4/20 PBE Update: Splash Art, Continued TFT Testing, & More Tentative Balance Changes!

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  • [Recent News: LoL Prime Gaming Loot / TFT: Reckoning Cheatsheet]

    [WIP!] [STATUS: PBE is currently offline.]

    The PBE has been updated! As we continue the 11.9 PBE cycle, today's patch includes splash arts, continued TFT: Reckoning testing, and more tentative balance changes!

    dasfdasf.jpgContinue reading for more information!


    (Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)


    Table of Contents


    Splash Art

    While we've seen most of them on social media already, the splash arts for the DWG and Conqueror Jax are now on the PBE! (Conqueror Jax Prestige Edition splash still MIA!)



    DWG Jhin, Kennen, Leona & Nidalee

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    JhinLoadscreen_23_LE.PIE_C_11_9.jpgKennenLoadscreen_23_LE.PIE_C_11_9.jpgLeonaLoadscreen_22_LE.PIE_C_11_9.jpgNidaleeLoadscreen_27_LE.PIE_C_11_9.jpg

    JhinLoadScreen_23.PIE_C_11_9.jpgKennenLoadScreen_23.PIE_C_11_9.jpgLeonaLoadScreen_22.PIE_C_11_9.jpgNidaleeLoadScreen_27.PIE_C_11_9.jpg


    DWG Twisted Fate

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    TwistedFateLoadScreen_23.PIE_C_11_9.jpgTwistedFateLoadscreen_23_LE.PIE_C_11_9.jpg

    Conqueror Jax

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    JaxLoadScreen_20.PIE_C_11_9.jpgJaxLoadscreen_20_LE.PIE_C_11_9.jpg


    Continued TFT: Reckoning Testing

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    TFT Set 5, Reckoning, continues to test on the PBE this cycle! Here's the latest changelist (1 / 2 / 3 / 4) from Riot Mort:

    "Here's today's PBE patch. It's...large. Team working hard to make sure Reckoning launches in the best state possible!

    Tomorrow is our last patch before branch cut, but don't expect anything major. Then another weekend (Thurs-Mon) of data, then 1 final batch. Almost there!!

    April 20th Deploy

    Hyper Roll

    -Removed 2 gold per win payout

    -Added a 2 gold per loss payout

    Context: We’re seeing a bit too much snowballing and too much impact on game outcomes from early-round losses, so we want to provide a small consolation payout for losing rounds. It’s still very dangerous to lose in stage 5 or later, but it will feel a little less punishing to lose in stages 3 and 4.


    Systems

    -Shop Roll Odds

    ---Level 7: 22/35/30/12/1% >>> 19/35/30/15/1%

    ---Level 8: 15/25/35/20/5% >>> 15/20/35/25/5%

    -Loot Changes

    ---Spatulas can now become shadow on the carousel in stages 2,3, and 4 at a rate of 45%, as intended.

    ---Fixed an issue causing Gold loot boxes to appear at a slightly lower rate from NPC rounds


    Items

    -Bloodthirster

    ---Shield: 40% >>> 30% maximum Health

    -Gargoyle Stoneplate

    ---Armor and MR per Enemy: 20 >>> 18

    -Redemption

    ---Heal: 30% >>> 25% of missing Health

    -Zeke’s Herald

    ---Attack Speed: 30% >>> 25%

    -Zz’Rot Portal

    ---For both Normal and Hyper Roll:

    ---The Construct’s AD Stage scaling has been reduced significantly

    ---The Construct’s Health Stage scaling has been reduced slightly

    Shadow Items

    -Shadow Blue Buff

    ---Mana Gain: 10 >>> 15

    ---Below Threshold Mana Gain: 40 >>> 50

    -Shadow Deathblade

    ---Self Max Health Penalty: 25% >>> 20%

    -Shadow Gargoyle Stoneplate

    ---Healing per Enemy: 60 >>> 45

    -Shadow Guardian Angel

    ---Revive Health: 100% >>> 80% maximum Health

    -Shadow Hextech Gunblade

    ---Percent of Damage Heal: 50% >>> 60%

    -Shadow Infinity Edge

    ---Self Damage On Crit: 4% >>> 3% maximum Health

    -Shadow Last Whisper

    ---Shred Duration: 2 >>> 5 seconds

    ---Self Armor/MR Penalty: 50% >>> 25%

    -Shadow Quicksilver

    ---Self Max Health Penalty: 25% >>> 20%

    -Shadow Rabadon’s Deathcap

    ---Self Max Health Penalty: 25% >>> 20%

    -Shadow Redemption

    ---Heal: 15% >>> 20% of missing Health

    -Shadow Spear of Shojin

    ---Self Damage Penalty: 25% >>> 20%

    -Shadow Statikk Shiv

    ---Self Attack Damage Penalty: 50% >>> 33%

    -Shadow Zeke’s Herald

    ---Ally Attack Speed Penalty: 30% >>> 25%

    -Shadow Zz’Rot Portal

    ---Explosion Damage: 777 >>> 500


    Traits

    -Abomination

    ---No longer has a 2 Trait breakpoint

    -Brawler

    ---HP: 400/800 >>> 400/1000

    -Coven

    ---AP: 50 >>> 60

    ---Mana Bonus: 25% >>> 20%

    -Dawnbringer

    ---Heal: 30/60/100/150% >>> 30/60/100/180%

    -Dragonslayer

    ---Dragonslayer AP: 30/60 >>> 30/70

    ---Team AP: 20/40 >>> 20/50

    -Ironclad

    ---Armor: 40/100 >>> 40/90

    -Legionnaire

    ---AS: 25/60/100/160% >>> 25/60/120/200%

    -Nightbringer

    ---Shield: 30/60/90/120% >>> 30/60/90/160%

    -Verdant

    ---CC Immunity Duration: 5/8 >>> 4/6 seconds

    Champions

    1 Cost

    -Gragas

    ---Mana: 40/80 >>> 40/70

    -Kled

    ---Spell AS: 50/60/70% >>> 70/80/100%

    -Kalista

    ---Bugfix: Ability can now critically strike

    ---Spell AD: 200/225/250% >>> 180/200/220%

    ---Spell Base Damage: 400/700/1100 >>> 350/600/950

    -Lissandra

    ---Spell Primary Damage: 250/350/450 >>> 300/400/500

    ---Spell Secondary Damage: 125/175/225 >>> 150/200/250

    -Vayne

    ---Spell Damage 90/120/180 >>> 90/120/160

    -Warwick

    ---Spell Damage: 200/300/450 >>> 200/300/400

    -Udyr

    ---Spell Shield: 200/300/450 >>> 250/350/550

    ---Spell AD: 110/120/140% >>> 110/120/160%

    -Ziggs

    ---Spell Damage: 200/300/450 >>> 250/350/450

    2 Cost

    -Brand

    ---Spell Damage: 700/900/1300 >>> 700/900/1400

    ---Spell MR Shred: 40/50/60% >>> 40/50/70%

    -Hecarim

    ---Spell Damage: 375/500/1000 >>> 450/600/1200

    ---Spell Healing: 375/500/1000 >>> 300/400/800

    -Sett

    ---Bugfix: Ability can now critically strike

    ---Spell AD: 130/140/160 >>> 140/150/180%

    ---Spell Armor Shred: 15/20/30 >>> 20/25/40

    -Sejuani

    ---Spell Armor & MR: 60/120/200 >>> 60/120/300

    ---Spell Damage: 300/450/900 >>> 300/450/750

    -Syndra

    ---Mana: 40/80 >>> 50/90

    -LeBlanc

    ---Spell Damage: 150/200/400 >>> 200/300/600

    -Thresh

    ---Spell Damage: 100/200/400 >>> 100/200/700

    ---Spell Pull Duration: 2/3/6 >>> 2/3/4 seconds

    -Trundle

    ---Spell Stat Steal: 25/30/40% >>> 30/35/45%

    -Viktor

    ---Spell Damage: 400/550/800 >>> 300/500/750

    ---Spell Shield: 150/250/350 >>> 150/225/375

    3 Cost

    -Nocturne

    ---Spell Heal: 80/90/100% >>> 90/95/100%

    ---Isolated Attack Speed Bonus: 20/30/60% >>> 30/35/40%

    -Lee Sin

    ---Spell Damage: 200/275/500 >>> 200/300/650

    -Lulu

    ---Mana: 60/120 >>> 50/100

    ---Spell AS: 50/60/80% >>> 60/75/100%

    -Morgana

    ---Armor: 30 >>> 35

    ---MR: 30 >>> 35

    ---Spell Damage: 200/300/550 >>> 250/300/550

    -Nunu

    ---Spell Damage: 500/750/1500 >>> 500/750/1800

    -Riven

    ---Spell AD Bonus: 70/80/90% >>> 70/80/100%

    ---Spell Damage: 100/200/350 >>> 100/200/500

    -Pantheon

    ---Spell AD: 340/350/400% >>> 350/400/500%

    -Ashe

    ---Spell Stun Duration: 1.5/1.5/2.5 >>> 1.5/2/2.5 seconds

    -Zyra

    ---Spell Damage: 250/350/550 >>> 300/400/650

    4 Cost

    -Diana

    ---Spell Stun Duration: 1.5/2/4 >>> 2/2.5/4 seconds

    ---Spell Damage: 200/300/1500 >>> 250/350/1500

    -Ivern

    ---Fixed a bug where Daisy would fail to cast her initial Shockwave upon spawning

    -Karma

    ---Spell Damage: 180/220/900 >>> 200/240/800

    -Vel’Koz

    ---Spell Damage: 1200/1600/4000 >>> 1000/1300/4000

    5 Cost

    -Darius

    ---Bugfix: Ability can now critically strike

    ---Spell AD: 180/220/2000% >>> 160/200/2000%

    -Heimer

    ---Mana: 0/110 >>> 0/120

    ---Spell Damage: 200/300/7777 >>> 300/450/7777

    -Kayle

    ---1st Ascension Spell AD: 70/80/1000% >>> 90/100/1000%

    ---4th Ascension Spell Damage: 250/400/10000 >>> 200/300/10000

    -Kindred

    ---Mana: 50/150 >>> 100/200

    ---Spell Minimum Health Threshold: 300/500/2500 >>> 200/300/2500


    Bug Fixes

    -Fixed a bug where Shadow Locket did not work on Champions with no mana

    -Fixed a bug where position based Items (Zephyr, Locket, etc.) were not working correctly when equipped on Assassins

    -Morgana’s chain is now fully blocked by Trap Claw rather than only the initial damage being blocked

    -Fixed more cases where Kayle could fail to gain Ascension levels (Revenant revive, Zephyr)

    -Thresh no longer attempts to continue to pull dead targets if the initial impact of his chain kills the target

    -Fixed a bug where Shadow Zz’Rot Portal’s Construct was scaling with Stage number

    -Fixed an issue that would cause Warwick’s leap to rarely send him to row 1 column 1 (aka Warwick looking like he was leaping toward the Little Legend)"


    Miscellaneous



    Balance Changes

    * NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.


    Champions!
    [!]

    • !



    Items!
    [!]

    • !


    Context & Notes

    WIP!

    1) Check out updates from the r/LeaguePBE feedback threads for skins this cycle:


    DWG Nidalee

    "Edited to add PBE feedback notes.
    • Toned down the hair jiggling on some animations. Polished it on main gameplay animations and a bunch of emotes (run, idle1, spell1, crit, joke, laugh and taunt).
    • Q Javelin: The damage increases the longer it lives on the map, so at the start it isn't that bright, but the ramp up glow has been bumped up!
    • Q Javelin hit sound made louder & thunkier!
    • W trap - made slight changes to make it sound less like a trap.
    • Bug Fix: E heal: trap sound removed on cast."

     DWG Jhin

    "Edited to add PBE feedback notes.
    • Basic attack cast flash (First 3 not crit shots) have been toned down a bit.
    • Added passive move speed VFX.
    • Q - Made canister a little wider, same length.
    • W - Smoothed trail VFX.
    • Added glowing eyes on his mask!
    • Jhin's back clipping through the cape has been minimized.
    • Adjusted the weighting of the shoulder pad so it doesn't clip through his face as much.
    • The 4th auto attack and ult attack are not being changed. It's using a completely unique projectile. All Jhin skins use color to differentiate between the 4th shot, and the 4th basic attack projectile has unique assets.
    • Compared Jhin's model to base, and the proportions are similar, we will not be bulking up the model. Base Jhin | DWG Jhin


    2) Here's Riot Scruffy with the 11.9 Patch Preview:

    "11.9 Patch Preview
    This is the MSI patch so we're hoping to add a bit of diversity to the pro meta. Also we have a few solo Q outliers (and overbuffs from last patch) that we wanted to tone down."

    EzXXY-iVEAUTI4E.png


    Check out [THIS PAGE] for a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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