1/6 PBE Update: Continued TFT Fates II Testing

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  • [Recent News: TFT Fates II Pass & More / New Prime Gaming Loot / Season 2021 Livestream Teaser]


    The PBE has been updated! As we continue the 11.2 PBE cycle, today's patch includes more TFT Fates II testing!

    gfasdasdfg.jpgContinue reading for more information!


    (Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)


    Table of Contents


    Continued TFT Fates II Testing

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    The mid set update for TFT Fates continues testing on the PBE thus cycle! For a full rundown of the changes, including new and removed traits and champions, as well as more details on the pass, new Little Legends, arenas and more, check out these articles!

    Here's Riot Mort with the 1/6 changelist from the TFT discord:

    "Traits

    -Dragonsoul

    ---Dragonsoul’s blessing will no longer swap to a new target when a blessed unit enters a resurrection state (Guardian Angel, Zilean’s Ability.)

    ---Lee Sin now PUNCHES the soul right out of his target. This means Dragonsoul will not be lost when they are ringed out. (rung out?)

    -Enlightened

    ---Mana Amp: 50/100/200% >>> 50/100/150%

    -Mage

    ---SP: 80/110/150% >>> 80/100/130%

    -Spirit

    ---AS: 20/35% >>> 20/40%

    -Syphoner

    ---Syphoner Healing: 35/90% >>> 40/100%


    Champions

    1 Cost

    -Brand

    ---Mana: 0/50 >>> 0/60

    ---Spell Targeting: Highest Attack Speed >>> Highest Health

    -Diana

    ---Attack Speed: 0.65 >>> 0.7

    ---Damage Per Orb: 70/80/90 >>> 80/90/100

    -Nasus

    ---Nasus’s ability now uses the proper ability art.

    -Trist

    ---AD: 55 >>> 50

    ---Spell AS: 80/100/125% >>> 70/90/120%

    2 Cost

    -Janna

    ---Mana: 30/60 >>> 40/70

    -Nautilus

    ---Airtime reduced from 1.5s >>> 1.2s. (This is purely visual)

    -Vlad

    ---Spell Damage: 350/500/750 >>> 400/600/900

    ---Heal Percent: 40% >>> 50%

    3 Cost

    -Darius

    ---Damage Falloff: 20% >>> 25%

    ---Spellcast Mana Lock: Removed immediately after the end of the cast >>> 0.75 seconds after the end of the cast

    -Neeko

    ---Fabled Bonus Damage: 450/750/1500 >>> 300/500/1000

    -Shyvana

    ---Bonus Health: 90% >>> 80%

    ---Bonus AD: 60/120/250 >>> 40/80/160

    -Sivir

    ---Spell AS: 60/75/100% >>> 40/60/80%

    4 Cost

    -Tryndamere

    ---Spellcast Mana Lock: Removed 1 second after the start of cast >>> 0.5 seconds after the spin ends

    -Xayah

    ---Mana: 40/100 >>> 60/120

    ---AD Scaling: 300/325/375% >>> 275/300/350%

    5 Cost

    -Ornn

    ---Ornn’s item icons have been updated with a unique border to show they are Ornn’s artifacts.

    ---Blacksmithing UI now properly disappears during Arrival and Departure phases.

    ---Blacksmithing UI has been moved and no longer floats high above Ornn’s head.

    -Swain

    ---HP: 900 >>> 1000

    ---Armor: 40 >>> 60

    ---Magic Resist: 75 >>> 80

    -Samira

    ---Attack Damage: 80 >>> 65

    ---Spell Shots Per Second: 4/5/10 >>> 3/4/10

    ---3* Samira starts off with 1 Style.

    ---BUG FIX: Teemo blind can cause Daredevil shots and Samira ult to miss.

    -Daredevil

    ---Base Style no longer increases with Star level

    ---Daredevil Shield: 20% >>> 10%

    -Yone

    ---Yone’s Shred and Execute Marker now only lasts for 8 seconds

    ---Unforgotten Spell Damage: 200/400/1000 >>> 350/600/1500

    ---No longer deals missing health damage. Instead, Unforgotten will deal additional percent damage based on the target’s missing health, up to 100% additional damage

    Artifacts

    -Rocket-Propelled Fist

    ---Equipping this Ornn Artifact on Zed or an Assassin will no longer prevent them from jumping to the enemy backline.

    ---Note: This is not a suggested use for the item, just a bug-fix. To be clear.

    -Obsidian Cleaver

    ---Fixed a bug where the MR shred would not apply in most situations."

    He also noted a new featuring coming to the PBE for testing:

    "New coming to PBE in today: New Item storage system!
    Now you can see your items on carousel, and no more accidental grabs or weird stacking issues.
    Please give us lots of feedback on this feature we're testing"

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    Balance Changes

    * NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.


    [None!]


    Context & Notes

    1) Check out the feedback threads added to r/LeaguePBE overnight:


    Check out [THIS PAGE] for a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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