heimderdinger (like infinite Attack Speed Baby Dragons)

    Bug fixes

    -Ivern spell will no longer knockup and stun units through QS/Verdant

    -Morgana’s ability now works on PvE monsters

    -Fixed a bug where Last Whisper and Shadow Last Whisper failed to shred with critical strikes

    -Last Whisper now properly shreds with ability critical strikes

    -Multiple units have updated tooltips

    ---(and scripts--this was to correct the issue of the ability power icon appearing before the % )

    ---Aatrox

    ---Garen

    ---Ivern

    ---Monstrosity

    ---Jax

    ---Kled

    ---Lulu

    ---Mordekaiser

    ---Trundle

    -Garen should now remove mana-lock when his spell deactivates

    -Varus and Sett’s abilities, along with all physical abilities, now properly run through the attack flow (counts as 1 attack towards Guinsoo’s Rageblade, Statikk Shiv, Runaan’s Hurricane)

    -Item tooltips have been updated to align wording across Vanilla and Shadow

    -HYPERROLL: Fixed a bug where players would get “Invalid Items” aka Abyssal Masks"


    Images for each of the new arenas added:


    Court of Chaos

    Square_Battlefield_Lg_Reckoning_CourtOfChaos.png


    Realm of Harmony

    Square_Battlefield_Lg_Reckoning_RealmOfHarmony.png


    Sanctum of Order

    Square_Battlefield_Lg_Reckoning_OrderOfSanctum.png


    Count Spatula Arena

    Square_Battlefield_Lg_Reckoning_CountSpatula.png


    Splash Party Arena

    Square_Battlefield_Lg_Reckoning_SplashParty.png


    Little Legends bios added:

    • Chaos Pengu: "When Pengu made contact with the corrupting forces of the Black Mist, Chaos Pengu burst from the Feather Knight we know and love. And-- while Chaos Pengu's hair, dance moves, and rap theme are superior-- it's important to note that Chaos Pengu is just that, superior."
    • Chaos Sprite: "Chaos Sprite has never understood River Sprite. But we're sure they'd be friends if flames weren't so easily extinguished by water."
    • [Tweaked] Splash Town Choncc: "Splash Town Choncc's dream is winning the Splash Party surfing competition. And with how much napping they do, they're likely to keep on dreaming."
    • [Tweaked] Lifeguard Choncc: "Splash Town locals and tourists alike can feel safer knowing Lifeguard Choncc is on the lookout. On the lookout for the best waves, and Chonccest vibes of course."


    Miscellaneous

    • MSI Loot assets added:
      • Break Out Bag
        • Celebrate the rich history of MSI with this grab bag. Open to reveal three Break Out skin shards, two random skin shards, and a 20% chance for 500 Orange Essence. Gemstone and Mythic Skin Permanent drop rates multiplied by 1.5. (Break Out is made up of World Champions, Challenger, and Conqueror skins released in 2012-2020).
      • MSI 2021 Capsule
        • Open to reveal three random skin shards with a 4% chance to obtain a Break Out Bag. Gemstone and Mythic Skin Permanent drop rates multiplied by 1.5 with three chances for each type of drop.

    MSI_2021_Bag_490px.pngMSI_2021_Capsule_490px.png


    Balance Changes

    * NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.



    Items Turbo Chemtank

    • Supercharged active move speed lowered from 60% to 40%

    turbo.png


    Context & Notes

    1) None!

    Check out [THIS PAGE] for a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

    THIN%2BPBE%2BCYCLE.jpg

    dfgfgd.jpg


    [BACK TO TOP] Quelle: http://www.surrenderat20.net/2…ate-msi-icons-emotes.html

    "No... pain... no... feeling... but hunger... " Blackfrost Sion & Vel'koz, Dragonslayer Kayle & Twitch, and Dragon Guardian Galio are now available!

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    Continue reading for a closer look at each new skin!


    Table of Contents


    Champion Skins

    Five new skins are now available!


    Blackfrost Sion

    1350 RP

    "A fearsome jötunn who once stood at the front of Lissandra's vast armies, Sion fell in battle only for his master's magic to weave itself beneath his massive frame, resurrecting him as a monster of rage and cold."

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    Blackfrost Vel'Koz

    1350 RP

    "Beneath the ice they slumber, trapped as two worlds pass them by. Watching, waiting, for the day they will rise again, and all will be buried in ice."

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    Dragon Guardian Galio

    1350 RP

    A great dragon of old, who protected dragonkind's ancestral nesting grounds from those who might do it harm. Tricked by the mad knight Kayle so she could destroy every clutch of eggs under his charge, he has followed her back to human society, so he might exact his vengeance personally.

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    Dragonslayer Kayle

    1350 RP

    "A famous dragonslayer who vanished into the distant mountains, obsessed with destroying the dragon lineage utterly. Many years later she has returned, so changed by the carnage that she has begun to resemble a dragon herself."

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    Dragonslayer Twitch

    1350 RP

    "A lesser dragon who has learned to blend in among humans... poorly. Twitch worships the true dragons and plans to one day become one himself, though he isn't sure how just yet."

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    Chromas

    New sets of chromas are also available for 290 RP each or bundled with the exclusive Ruby chroma:


    Blackfrost Sion

    [7 Chromas]

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    Blackfrost Vel'Koz

    [8 Chromas]

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    Dragonslayer Galio

    [8 Chromas]

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    Dragonslayer Kayle

    [8 Chromas]

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    Dragonslayer Twitch

    [8 Chromas]

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    [Back to Top] Quelle: http://www.surrenderat20.net/2…agonslayer-skins-now.html

    "This place certainly brings out the fight in everyone. Wouldn't be fair if I didn't present my best." - Gwen, the Hallowed Seamstress, is now available! Gwen is priced at 975 RP / 7800 BE and will drop to the standard 6300 BE price after 4/22! You can pick up Gwen and her release skin Space Groove Gwen in a bundle for 1837 RP for a limited time!

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    Continue reading for a look at her kit, release skin, and more!


    Table of Contents


    New Champion: Gwen

    Gwen, the Hallowed Seamstress, is now available!


    Gwen, the Hallowed Seamstress

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    Champion Spotlight

    Before we cut into the details, here's Gwen's champion spotlight:


    Stats & Abilities

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    Stats

    • Base HP: 550
    • HP5: 7
    • HP Per Level: 90
    • HP Regen Per Level: 0.11
    • Base Mana: 330
    • Mana Per Level: 40
    • Base MR: 32
    • MR Per Level: 1.25
    • Base AD: 63
    • AD Per Level: 3
    • Base Armor: 37
    • Armor Per Level: 4
    • Base Move Speed: 340
    • Attack Speed Per Level: 2.25
    • Attack Range: 150


    Abilities


    A Thousand Cuts (Passive)

    Gwen's Attacks deal an additional (1% + 0.008% AP) Max Health magic damage on hit. Gwen recovers health equal to 70% of the damage this Ability deals to champions.
    Max damage to monsters: [10 +25% AP]. Deals [8-30] bonus damage to minions below 40% health.

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    Snip Snip! (Q)

    40 Mana

    6.5/5.75/5/4.25/3.5s Cooldown

    Passive: Gwen gains 1 stack when she hits an enemy with an attack (max 4, lasts 6 seconds).
    Active: Consumes stacks. Gwen snips once for [8/10.75/13.5/16.25/19 +5% AP] magic damage, snips again for each ammo consumed, and then snips a final time for [40/53.75/67.5/81.25/95 +25% AP] magic damage.
    The center of each strikes deals true damage instead and applies A Thousand Cuts to enemies hit.
    (Max damage: 80, plus [6% +4.8% AP)% percent health)

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    Hallowed Mist (W)

    60 Mana

    22/20/18/16/14s Cooldown

    Gwen summons the Hallowed Mist, making her untargetable to all enemies (except towers) outside of the zone for 5 seconds or until she leaves it. While in the Mist, Gwen gains [20 + 5% AP] Armor and Magic Resist.
    Gwen can Recast this ability once to call the Mist to her. This will automatically Recast the first time Gwen attempts to leave the zone.

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    Skip 'n Slash (E)

    35 Mana

    13/12/11/10/9s Cooldown

    Gwen dashes and empowers her Attacks for 4 seconds.
    Empowered Attacks gain 40/50/60/70/80% Attack Speed, [10 +15% AP] on hit magic damage, 100 range, and the first one to hit an enemy refunds 50% of this Ability's Cooldown.

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    Needlework (R)

    100 Mana

    120/100/80s Cooldown

    First Cast: Hurl a needle that deals [30/55/80 +8% AP] magic damage, Slows by 40/50/60% for 1.5 seconds, and applies A Thousand Cuts to all enemies. If Gwen hits an enemy with an Attack or Ability within 6 seconds of casting this, she can Recast it (up to 2 additional times.)

    Second Cast: Fire three needles to deal [3x Base Damage] magic damage

    Third Cast: Fire five needles to deal [5x Base Damage] magic damage

    Subsequent needle hits on the same unit slow by 15/20/25% instead.

    Max damage: [9x Base Damage], plus [9% +0.072% AP]% max health damage from A Thousand Cuts.

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    Lore

    Gwen's champion page and biography are up on the Universe!

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    In-Client bio:

    "A former doll transformed and brought to life by magic, Gwen wields the very tools that once created her. She carries the weight of her maker's love with every step, taking nothing for granted. At her command is the Hallowed Mist, an ancient and protective magic that has blessed Gwen's scissors, needles, and sewing thread. So much is new to her, but Gwen remains joyfully determined to fight for the good that survives in a broken world."


    Color Story: The Stranger Who Sews
    by Michael Luo

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    Voiceover

    Here's Gwen's full voiceover:


    Choose VO: "Head high, chin up, scissors ready!"


    Ban VO: "Why not? My scissors don't bite."


    Gwen's theme was also added to the PBE!


    Here's Gwen's full special interactions:



    Champion Theme

    Here's Gwen's champion theme:


    Release Skin

    Gwen's release skin is Space Groove Gwen:


    Space Groove Gwen

    1350 RP

    "It was pretty far out when Gwen applied to be Lux and Samira's quartermaster—after all, no one else did. Cheerfully sewing good vibes into great clothes, she amplifies disco energy through her nifty threads. Though she's new to this whole galactic hero gig, one thing's for sure: no way Gwen lets her friends liberate the galaxy in less-than-stellar outfits."

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    Chromas

    Space Groove Gwen also has a set of chromas available for 290 RP each or bundled with the exclusive Ruby chroma!


    Space Groove Gwen

    [9 Chromas]

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    Summoner Icons

    Two summoner icons are also now available:


    Space Groove Gwen Icon

    This icon was acquired during the 2021 Space Groove event.

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    Space Groove Gwen Chroma Icon

    This icon was acquired from the Event Pass Token Shop during the 2021 Space Groove event.

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    More on Gwen

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    For more on Gwen, check out these links:


    Space Groove Event & Skins

    The Space Groove event continues through May 3rd! Dance your way over to this post to check out new skins, chromas, and more!

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    [Back to Top] Quelle: http://www.surrenderat20.net/2…ed-seamstress-in-118.html

    The PBE has been updated! As we continue the 11.9 PBE cycle, today's patch includes continued TFT Reckoning testing, VFX changes for Full Machine Viktor, and more!

    Mighty%2BPBE%2BBanner.jpgijukj.jpgContinue reading for more information!


    (Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)


    Table of Contents


    Continued TFT: Reckoning Testing

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    TFT Set 5, Reckoning, continues to test on the PBE this cycle! Here's the latest changelist (1 / 2) from Riot Mort:

    "April 14th Deploy Changes

    Items

    -Thief’s Gloves

    ---Loot table has been updated to no longer grant two copies of items that are Unique

    -Thief’s Gloves (Shadow)

    ---Loot table has been updated

    -Guinsoo’s Rageblade (Shadow)

    ---Self Damage Per Attack: 2% >>> 3% maximum Health

    -Shroud (Shadow)

    ---Mana Increase: 50% >>> 65%

    -Jeweled Gauntlet (Shadow)

    ---Self Damage: 20% >>> 15% maximum Health

    -Blue Buff (Shadow)

    ---Health Threshold: 50% >>> 60%

    -Archangel’s Staff (Shadow)

    ---Health Gained: 350% >>> 300% of ability’s Mana cost

    Traits

    -Dawnbringer

    ---Heal: 30/50/90/150% >>> 30/60/100/200%

    -Nightbringer

    ---Shield: 30/50/75/100% >>> 30/60/90/120%

    -Hellion

    ---AS: 5/50/110% >>> 10/50/110%

    Champions

    1 Cost

    -Warwick

    ---Spell Healing: 100% >>> 80%

    -Lissandra

    ---Bugfix: Ability damage scales with Ability Power

    ---Secondary Damage: 250/325/450 >>> 175/225/300

    -Aatrox

    ---Bugfix: Ability healing now scales with Ability Power

    2 Cost

    -Brand

    ---Spell Damage: 550/750/1100 >>> 700/900/1300

    ---Spell Burn Tick Rate: 0.5 >>> 1 seconds

    -Hecarim

    ---Spell Damage: 300/400/800 >>> 375/500/1000

    ---Spell Healing: 450/600/1200 >>> 375/500/1000

    -Thresh

    ---Mana: 60/100 >>> 40/80

    -Varus

    ---Mana: 0/75 >>> 0/60

    ---Spell AD: 140/150/200% >>> 120/130/160%

    3 Cost

    -Lulu

    ---Mana: 40/70 >>> 60/120

    ---Spell Targets: 3/3/5 >>> 3/4/5

    ---Spell AS: 30/60/100% >>> 40/50/75%

    ---Spell Polymorph Duration: 2/2.5/4 >>> 2/2.5/3 seconds

    -Lux

    ---Mana: 30/70 >>> 40/70

    -Nidalee

    ---Fixed a bug where she could leap while stunned

    -Riven

    ---AD: 70 >>> 90

    4 Cost

    -Draven

    ---Spell AD: 200/220/300% >>> 180/200/260%

    -Jax

    ---Health: 800 >>> 900

    ---AD: 70 >>> 80

    -Mordekaiser

    ---Mana: 0/40 >>> 0/60

    -Vel’Koz

    ---Mana: 0/90 >>> 0/80

    ---Spell Damage: 700/1000/4000 >>> 800/1100/4000

    5 Cost

    -Darius

    ---Fixed a bug where Darius’s wolves were consuming his on-attack heals to instantly heal him during his dunk

    ---Darius now runs through the attack flow as he casts (1 count towards Rageblade, Shiv, Hurricane, etc.

    -Heimerdinger

    ---Spell Damage: 200/300/7777 >>> 175/250/7777

    ---Turret AD: 200 >>> 150

    Bugs:

    -Fixed an issue where Trundle could cause units with damage immunity (Kindred, Kayle) to become unkillable until his ability wore off"


    Descriptions for the new Choncc Little Legend variants added:

    • Splash Town Choncc: Splash Town Choncc's dream is winning the Splash Party surfing competition. And with how much napping they do, they're likely to have that dream.
    • Lifeguard Choncc: Splash Town locals and tourists alike can feel safer knowing Lifeguard Choncc is on the lookout. On the lookout for the best waves, and what's that dark looking fog rolling in?
    • Sun-Kissed Choncc: Lifeguard Choncc may be the best swimmer, surfer, and boogie boarder, but Sun Kissed Choncc is better at some really important stuff too. Stuff like, humming, belly bongos, playing the ukulele, and Hula dancing!


    Miscellaneous

    • MSI summoner banners were added to the PBE:

    Flag_MSI2021_1_Profile.pngFlag_MSI2021_2_Profile.pngFlag_MSI2021_3_Profile.png

    • As noted by Riot Beardilocks, VFX changes for Full Machine Viktor are now on the PBE!

    BEHOLD! Full Machine #Viktor gets a recolor as a 975. A little late from his VFX update, but I'm having fun on my week off adding value.
    It's a kind of chem-tech Viktor, like he went down to Zaun.
    Probably will reduce the brightness a little. pic.twitter.com/Pm4soKMQFJ

    — Riot Beardilocks (@Beardilocks) April 14, 2021


    Balance Changes

    * NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.


    None!



    Context & Notes

    1) None!

    Check out [THIS PAGE] for a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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    [BACK TO TOP] Quelle: http://www.surrenderat20.net/2…tinued-tft-reckoning.html

    Today's red post collection includes patch 11.8 hotfixes and additions, a rundown on the TFT lab Hyper Roll that is now testing on the PBE, news from other Riot games, and more!

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    Continue reading for a closer look!


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    Table of Contents


    Patch 11.8 Notes Hotfixes & Additions

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    The patch 11.8 notes were updated with details on the ARAM VFX updates as well as a handful of hotfixes that went out! Check out the full list from the patch notes:

    4/13/2021 ARAM VFX Updates
    These updates were included in the original patch deploy, but left off of the original Patch 11.8 Notes!

    Snowballs
    • New missile that should match the hitbox a bit better and be more readable in hectic team fights
    • New recast activation VFX on tagged target
    • New hit-and-miss VFXs
    • New SFX on missed snowball, so you know when you do hit!
    Poros
    • New porosnax icon
    • New porosnax missile going from you to the closest poro in an arc, with new and cute SFX!
    • Poros now stop and open wide when they see a porosnax coming their way, with hearts on their eyes
    • New cute little chomp VFX and SFX when poros receive their porosnax
    • New “happy circles” hearts VFXs while poros are happy and fed, with hearts on their eyes while circling around
    • Added hearts VFXs that follow a poro forever once it is fed at least once
    • New, more ceremonial poro explosion effect once they have been fed ten times and explode in several other poros
    Health Relics
    • New Relic VFX (the floating cross)
    • New pick-up VFX (for the one picking it up)
    • New healed VFX (for everyone healed in the area)
    Others
    • New Respawn effect
    • Cleaned up Turret glows and added some subtle falling cold smoke
    4/13/2021 Omnivamp, Sanguine Blade and Yorick Bugfixes
    Omnivamp Items
    • HEALING BUGFIX Fixed an issue where all items that grant omnivamp would heal double the intended amount
    • JUNGLE BUGFIX Omnivamp from jungle items are now long being applied to enemy champions and minions
    Sanguine Blade
    • PHYSICAL VAMP BUGFIX Sanguine Blade now properly heals from physical damage dealt
    Yorick
    • R - EULOGY OF THE ISLES BUGFIX Towers now properly prioritize damaging Yorick's Maiden instead of minions when she attacks enemy champions while Yorick is not in the tower's range"

    Teamfight Tactics: Hyper Roll

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    Check out this explainer from Llord Llama on the new TFT lab, Hyper Roll:

    "GET HYPED for Hyper Roll!
    Hyper Roll is the new way to play Teamfight Tactics! It’s a shorter, slimmer version of the standard TFT you know and love. You will almost certainly finish a game of Hyper Roll in 20 minutes (or sooner… even a lot sooner).
    Hyper Roll features a simpler economy that allows you to focus on fielding the very best team you can, and re-rolling your shop to do it. You'll want to focus on keeping your board as strong as possible at every stage. Losing rounds, especially in the late game, will get you eliminated—fast. So while standard TFT asks for patience and precision, Hyper Roll demands a few good presses of that sweet sweet re-roll button… usually.
    There’s no bad time to play Hyper Roll. Maybe you’ve got some time to kill and don’t want to commit to a standard game, or maybe you just want to focus on learning the champions and traits without having to worry about managing your gold. Or maybe you’re looking to reach the top of the Hyper Roll ratings — Hyper Tier. Hyper Roll has a little something for everyone, and here's how it works:
    How it Works
    TFT: Hyper Roll has a lot in common with standard TFT, but it specifically challenges your champion choices and teambuilding thanks to a few rule tweaks. Here are the new rules for Hyper Roll:
    Experience and Income
    • You can’t buy XP. In standard TFT, you gain a little XP automatically each round, and you can spend 4 gold to buy more as often as you like. In Hyper Roll, you level up at the start of each stage . This way, every player in a Hyper Roll game is always the same level as every other player.
      • TIP: Towards the end of a stage, consider saving gold to roll when you level up at the start of the next one… or, if you’re gunning for some low-cost 3-star champions, roll for them before your chance to get them goes down!
    • You get two gold per victory, instead of one. Just winning rounds gets you some extra gold — and it can add up.
    • There are no gold bonuses for winning and losing streaks. In Hyper Roll, there’s no upside to losing a round (apart from weird trait bonuses).
    • There’s no interest income. Accumulating gold doesn’t generate any extra gold all by itself. Your base income in Hyper Roll is a bit higher than in standard TFT, though.
      • TIP: You might still want to save gold to roll at a higher level, when you’re more likely to get high-cost champions (and want to be able to afford them).
    Health and Damage
    • Players start the game with 20 Health. You’re still eliminated when your Little Legend loses all of its health.
    • Damage amount per round is flat. Unlike standard TFT, surviving champions won't deal any extra damage. Both the narrowest and the most devastating defeats cost you the same amount of Health in Hyper Roll.
      • In the first 4 stages of Hyper Roll, each loss costs 2 Health.
      • In stages 5-7, it’s 4 Health.
      • In stage 8 and later, it’s 6 Health.
      • TIP: You’ll see a special “imminent death” version of your Little Legend’s health bar when elimination is 1 loss away!
      • TIP: Don’t be fooled by those low damage numbers early in the game! Winning those rounds can make a big difference at the end, generating some extra gold for that key re-roll, and forcing an opponent to beat you twice instead of once for the win.
    Drafting and Round Structure
    • There’s only one shared draft carousel, and it kicks off every game. After that, you’ll get item components from the Armory, a new feature we’re also adding to standard TFT. The Armory will appear on screen at the start of stages 4 through 6, and lets you pick one of two item components. (Standard TFT still has all the shared draft rounds it used to have — but in Reckoning, the Armory is also used to get those dangerous Shadow components.)
    • The round structure is different. In general, Hyper Roll stages have fewer rounds, especially early on.

    Climb Fast
    When you play Hyper Roll, you’ll get a rating that corresponds to your team-building and rerolling skill. Everyone starts in the Gray tier, but you'll progress through Green, Blue, and Purple tiers on your way to the pinnacle of Hyper Roll: Hyper Tier! We’re a bit more chill in Hyper Roll than in a standard Riot Ranked system: you’ll get Ranked rewards based on the highest rating you achieve each stage (starting at Blue Tier) — even if you later take a plunge. No need to worry about whether a bad streak will push you out of rewards contention. Last but not least, Hyper Roll will have its own rewards, separate from standard TFT!
    Missions and Balance
    In addition to standard TFT, you’ll be able to complete missions for your Reckoning Pass in Hyper Roll for full XP, so it can be a fast way to get a chunk of progress! That said, you’ll only get 50 baseline XP for each Hyper Roll match you play.
    We’re going to take an active approach to balance in Hyper Roll just like we do in standard TFT. We have some theories about how this is going to go… and you’re probably going to burn all of those theories to the ground. It’s possible that Hyper Roll will need significant tuning to keep TFT’s fun and varied gameplay intact, so we’re going to be keeping a close eye on that as players experience the beginning of Hyper Roll!
    The Same… but Different
    Hyper Roll’s pace and rules mean we have to make some tweaks to how some traits and champions work. We’ll always make them work as similarly to their standard counterparts as possible; but, for example, Teemo can’t cost 6 Health in Hyper Roll — that’d be over a quarter of your starting Health! Even Teemo isn’t powerful enough to warrant THAT. So, in Hyper Roll, he only costs 1 Health. Similarly, any trait that changes according to rounds will need adjustments to ensure it makes sense in Hyper Roll."

    Miscellaneous

    • Riot Beardilocks shared some small VFX changes coming to the PBE soon for Full Machine Viktor:

    BEHOLD! Full Machine #Viktor gets a recolor as a 975. A little late from his VFX update, but I'm having fun on my week off adding value.
    It's a kind of chem-tech Viktor, like he went down to Zaun.
    Probably will reduce the brightness a little. pic.twitter.com/Pm4soKMQFJ

    — Riot Beardilocks (@Beardilocks) April 14, 2021
    • Riot EarthSlug noted some updates coming for champion videos in the client:

    "We're aware that some in-client ability videos are outdated. We'll be re-capturing and updating all of the ones we've found.

    Some data for you:

    We'll be updating 46 unique champions

    We'll be updating 226 total videos"

    • Check out this community comic collab featuring Elise - "Gronoc returns with his take on Elise and Strand by Silken Strand."

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    • Here's the latest look at MSI groups after this weekend:
    "The updated #MSI2021 Groups as the first six teams have qualified over the weekend!"

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    • Here's the next video in the League Frequencies series - "League Frequencies Ep2 | Part 1: Synthesis-based Building Blocks"


    Other Games

    Legends of Runeterra

    "Join us in celebrating Legend of Runeterra’s one-year anniversary! As a token of our appreciation, we're offering 7 days of free login gifts and special event quests with even more rewards. Once patch 2.6.0 goes live, log in each day for the following rewards, including some exclusive anniversary items!"

    Modal_LoR_Anniversary_Patch_Notes_2-06_04122021.jpg


    • The LoR twitter previewed some changed VFX in patch 2.6:

    We’re rolling out some new FX in Patch 2.6 for:
    💫 Spell Shield
    🏃 Recall
    ✨ Auras on cards like Rahvun & Stony Suppressor
    🃏 Deck shuffling
    🕳️ Elusive units
    🕶️ Sharpsight
    Take a look and tell us what you think ⬇️ pic.twitter.com/DK2vUZxmuw

    — Legends of Runeterra (@PlayRuneterra) April 12, 2021


    Wild Rift

    • WILD RIFT PATCH NOTES 2.2A including the addition of Rammus, new "first-to-Wild Rift" Stargazer skins for Camille, Soraka, and Twisted Fate, new accessories, balance changes, and more!

    4_12_21_Patch22article_StargazerCamille.jpg

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    • Wild Rift tweeted that position preference in ranked went live in Ranked in all regions on April 12th!

    Calling all daring duos, skillful solo laners, and mediocre mids: SURPRISE! Position preference is now live in Ranked in all regions.
    📣Let us know what you think!

    Read more: https://t.co/9JZIG4qWrU pic.twitter.com/DMmB3ufXnW

    — League of Legends: Wild Rift (@wildrift) April 13, 2021


    [BACK TO TOP] Quelle: http://www.surrenderat20.net/2…n-patch-118-hotfixes.html

    [WIP!] [STATUS: PBE is currently online!]

    The PBE has been updated! As we start the 11.9 PBE cycle, today's patch includes seven new skins, including the DWG skins and Conqueror Jax + Prestige, new chromas, icons, and more!

    gsdfdasfg.jpgContinue reading for more information!


    (Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)


    Table of Contents

    • Champion Skins
      • Conqueror Jax
      • Conqueror Jax Prestige Edition
      • DWG Jhin
      • DWG Kennen
      • DWG Leona
      • DWG Nidalee
      • DWG Twisted Fate
    • Chromas
    • Summoner Icons
    • Emotes
    • TFT: Reckoning PBE Testing
    • Miscellaneous
    • Balance Changes
    • Context & Notes


    Champion Skins

    Seven new skins are now on the PBE for testing!



    Conqueror Jax

    moonstonesxo-20210413-130241-1382016400496025601-Ey3ojHaU4AYk6nv.jpg


    Conqueror Jax Prestige Edition

    moonstonesxo-20210413-130318-1382016556494770177-Ey3ouG9VgAIaRMm.jpg



    DWG Jhin



    Here's Riot KateyKhaos with a bugs & feedback thread for DWG Jhin:

    moonstonesxo-20210413-130439-1382016897659465729-Ey3pCSXVEAE4uwW.jpg

    "Honoring Ghost's winning Jhin in the 2020 World Championship!
    DWG Jhin is heading onto the Rift with:
    • New models and textures!
    • New VFX!
    • New SFX!
    • New recall animation!
    DWG Jhin is set to be 1350 RP.

    DWG Jhin
    will be available to play soon on PBE! As players who get a first hand look at this upcoming content, we want to hear your thoughts! Drop your feedback in the thread below!



    DWG Kennen

    moonstonesxo-20210413-130524-1382017086168330242-Ey3pMHIVoAMYW0L.jpg



    DWG Leona

    moonstonesxo-20210413-130415-1382016795586949122-Ey3o5o8VcAERiDL.jpg



    DWG Nidalee



    Here's Riot KateyKhaos with a bugs & feedback thread for DWG Nidalee:

    moonstonesxo-20210413-130546-1382017179596382211-Ey3pRksUcAUMfsA.jpg

    moonstonesxo-20210413-130609-1382017275578908674-Ey3pX7hU8AQi0Rj.jpg

    "Honoring Canyon's winning Nidalee in the 2020 World Championship!
    DWG Nidalee is heading onto the Rift with:
    • New models and textures!
    • New VFX!
    • New SFX!
    • New recall animation!
    DWG Nidalee is set to be 1350 RP.
    DWG Nidalee will be available to play soon on PBE! As players who get a first hand look at this upcoming content, we want to hear your thoughts! Drop your feedback in the thread below!"


    DWG Twisted Fate



    Chromas

    New chromas are now on the PBE:



    DWG Chromas

    "This chroma was released as a bundle exclusive during MSI 2021."

    4024.png76028.png85024.png89032.png202024.png


    Summoner Icons

    New summoner icons are now on the PBE:

    4929.jpg4930.jpg4931.jpg4932.jpg4933.jpg

    4934.jpg4935.jpg


    Emotes

    New emotes are now on the PBE!

    EM_MS2021_JAX_Inventory.ACCESSORIES_11_9.png

    EM_BATTLEPASS_GODKINGS_Inventory.ACCESSORIES_11_9.pngEM_BATTLEPASS_SPATULATIER1_Inventory.ACCESSORIES_11_9.pngEM_BATTLEPASS_SPATULATIER2_Inventory.ACCESSORIES_11_9.pngEM_BATTLEPASS_SPATULATIER3_Inventory.ACCESSORIES_11_9.pngEM_BATTLEPASS_TEEMO_Inventory.ACCESSORIES_11_9.pngEM_BATTLEPASS_VIEGO_Inventory.ACCESSORIES_11_9.png






    TFT: Reckoning PBE Testing

    4_12_21_TFTSet5GameplayArticle_Banner.jpg

    TFT Set 5 is here and is now testing on the PBE! Check out these links for details on the new set, and look for changelists from Riot Mort on the TFT discord server!


    New Assets:







    Miscellaneous





    Balance Changes

    * NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.


    Champions!
    [!]

    • !



    Items!
    [!]

    • !


    Runes

    !


    TFT Traits

    !



    TFT Champions


    Tier 1

    !


    Tier 2

    !


    Tier 3

    !


    Tier 4

    !


    Tier 5

    !

    Context & Notes

    WIP!

    1)



    [BACK TO TOP] Quelle: http://www.surrenderat20.net/2…-damwon-gaming-skins.html

    [Recent News: LoR 2.6 Notes including Anniversary login rewards!]


    Patch 11.8 is scheduled for Wednesday, April 13thand the official patch notesand TFT patch noteshave been posted!

    POST2%2BHEADERS.jpg

    Continue reading for a full look the patch notes & previews, including our newest champion Gwen & Space Groove Gwen, Blackfrost & Dragonslayer skins!


    Table of Contents


    Patch 11.8 Notes

    LOL_PROMOART_4.jpg Check out the Patch 11.8 Notes:

    "Hi, welcome back!

    This patch, we’ve got something for everyone. If you’re looking for something cutting-edge, we’ve got the snip-snap from Gwen, who’s weaving her way over to the Rift. Sick of the galactic beats of last patch? Rammus has a new slammin’ jam, complete with a polish to his trusty armored shell. Did your spring cleaning and in need of something sparkly? Perfect, because we’ve adjusted some Mythics for you to get your grubby little enchanter hands on. Or perhaps you’ve missed playing some champs in their trusty old lanes, like a certain very accredited, very purple doctor, or maybe even a flaming hot yordle.

    Looks like you’ll have to read on to find out. See ya in the next one.

    Come one, come all, to the TFT patch notes before the set ends and the Reckoning begins!

    Tricia "mom cat" Tan

    Hanna "shio shoujo" Woo

    Patch Highlights

    Blackfrost Sion, Blackfrost Vel'Koz, Dragon Guardian Galio, Dragonslayer Kayle, Dragonslayer Twitch, and Space Groove Gwen will be available on April 15th, 2021.

    Champions

    asfshafdsgh.jpg

    [NEW] Gwen, The Hallowed Seamstress

    Gwen snips, skips, and slashes into the game on April 15th.

    annie.jpg

    Annie

    W cost increased early.

    Lately, Annie’s been blazing down her foes. By increasing the cost on her W, she’ll have to be more careful when deciding whether to burn up minions or enemy champions.


    W - Incinerate

    • COST :: 70/80/90/100/110 mana >>> 90/95/100/105/110 mana

    aphelios.jpg

    Aphelios

    Passive lethality increased. R main weapon effects strengthened.

    Aphelios has been looking pale ever since we nerfed his interaction with Kraken Slayer in 11.2. Given how he’s fallen behind other scaling marksmen, we're putting more punch into his lethality rank-ups (which have been historically lackluster), along with his weapon effects during his ultimate, to let him reach for the moon.

    Passive - The Hitman and the Seer

    • LETHALITY :: 3/6/9/12/15/18 >>> 3.5/7/10.5/14/17.5/21


    R - Moonlight Vigil

    • CALIBRUM DAMAGE PER MARK :: 40/70/100 >>> 50/80/110
    • SEVERUM HEALING :: 250/375/500 >>> 275/400/525
    • GRAVITUM ROOT DURATION :: 1.25 seconds >>> 1.35 seconds
    • INFERNUM SPLASH DAMAGE :: 85% of initial damage >>> 90% of initial damage
    • CRESCENDUM CHAKRAM REFUND :: 4 additional (5 total) >>> 5 additional (6 total)

    cass.jpg

    Cassiopeia

    E cost now scales down.

    Cass has been coiled up tight with Tear of the Goddess, as she relies on its mana in mid and late game teamfights. This dependence has caused her to suffer both in power and freedom in item diversity, so we’re scaling down her need for it.

    E - Twin Fang

    • COST :: 50 mana >>> 50/48/46/44/42 mana

    mundo.jpg

    Dr. Mundo

    Passive max health regen increased.

    At present, jungle Mundo’s been smashing, and top lane Mundo’s been crashing. We’re tackling this by pulling back on his clear speeds, which should slow his roll without stopping our purple friend from cleaving through the jungle. We’re then doctoring up Lane-do by tossing him more regen to make him the meaty meatball of his dreams.

    Passive - Adrenaline Rush

    • MAX HEALTH REGENERATION :: 1.5% >>> 2.5%


    Q - Infected Cleaver

    • CAPPED DAMAGE AGAINST MINIONS & MONSTERS :: 300/350/400/450/500 >>> 100/200/300/400/500
    • HEALTH COST RESTORE ON ENEMY HIT :: 50% >>> 100%


    E - Masochism

    • FLAT BONUS AD :: 40/55/70/85/100 >>> 30/45/60/75/90
    • MAX BONUS AD :: 60/90/120/150/180 >>> 50/80/110/140/170

    gnar.jpg

    Gnar

    W bonus movement speed decreased.

    We shubbanuffa’d ourselves by giving Gnar too loose a leash, and now he’s been throwing temper tantrums all over the map. We’re pulling back accordingly.

    W - Hyper

    • BONUS MOVEMENT SPEED :: 30/45/60/75%, decaying over 3s (based on R rank) >>> 20/40/60/80%, decaying over 3s (based on R rank)

    leblanc.jpg

    LeBlanc

    Q damage and total damage increased.

    LeBlanc is a master trickster known for her ability to bop in, burst down, and bop back out— but as of late, her burst has felt more deceitful than fatal.


    Q - Sigil of Malice

    • BASE DAMAGE :: 55/80/105/130/155 >>> 65/90/115/140/165
    • TOTAL DAMAGE :: 110/160/210/260/310 >>> 130/180/230/280/330

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    Lee Sin

    E cooldown decreased.

    We’re giving Lee Sin more clear to help him keep an eye on other top junglers.


    E - Tempest

    • COOLDOWN :: 10 seconds >>> 8 seconds

    orianna.jpg

    Orianna

    E bonus resistances decreased early.

    Our lady of clockwork has become the staple mid lane mage in Pro play. Armed with both safe early game laning and strong mid-to-late game teamfight power, she’s a reliable source of utility and damage without much of a tradeoff. To even things out, we’re tapping down her early durability in the early phases of the game.

    E - Command: Protect

    • BONUS RESISTANCES :: 10/15/20/25/30 armor and magic resist >>> 6/12/18/24/30 armor and magic resist

    rammus.jpg

    [UPDATED] Rammus

    Q base damage decreased later. W now lasts longer with basic attacks. E taunt duration decreased. R updated so that Rammus now soars, slams, slows, <em>and</em> shocks. Ability VFX and SFX updated.

    In conjunction with his release in Wild Rift, we’re celebrating Rammus with a mini visual update! Along with new sound and visual effects, we’re armoring this ‘dillo with a new ult that rewards him for going fast and vaulting into enemies to create the perfect impact.


    Q - Powerball

    • BASE DAMAGE :: 100/135/170/205/240 >>> 100/130/160/190/220

    W - Defensive Ball Curl

    • [NEW] BALLIN’ :: Basic attacks now extend the duration of Defensive Ball Curl by 0.4 seconds, up to a maximum of 4 additional seconds

    E - Frenzying Taunt

    • TAUNT DURATION :: 1.25/1.5/1.75/2.0/2.25 seconds >>> 1.2/1.4/1.6/1.8/2.0 seconds

    R - Soaring Slam

    • [UPD] COME ON AND SLAM, AND WELCOME TO THE… RAM :: Rammus leaps into the air and slams down, dealing 100/175/250 (+0.6 AP) magic damage and slowing enemies by 15/17.5/20% for 1.5 seconds. Rammus generates aftershocks at the target location for 4 seconds, dealing 20/30/40 (+0.1 AP) magic damage and stacking the initial slow up to four times. Damage near the center is increased up to 150% damage based on the distance traveled. If Soaring Slam is cast while Rammus is in Powerball, enemies near the center are also knocked up and dealt Powerball's collision damage, ending Powerball's effect.
    • COOLDOWN :: 100/80/60 seconds >>> 130/110/90 seconds

    rumble.jpg

    Rumble

    Base magic resist and magic resist growth decreased. Passive Overheating bonus damage decreased; now scales with target’s maximum health; now grants attack speed. E now reduces the target’s magic resistance.

    Although mid Rumble’s been doing well, he’s been feeling rather tepid up in top lane. We like supporting both sides of the yordle, so we’re finding a middle ground in power for both roles by making top Rumble better at beating down tankier targets, while making mid Rumble more vulnerable, particularly when laning against mages.

    Base Stats

    • MAGIC RESIST :: 32 >>> 28
    • MAGIC RESIST GROWTH :: 1.25 >>> 0.75

    Passive - Junkyard Titan

    • OVERHEATING BONUS DAMAGE :: 25-110 (based on level) (+30% AP) >>> 10-50 (+6% of target's maximum health) (+30% AP)
    • [NEW] IT’S GETTIN’ HOT IN HERE :: While Overheated, Rumble gains 50% attack speed

    E - Electro Harpoon

    • [NEW] SO TAKE OFF ALL YOUR MR :: Electro Harpoon now reduces the target’s magic resistance by 10% (15% when in the Danger Zone) for 4 seconds, stacking additively

    thresh.jpg

    Thresh

    E cooldown increased and now scales.

    Thresh is still thriving as one of the top supports, so we’re tightening the chains on one of his most versatile tools.

    E - Flay

    • COOLDOWN :: 9 seconds >>> 11/10.5/10/9.5/9 seconds

    vlad.jpg

    Vladimir

    Q cooldown decreased later.

    As a champ who used to rush item components for CDR, but can no longer do so with the new Mythic item structure, Vlad has been thrown for a loop. To compensate, we’re pumping down his cooldown.

    Q - Transfusion

    • COOLDOWN :: 9/8/7/6/5 seconds >>> 9/7.75/6.5/5.25/4 seconds

    yorick.jpg

    Yorick

    Mist Walkers damage decreased. E initial leap damage decreased; now deals increased damage over 8 attacks. Turrets now prioritize minions over the Maiden.

    Well, we did it. We woke Yorick up and brought him back to life… and right over the balance line. To mitigate, we’re following up his patch 11.6 buffs by walking back some of his damage—but we don’t want to leave him back in the dirt. So we’re also adding the second part of his intended changes to help his Maiden stay alive. Instead of constantly trying to keep her out of harm’s way, our premier split pusher can now focus on destroying turrets with his minions of the Mist.

    Passive - Shepherd of Souls

    • MIST WALKER DAMAGE :: 2/3/4/5/6/7/8/14/20/26/32/38/44/55/66/77/88/99 (+30% total AD) >>> 2/3/4/5/6/7/8/13/18/23/28/33/38/48/58/68/78/88 (+25% total AD)

    E - Mourning Mist

    • MIST WALKER INITIAL LEAP DAMAGE :: 200% on first attack >>> 100% (normal damage) on first attack
    • [NEW] MARKED TERRITORY :: Marked targets take 40% increased damage from the next 8 attacks by a Mist Walker

    R - Eulogy of the Isles

    • TURRET PRIORITY :: Attacks the Maiden over melee and ranged minions >>> Attacks melee and ranged minions over the Maiden

    zac.jpg

    Zac

    W damage increased.

    Between last season’s changes to jungle camp health and Bami’s Cinder, Zac lost a lot of his mid-game clear speed. We’re putting the glob back on the job by slinging him more damage, along with a buff for AP bruiser builds.

    W - Unstable Matter

    • DAMAGE :: 25/40/55/70/85 (+4/5/6/7/8% of target’s maximum health) (+2% per 100 AP) >>> 35/50/65/80/95 (+4/5/6/7/8% of target’s maximum health) (+4% per 100 AP)

    Jungle Champion Changes

    We’re bringing some fringe junglers and popular champions up to actually viable levels in the jungle. While we've done passes on a number of these champions before, we're more confident that these changes will give them safe and competitive clears that should be fun for those itching for a test run.


    Darius

    • PASSIVE - HEMORRHAGE MONSTER DAMAGE BONUS :: 175% >>> 300%

    Diana

    • PASSIVE - MOONSILVER BLADE DAMAGE TO NON-EPIC MONSTERS :: 150% >>> 300%
    • PASSIVE - MOONSILVER BLADE BONUS ATTACK SPEED :: 10-40% (based on level) >>> 20-40% (based on level)

    Mordekaiser

    • PASSIVE - DARKNESS RISE CAPPED DAMAGE AGAINST MONSTERS :: 28-164 (based on level) >>> 180 (at all levels)

    Zed

    • PASSIVE - CONTEMPT FOR THE WEAK ON-TARGET COOLDOWN :: Affects all targets once every 10 seconds >>> Applies to enemy champions once every 10 seconds (i.e. no longer affects minions and monsters)
    • [REM] PASSIVE - CONTEMPT FOR THE WEAK BONUS DAMAGE AGAINST MONSTERS :: No longer deals increased damage by 100% against monsters
    • PASSIVE - CONTEMPT FOR THE WEAK CAPPED DAMAGE AGAINST MONSTERS :: 200/350/500 (based on level) >>> 300, capped only for epic monsters (at all levels)

    Morgana

    • W - TORMENTED SHADOW BONUS DAMAGE AGAINST NON-EPIC MONSTERS :: 150% >>> 200%

    Items

    Support Mythics

    With Moonstone Renewer as the only Mythic that truly fulfilled enchanter’s dreams, they haven’t had much of a selection to choose from. To expand their horizons and inventories, we’re adjusting the following items to be picked up based on the situation at hand: Moonstone for more heals and shields, and Shurelya’s for more nimble feet and aggressive plays. We don’t want to overload the game with movement speed, so we’re also pivoting Staff of Flowing Water to focus from fast zooms to AP booms.

    Moonstone Renewer

    • STARLIT GRACE HEAL :: 50-100 (based on target's level) >>> 60 (at all levels)
    • STARLIT GRACE HEAL AMPLIFICATION :: Each second spent in combat increases the base heal by 12.5%, stacking up to 4 times, up to 50% >>> Each second spent in combat increases your healing and shielding power by 4%, stacking up to 5 times, up to 20%
    • MYTHIC PASSIVE :: Empowers each of your other Legendary items with 5 ability haste >>> Increases Starlit Grace’s heal by 10

    Shurelya’s Battlesong

    • [REM] INSPIRE DAMAGE EMPOWERMENT :: No longer empowers the next 3 instances of damage to deal an additional 35-55 magic damage
    • [NEW] PASSIVE - MOTIVATE :: Empowering or protecting another allied champion (excluding yourself) grants both allies 25% movement speed over 1.5 seconds
    • MYTHIC PASSIVE :: 3% movement speed >>> 5 ability haste

    Staff of Flowing Water

    • RAPIDS :: Grants 15% bonus movement speed and 20-40 (based on target's level) AP for 3 seconds >>> Grants 20 ability haste and 20-40 AP for 4 seconds

    Frozen Heart

    Frozen Heart’s been getting looked over in the tank item department. Have some heart (and more armor, while you’re at it).

    • ARMOR :: 70 >>> 80

    Chemtech Putrifier

    We set out to make Chemtech Putrifier a more sought after choice for supports by substantially broadening its use cases. First and foremost, we’re making it so you have to target an ally to receive the benefits yourself (much like Ardent Censer and Staff of Flowing Water). The ability to apply it to oneself didn't seem to have significant power implications, but it did have odd interactions (like with Ravenous Hunter) that were not intended. In addition, we’re giving the item a slight buff because it's still a bit niche and underperforms compared to other options.

    • ABILITY POWER :: 50 >>> 55
    • [UPD] PUFFCAP TOXIN ALLY EMPOWERMENT :: Healing or shielding an allied champion (including yourself) empowers the ally’s next damage to an enemy champion with 60% Grievous Wounds for 3 seconds >>> Healing or shielding another allied champion (excluding yourself) empowers both the ally’s <em>and</em> your next damage to an enemy champion with 60% Grievous Wounds for 3 seconds
    • [UPD] TOOLTIP CONSISTENCY :: To match Chemtech Putrifier, Ardent Censer’s tooltip has been updated to specify the requirement of <strong>another</strong> ally. Their functionality is entirely unchanged.
    • [NEW] NO MORE GRIEVANCES :: Items that apply Grievous Wounds will now be called out in chat to notify your team when purchased

    Ionian Boots of Lucidity

    These kicks have become very popular in Pro play, crowding out other footwear options in the jungle. We’re slapping on a higher price tag since their cost is a contributor to an unsustainable jungle meta centered around fast clears and fast ganks at low costs.

    • TOTAL COST :: 900 gold >>> 950 gold

    Hextech Rocketbelt

    Night Harvester tends to be purchased more and performs better than Rocketbelt, even by one of the item’s intended audiences—champions who aim to assassinate single targets. We’re bringing it back into style by sharpening the differences between the two items.

    • HEALTH :: 350 >>> 250
    • [NEW] MAGIC PENETRATION :: 6
    • UPGRADED AEROPACK (ORNN UPGRADE) HEALTH :: 450 >>> 350
    • [NEW] UPGRADED AEROPACK (ORNN UPGRADE) MAGIC PENETRATION :: 10

    Titanic Hydra

    Shifting its power away from early game and low-health builds.

    • COLOSSUS BONUS AD :: Equal to 1% maximum health >>> Equal to 2% bonus health.

    In-Game Shop Updates

    • Purchasing a Mythic item from the All Items view now collapses the Mythic row. You can't buy another one anyway so we saved you some space!
    • Fixed an issue where scaling the HUD could break parts of the shop. (Allan, add a joke about scaling here.)
    • Various performance improvements and bug fixes. Now you can lose because of your lane phase rather than the shop.

    Shurima Clash

    Get ready to Arise! with your team, because this round of Clash is Shurima themed! The first weekend will be April 17th and 18th, and the second will be May 1st and 2nd. Team formation for the first weekend open on April 12th.

    Season 2021 Honor 5 Chromas

    Each season, we add new chromas for Medieval Twitch and Grey Warwick to keep the rewards coming for League's most sportsmanlike players who reach Honor 5 season after season.

    When you open your Honor 5 capsule, you'll receive one Honor 5 token that can be redeemed for Medieval Twitch, Grey Warwick, one of these new chromas, or a previously-released chroma. You have to own Medieval Twitch or Grey Warwick before you can unlock one of their chromas, but you don't have to own them both. Honor 5 capsules also contain a random emote or ward skin.

    ARAM Balance Changes

    11.8 Buffs

    • Aurelion Sol :: Normal >>> -5% damage taken
    • Fiora :: Normal >>> -5% damage taken
    • Kassadin :: +5% damage dealt, -5% damage taken >>> +5% damage dealt, -10% damage taken
    • Olaf :: Normal >>> -5% damage taken
    • Rammus :: Normal >>> -5% damage taken
    • Rengar :: +5% damage dealt, -8% damage taken >>> +8 damage dealt, -8% damage taken
    • Ryze :: +5% damage dealt, -10% damage taken >>> +8% damage dealt, -10% damage taken


    11.8 Nerfs

    • Akali :: +20% damage dealt, -20% damage taken >>> +5% damage dealt, -5% damage taken
    • Amumu :: Normal >>> +5% damage taken
    • Leona :: Normal >>> +5% damage taken
    • Ornn :: -5% damage dealt >>> -10% damage dealt, +5% damage taken
    • Seraphine :: -15% damage dealt, +15% damage taken, -15% healing, -15% shielding >>> -15% damage dealt, +15% damage taken, -20% healing, -20% shielding
    • Varus :: -5% damage dealt >>> -5% damage dealt, +5% damage taken
    • Xerath :: -5% damage dealt >>> -5% damage dealt. +5% damage taken
    • Yorick :: Normal >>> Increasing the number of deaths required to spawn a grave from 2 to 5
    • Ziggs :: -18% damage dealt, +15% damage taken >>> -18% damage dealt, +18% damage taken

    Bugfixes/QoL Changes

    • LEAGUE CLIENT: Fixed an issue where the Social panel would continuously flicker when loading the client
    • LEAGUE CLIENT: Fixed an issue where players would not be able to see specific champion stats in their Profile
    • Rakan's E - Battle Dance's second cast now properly triggers Summon Aery
    • Sion's R - Unstoppable Onslaught now properly knocks up really big targets
    • Corrected Corki's E - Gatling Gun's tooltip to properly match its actual values
    • Fixed a bug where Kennen's W - Electrical Surge SFX would continue to play after cast until his death
    • Alistar can now generate E - Trample stacks against Morgana's E - Black Shield and Malzahar's Passive - Void Shift
    • Fixed a bug where Kindred's Wolf's W - Frenzy< would not attack the Rift Scuttler if the ability was cast prior to it entering the respective ability area
    • Trundle's W - Frozen Domain now properly increases the healing received from omnivamp
    • Fixed a bug where Jarvan IV would be able to leave R - Cataclysm's terrain if he activates Stridebreaker and casts the ability simultaneously
    • Fixed Orianna's tooltip which switched the damage and shield values of E - Command: Protect
    • Yuumi can no longer activate Moonstone Renewer when casting W2 - Change of Plan repeatedly on an out-of-range ally that is in combat
    • Fixed an issue where Ironspike Whip's, Goredrinker's, and Stridebreaker's passives would not remove spell shields from enemy champions
    • Fixed a bug where Prowler's Claw's Sandswipe passive would still apply damage and its debuff to targets with spell shields
    • Knight's Vow's Sacrifice passive now properly redirects damage from allied Pledged champions to the user even when they're untargetable
    • When Kayle has Kraken Slayer and uses E - Starfire Spellblade as a third attack, she will now properly deal true damage
    • Jayce now properly deals true damage on his third attack (with Kraken Slayer equipped) with Mercury Cannon in all instances, not just when he crits
    • Dark Waters Diana's VO now properly play when she casts Q - Crescent Strike
    • Battle Academia Caitlyn's W - Yordle Snap Trap hit VO now plays from Caitlyn's location instead of the trap's location. Her R - Ace in the Hole cast VO also now plays for all enemies and allies.
    • Fiora's R - Grand Challenge VO now plays from her location instead of her target's location

    Upcoming Skins & Chromas

    The following skins will be released in this patch:

    The following chromas will be released this patch:


    New Champion: Gwen

    Our latest champion, Gwen, will be available this patch!


    Gwen, the Hallowed Seamstress

    887000.jpg

    gwenturn.png


    Release Skin

    Gwen's release skin is Space Groove Gwen:


    Space Groove Gwen

    1350 RP

    "It was pretty far out when Gwen applied to be Lux and Samira's quartermaster—after all, no one else did. Cheerfully sewing good vibes into great clothes, she amplifies disco energy through her nifty threads. Though she's new to this whole galactic hero gig, one thing's for sure: no way Gwen lets her friends liberate the galaxy in less-than-stellar outfits."

    887001.jpg

    gwenturn.png


    Champion Skins

    Five new skins are now on the PBE for testing:


    Blackfrost Sion

    1350 RP

    "A fearsome jötunn who once stood at the front of Lissandra's vast armies, Sion fell in battle only for his master's magic to weave itself beneath his massive frame, resurrecting him as a monster of rage and cold."

    14022.jpg

    sionturn.png


    Blackfrost Vel'Koz

    1350 RP

    "Beneath the ice they slumber, trapped as two worlds pass them by. Watching, waiting, for the day they will rise again, and all will be buried in ice."

    161011.jpg

    velturn.png


    Dragon Guardian Galio

    1350 RP

    "A great dragon of old, who protected dragonkind's ancestral nesting grounds from those who might do it harm. Tricked by the mad knight Kayle so she could destroy every clutch of eggs under his charge, he has followed her back to human society, so he might extract his vengeance personally."

    3019.jpg

    galioturn.png


    Dragonslayer Kayle

    1350 RP

    "A famous dragonslayer who vanished into the distant mountains, obsessed with destroying the dragon lineage utterly. Many years later she has returned, so changed by the carnage that she has begun to resemble a dragon herself."

    10024.jpg

    kayleturn.png



    Dragonslayer Twitch

    1350 RP

    "A lesser dragon who has learned to blend in among humans... poorly. Twitch worships the true dragons and plans to one day become one himself, though he isn't sure how just yet."

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    Chromas

    New chroma sets will be available this patch:


    Space Groove Gwen

    [9 Chromas]

    887002.png887003.png887004.png887005.png887006.png887007.png887008.png887009.png887010.png


    Blackfrost Sion

    [7 Chromas]

    14023.png14024.png14025.png14026.png14027.png14028.png14029.png


    Blackfrost Vel'Koz

    [8 Chromas]

    161012.png161013.png161014.png161015.png161016.png161017.png161018.png161019.png


    Dragonslayer Galio

    [8 Chromas]

    3020.png3021.png3022.png3023.png3024.png3025.png3026.png3027.png



    Dragonslayer Kayle

    [8 Chromas]

    10025.png10026.png10027.png10028.png10029.png10030.png10031.png10032.png


    Dragonslayer Twitch

    [8 Chromas]

    29037.png29038.png29039.png29040.png29041.png29042.png29043.png29044.png


    Honor 5 reward chromas will start going out this patch:


    Grey Warwick

    [Meteorite Chroma]

    19023.png


    Medieval Twitch

    [Obsidian Chroma]

    29024.png


    Summoner Icons

    New summoner icons will be available this patch:


    Space Groove Gwen Icon

    This icon was acquired during the 2021 Space Groove event.

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    Space Groove Gwen Chroma Icon

    his icon was acquired from the Event Pass Token Shop during the 2021 Space Groove event.

    4927.jpg


    Season 2021 - Split 2 Icon

    This icon was earned by winning ranked games in Season 2021 - Split 2.

    4928.jpg


    Emotes

    Ranked emotes for Split 2 will be awarded after the end of the split!


    2021 - Split 2 - [RANK]

    This emote was earned by winning ranked games in Season 2021 - Split 2

    EM_GWEN_BRONZE_Inventory.ACCESSORIES_11_8.png EM_GWEN_CHALLENGER_Inventory.ACCESSORIES_11_8.png EM_GWEN_DIAMOND_Inventory.ACCESSORIES_11_8.pngEM_GWEN_GOLD_Inventory.ACCESSORIES_11_8.png EM_GWEN_GRANDMASTER_Inventory.ACCESSORIES_11_8.png EM_GWEN_IRON_Inventory.ACCESSORIES_11_8.pngEM_GWEN_MASTER_Inventory.ACCESSORIES_11_8.png EM_GWEN_PLATINUM_Inventory.ACCESSORIES_11_8.png EM_GWEN_SILVER_Inventory.ACCESSORIES_11_8.png


    Rammus Update & VFX Upgrade

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    The Rammus update is headed to live in 11.8, including changes to his kit as well as a VFX upgrade from Riot Sirhaian!


    Changelist:

    • Powerball (Q) damage lowered from 100/135/170/205/240 to 100/130/160/190/220

    rammusq.png

    • Defensive Ball Curl (W)
      • [New] Basic attacks extend the duration of Defensive Ball Curl by 0.4s, up to a maximum of 4 additional seconds.

    rammusw.png

    • Frenzying Taunt (E)
      • Duration lowered from [1.25/1.5/1.75/2/2.25] to [1.2/1.4/1.6/1.8/2]

    rammuse.png

    • Soaring Slam (R)
      • Renamed from "Tremors"
      • [New Effect]

    100 Mana

    130/110/90s Cooldown

    Hop into the air and slam down at a target location, dealing (100/175/250 +60% AP) magic damage and Slowing enemies by 15/17.5/20% for 1.5 seconds. Enemies near the center take additional damage based on the distance traveled. If Soaring Slam is cast while Powerball is active, enemies near the center are Knocked Up for 0.75 seconds.
    Rammus creates aftershocks at the target location for 3.5 seconds that deal (20/30/40 +10% AP) magic damage and stack the original slow up to four times.
    Mac Impact Damage: (150/262.5/375 +90% AP)

    Soaring Slam deals 200% damage to turrets.

    Soaring Slam's range increases based on Rammus' Move Speed.

    soaring%2Bslam.png


    Here's a video showing off the new VFX for all skins:


    ARAM VFX Updates

    Aram specific VFX updates will be headed to live with 11.8! Here's a full changelist:

    "Here's a full changelist! Once again, these are very small tweaks and clean-ups to try and modernize some of the oldest VFXs in the game. They are not meant to be a big change."

    ExqbNHhU4AENQPb.png


    Teamfight Tactics Patch 11.8 Notes

    tft-patch-11-8-banner.jpgCheck out the Patch 11.8 notes:

    "Welcome to the After, After Party,
    It’s the last patch of Fates and we’re sending it off with a BANG! It’s a TFT tradition for the last patch of a set, sometimes the last two patches, to get a little wild. We do this because the patch that World’s tournaments are played on has been locked two patches ago, allowing us to make changes that make more risks in order to prioritize FUN. So, to conclude the Festival of Beasts, we have some minor balance adjustments to the most dominant compositions and then a series of larger changes that’ll be sure to make some truly memorable moments.
    RODGER "MINIONSRPEOPLE2" CAUDILL
    PATCH HIGHLIGHTS

    TFT_11.8_Highlights_Twitter.png

    SYSTEMS 
    Lucky Lanterns
    Luckier and more frequent Lucky Lanterns.
    • More frequent gold drops with more gold
    • Significantly increased the drop rates of rare items (Neeko’s, Spatula, Force of Nature)
    • Instead of having a 25% chance to not spawn a Lantern, each game will have a 25% chance to drop a Lantern in all 3 Stages
    TRAITS 
    The Fortune changes will add a bit more variety to the already max’d out for-fun trait. Let us know who figures out what the new Fortune drops are first! Meanwhile, Spirit’s getting a little less spirited after a nerf that I touch on during the items section as well.
    • Fortune: Added a new drop possibility for 3 Fortune 12 Losses (40% Chance)
    • Fortune: Added a cold hearted new drop possibility for 6 Fortune (4% chance)
    • Fortune: Changed the chance to drop ‘The Boot’ in 6 Fortune from 1% ⇒ 4%
    • Spirit Bonus Attack Speed: 20/35% ⇒ 18/30%
    CHAMPIONS 
    Tier 3
    With recent buffs, Darius and Neeko have become powerful carries. But when we pair their current power with our Lantern changes, which will make 3 starring units easier in general, we’re implementing a quick nerf to these already strong reroll powered 3-cost carries.
    • Darius Fortune’s Guillotine Damage Falloff: 25/20/10% ⇒ 25/20/15%
    • Neeko Blooming Burst Damage: 250/350/450 ⇒ 250/325/425
    Tier 4 
    Considering Aurelion Sol is used (almost) exclusively in Mage comps, go ahead and double the numbers on this nerf. And if you aren’t using Aurelion Sol with Mage then you’ve got a lot to figure out in the last patch of Fates.
    • Aurelion Sol Voice of Lightning Damage: 325/500/1400 ⇒ 300/475/1300
    • Kayle Divine Ascension wave Damage: 100/140/350 ⇒ 110/150/350
    Tier 5 
    Here are the fun changes. Fueling clickbait youtube thumbnails for content creators. Feel free to use the titles below:
    • “Azir BREAKS all Riot Games at Once!” Azir Emperor’s Divide Damage: 200/350/8888 ⇒ 225/375/18888
    • “Rito Overnerf ruins gAmE” Lee Sin Health: 1000 ⇒ 999
    • “3-star EPIC Ornn Win-Con!?” Ornn Stampede Damage: 150/250/750 ⇒ 175/275/9999
    • “Samira Nerf Got You Down, Just 3 Star Her!!!” Samira Inferno Trigger Base Damage: 15/25/40 ⇒ 10/20/777
    • “You’ll NEVER Believe…” Sett Showstopper Damage: 40/60/400% ⇒ 40/60/800%
    • “They Buffed Sett Twice!” Sett Showstopper Secondary Damage: 20/30/200% ⇒ 20/30/400%
    • “INSWAIN Swain Nerf” Swain Draconic Ascension maximum Health gain: 60/75/100% ⇒ 60/65/100%
    • “EZ climb to Masters with Zil Buff!” Zilean Rewind Fate Revive Delay: 3.5/3/1 ⇒ 3/2/0.5 seconds
    ITEMS 
    Informa-story: Prior to patch 11.5, folks thought Locket was only useful for win streaking early. Then Spirit Tristana compositions appeared, and players figured out how to play around Locket by not building a frontline. After seeing its power, we promptly nerfed Locket (and Tristana) back in Patch 11.6, and players typically reacted thinking we killed the composition entirely. Alas, it’s Patch 11.8 and we’re nerfing both Spirit and Locket once again due to the power of the mid-game zero frontline compositions.
    • Locket of the Iron Solari Shield: 300/350/450 ⇒ 300/350/400


    [Back to Top] Quelle: http://www.surrenderat20.net/2…/patch-118-tft-notes.html

    A new PBE preview is now on Riot social media, showing off Conqueror Jax and his prestige skin, as well as the first in-game look at the previously announced Damwon Gaming skins for Jhin, Kennen, Leona, Nidalee, and Twisted Fate!

    asdfdasf.jpg

    Continue reading for a closer look at each new skin!


    PBE Preview: Conqueror Jax + Prestige, DWG Skins


    Source:


    Gallery:

    Soon!



    Riot KateyKhaos noted that Conqueror Jax and the DWG skins were legacy:

    "The DWG skins and Conqueror Jax will be legacy.

    Specifics on availability will be available closer to their release. (:"


    Here's Conqueror Jax's splash art shown off on social media:

    LoLegendsBR-20210413-131136-1382018645111488513-Ey3pxEzXAAkUwAl.jpg


    Here's the DWG splash art as revealed on the LoLEsports twitter:

    EyTmtvHW8AIV5xL.jpg


    Riot KateyKhaos provided turnaround shots for each skin!

    moonstonesxo-20210413-130241-1382016400496025601-Ey3ojHaU4AYk6nv.jpg

    moonstonesxo-20210413-130318-1382016556494770177-Ey3ouG9VgAIaRMm.jpg

    moonstonesxo-20210413-130439-1382016897659465729-Ey3pCSXVEAE4uwW.jpg

    moonstonesxo-20210413-130524-1382017086168330242-Ey3pMHIVoAMYW0L.jpg

    moonstonesxo-20210413-130415-1382016795586949122-Ey3o5o8VcAERiDL.jpg

    moonstonesxo-20210413-130546-1382017179596382211-Ey3pRksUcAUMfsA.jpg

    moonstonesxo-20210413-130609-1382017275578908674-Ey3pX7hU8AQi0Rj.jpg

    moonstonesxo-20210413-130502-1382016992064925696-Ey3pFmBUUAMJw3w.jpg


    Look for more on these skins when they hit the PBE later today in the 11.9 PBE cycle!


    [Back to Top] Quelle: http://www.surrenderat20.net/2…rer-jax-prestige-dwg.html

    Good news everyone! Server maintenance for our next patch, Patch 11.8, has been scheduled!


    On April 14th at 3:00 am PT for NA, 5:00 UK time for EUW, and 3:00 CET for EUNE, servers will go down for maintenance and the 11.8 patch will be applied! The official patch schedule can also be found here!

    Here's NA announcement from the server status page:

    "Starting at 04/14/2021 01:30 PDT Ranked Queues will be disabled in preparation for patch 11.8. At 04/14/2021 03:00 PDT the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours."

    Be sure to check your particular servers status page for your region's specific 11.8 maintenance times:

    [NA, EUW, EUNE, BR, TR, LAS, LAN, RU, OCE, JP, KR]


    Until the official patch notes are available, check the [11.8 PBE content] for a tentative look at what is coming in the patch, including our newest champion, Gwen and her release skin Space Groove Gwen, Blackfrost Sion and Vel'Koz, Dragonslayer Kayle and Twitch, Dragon Guardian Galio, and more!

    asfshafdsgh.jpg

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    Quelle: http://www.surrenderat20.net/2…8-server-maintenance.html